DBFZ/Trunks/Combos

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Combo Notation Guide
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+DBL.png becomes 236L
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = Attack must deal N number of hits
(CSpec) = Contains a part that only works on some characters
DR = Dragon Rush
SD = Super Dash
[X] = Hold input X.
]X[ = Release input X.
{...}xN = Repeat ... N number of times
A1 = Assist 1
A2 = Assist 2

Combo List[edit]

No meter combos[edit]

Midscreen[edit]

  • (5LL/2LL) > 2M > 5M > jc > j.MLL2H > SD > j.MLL2H > jc > j.LLL

BnB corner-carry combo. Can add in a Level 1 or Level 3 super for more damage.

  • (5LL/2LL) > 5M > 2M > 5S > 5H > dl~SD > j.M > dl~jH > land > 5L > 5LL > jc > j.LL2H > jc > j.LLL

Midscreen relaunch combo, no sliding knockdown.

  • 5L > 5LL > 5LLL > 214L~S > SD > j.MLL2H > j.LLL

Sideswitch combo, ends with a sliding knockdown. Now possible in 1.15 due to Cyclone Buster having more hitstun and cancel options.

  • 5L > 5LL > 5LLL > 214L~S > SD > j.MLL2H > j.LLS > j.214L~S > j.236L

Altered version of the above combo for if you throw them into the corner. Also ends with a slide knockdown.

Corner[edit]

  • (5LL/2LL) > 2M > 5M > jc > j.MLL2H > SD > j.MLL2H > jc > j.LLS > j.214L > j.LLL

Corner version of midscreen bnb. Can add in a Level 1 or Level 3 super for more damage. Cyclone Jump forces Trunks to have a bit more landing recovery frames so adjust your super timing accordingly. Inoptimal as of 1.15, but still works.

  • (5LL/2LL) > 2M > 5M > jc > j.MLL2H > SD > j.MLL2H > jc > j.LLS > j.214L~S > j.236L

New corner BnB as of patch 1.15. Still ends in a sliding knockdown, but adds more damage.

  • 5LL/2LL > 5M > 2M > 214S > 2M > 5M > 5H > 5S > 214L~S > SD > j.ML2H > jc > j.LLS > j.214L~S > j.236L

New corner BnB as of patch 1.15. Still ends in a sliding knockdown, but adds more damage.

  • 5/2M > 2/5M > 214S > 2M > 5M > 5H > 5S > 214L~S > SD > j.ML2H > jc > j.LMLS > j.214L~S > j.236L

New corner BnB as of patch 1.15. If you start with a medium, you can get an extra j.L in the combo.

Meter combos[edit]

Midscreen[edit]

  • 236S > vanish > 66 5L (whiff) > 5LL > 5LLL > 214L~S > j.236L

Sliding knockdown vanish confirm

  • 236S > vanish > 66 5L (whiff) > 5LL > 5LLL > 214L~S > SD > j.ML2H > jc > j.LLL

More damaging, but no sliding knockdown. Generally not worth it.

  • (5LL/2LL) > 2M > 5M > jc > j.MLL2H > SD > j.MLL2H > jc > j.LLS > j.214H > j.MH > 214L+M

Midscreen level 3 combo, needs an extra bar for the EX Flip. Switches sides, but is the easiest combo to get midscreen level 3 with.

Corner[edit]

  • 5LL > 5M > 2M > 5S > 214S > 5M > 5H > 5S > 214L > j.L > j.M > jc > j.L > j.M > j.L > j.S > j.214L > j.L > j.LL > j.LLL > vanish > j.236M > land > 236L+M

Trunks optimal solo corner BnB. 214L > j.L is a tight link.

  • 5LL > 5M > 2M > 5S > 214S > 2M > 5M > 5H > 5S > 214L > j.L > j.LL > j.2H > jc > j.L > j.LL > j.S > j.214L > j.L > j.LL > j.LLL > vanish > j.236M > land > 236L+M

Slightly more damaging version of the combo above with stingier hitstun decay. Aside from assists, the most you can add is a jump-in, and even then, that only works if you do 5L instead of 5LL.

Assist Specific[edit]

Midscreen[edit]

Corner[edit]

Beam assist (Goku, Goku Black etc.)[edit]

  • (5LL/2LL) > 2M > 5M > jc > j.L > j.M > jc > j.L > j.M > j.H > Assist > 5M > jc > j.L > j.M > j.L > j.2H > SD > j.L > j.M > j.L > j.2H > jc > j.L > j.LL > j.LLL

Combo Theory[edit]

Video Examples[edit]

Trunks BnB combos as of 1.15:

Trunks corner combo

Navigation[edit]


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