DBFZ/Trunks/Frame Data

From Dustloop Wiki
< DBFZ‎ | Trunks
Jump to: navigation, search

System Data[edit]

Health: 10,000

Prejump: 4F

Assist Cooldown:



Normal Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 400 5 - B All - 6 3 14 -5 - 11 16 16 -
5LL 700 7 - B All - 11 3 20 -7 - 15 18 18 -
5LLL 1000 12 - B All U3+ 13 (16 on hit) 5 22 -7 - 19 Launch 34 13-18 Full
2L 400 5 - B All - 6 3 14 -5 - 11 16 16 -
5M 700 7 - B All - 9 3 22 -9 - 15 18 18 -
2M 700 7 - F Low - 12 6 20 -10 - 15 Launch 22 -
6M 850 12 - B All - 24 6 4+6L 0 - 15 18 23 -
5H 850 12 - B All U1 13 2 31 -17 - 15 Launch 22 / 13-16 P1
2H 850 12 - B All U1+ 15 2 32 -18 - 15 Launch 22 / 39 -
5S 600 - - P1 All - 15 - 45 -5 - - Launch - -
j.L 400 5 - H High - 6 3 12 - - 11 16 16 -
j.M 700 7 - H High - 10 5 17 - - 15 18 18 -
j.H 850 12 - H High D1+ 14 2 29 - - 15 18 - -
j.2H 850 12 - H All U1+ 15 3 24 - - 15 Launch 22 / 39 -
j.S 600 12 - P1 All - 16 - 35 - - 20 Launch 25 -

Special Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Shining Slash
236L 300, 50*4, 800 - - B High D1 26 3 15 -5 - 11 Launch 25 -
236M 300, 50*8, 800 - - H High D1 32 3 10 +2 - 14 Launch - -
236H 300, 50*14, 800 -100 - H High D1 24 3 15 -5 - 11 Launch - -
j.236L 300, 50*4, 800 - - H High D1 24 2 16 - - 11 Launch - -
j.236M 300, 50*8, 800 - - H High D1 26-43 2 Variable +2 - - Launch - -

Trunks remains in startup state until he either reaches his opponent or frame 43, whichever comes first. Frame advantage depends on whether opponent blocks on ground or air.

j.236H 300, 50*14, 800 -100 - H High D1 20 2 18 - - - Launch - -
Cyclone Jump
214L - - - H - - First Cancel 13 - Total 38 (+6L) - - - - - 3- Airborne

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 16 and ending on frame 35

214M - - - H - - First Cancel 13 - Total 38 (+6L) - - - - - 3- Airborne

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 16 and ending on frame 35

214H - -100 - H - - First Cancel 10 - Total 38 - - - - - 3- Airborne

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 11 and ending on frame 35

j.214L - - - H - - First Cancel 15 - Total 38 (+6L) - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 15 and ending on frame 34

j.214M - - - H - - First Cancel 15 - Total 38 (+6L) - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 15 and ending on frame 34

j.214H - -100 - H - - First Cancel 11 - Total 38 - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 11 and ending on frame 35

Cyclone Buster
Cyclone Jump > S 600 - - P1 All - 10 - 35 - - - - - -
Masenko
236S 262*5 - - P2 All - 18 25 21 -16 - - Launch - -
Change the Future
214S 900 - - P2 All U1 (first frame) 19 1, 12 8 -5 - 14 Launch 12 / 44 1-20 P1

Hitstun is 45 frames ground-techable if 1st active frame connects, 13 frames air-techable otherwise

214[S] - - - - - - - - Total 26 - - - - - 1-10 P1

Assist[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Change the Future
A1/A2 800 - - P2 All - 36 12 61 14 - 14 Launch 40 17-36 P1

Super Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Burning Attack
236LM
or 236HS
2200 -100 - P3 All UDV 9+4 - 50 -27 - 21 Launch - -
Heat Dome Attack
214LM
or 214HS
4863 -300 - T Throw UDV 9+3 3 35 - - - Launch - -

Sources[edit]

Navigation[edit]


Ambox notice.png To edit frame data, edit values in DBFZ/Trunks/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc