DBFZ/Trunks/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L
400 Strike All 6 3 14 -5 - - - - - -
5LL
700 Strike All 11 3 20 -7 - - - - - -
5LLL
1000 Strike All 13 5 22 -7 - - - - 13-18 -
2L
400 Strike All 6 3 14 -5 - - - - - -
5M
700 Strike All 9 3 22 -9 - - - - - -
2M
700 Strike Low 12 6 20 -10 - - - - - -
6M
850 Strike High 24 6 10 0 - - - - - -
5H
850 Strike All 13 2 31 -17 - - - - - -
2H
850 Strike All 15 2 32 -18 - - - - - -
5S
600 Projectile Lvl 1 All 15 1 37 -14 - - - - - -
j.L
400 Strike High 6 3 12 -2 - - - - - -
j.M
700 Strike High 10 5 17 -5 - - - - - -
j.H
850 Strike High 14 2 29 -15 - - - - - -
j.2H
850 Strike All 15 3 24 -7 - - - - - -
j.S
600 Projectile Lvl 1 All 16 1 35 -12 - - - - - -

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Shining Slash
236L
1000 (6 hits) Strike High 26 3 16 -3 - - - - - -
236M
1140 (10 hits) Strike High 32 3 13 0 - - - - - -
236H
1350 (16 hits) Strike High 26 3 16 -3 - - - - - -
j.236L
1000 (6 hits) Strike High 24 3 17 -4 - - - - - -
j.236M
1140 (10 hits) Strike High 26-43 3 20 0/-5 - - - - - -

Trunks remains in startup state until he either reaches his opponent or frame 43, whichever comes first. Frame advantage depends on whether opponent blocks on ground or air.

j.236H
1350 (16 hits) Strike High 25 3 20 -7 - - - - - -
Cyclone Jump
214L
0 - - 35 0 8 - - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 16 and ending on frame 35

214M
0 - - 35 0 8 - - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 16 and ending on frame 35

214H
0 - - 35 0 5 - - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 11 and ending on frame 35

j.214L
0 - - 34 0 4 - - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 15 and ending on frame 34

j.214M
0 - - 34 0 2 - - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 15 and ending on frame 34

j.214H
0 - - 35 - 3 - - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 11 and ending on frame 35

Cyclone Buster
Cyclone Jump > S
600 Projectile Lvl 1 All 12 1 29 -6 - - - - - -
Masenko
236S
1098 (5 hits) Projectile Lvl 2 All 18 25 21 -16 - - - - - -
Change the Future
214S
900 Projectile Lvl 2 All 19 13 8 -5 - - 45/13 - - -

Hitstun is 45 frames ground-techable if 1st active frame connects, 13 frames air-techable otherwise

214[S]
0 - - 26 0 0 - - - - - - -

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Change the Future
A1/A2
800 Projectile Lvl 2 All 36 12 61 - - - 34 - - -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Burning Attack
236L+M
or 236H+S
2200 Projectile Lvl 3 All 9+4 1 50 -27 - - - - - -
Heat Dome Attack
214L+M
or 214L+M
4863 (49 hits) Throw Throw 9+3 3 35 - - - - - - -

Sources[edit]


Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc