DBFZ/Trunks/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:



Normal Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 400 - - Strike All - 6 3 14 -5 - - - - -
5LL 700 - - Strike All - 11 3 20 -7 - - - - -
5LLL 1000 - - Strike All - 13 5 22 -7 - - - - 13-18
2L 400 - - Strike All - 6 3 14 -5 - - - - -
5M 700 - - Strike All - 9 3 22 -9 - - - - -
2M 700 - - Strike Low - 12 6 20 -10 - - - - -
6M 850 - - Strike High - 24 6 10 0 - - - - -
5H 850 - - Strike All - 13 2 31 -17 - - - - -
2H 850 - - Strike All - 15 2 32 -18 - - - - -
5S 600 - - Projectile Lvl 1 All - 15 1 37 -14 - - - - -
j.L 400 - - Strike High - 6 3 12 -2 - - - - -
j.M 700 - - Strike High - 10 5 17 -5 - - - - -
j.H 850 [1000] - - Strike High - 14 2 29 -15 - - - - -
j.2H 850 - - Strike All - 15 3 24 -7 - - - - -
j.S 600 - - Projectile Lvl 1 All - 16 1 35 -12 - - - - -

Special Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Shining Slash
236L 300, 50*4, 800 - - Strike High - 26 3 16 -3 - - - - -
236M 300, 50*8, 800 - - Strike High - 32 3 13 0 - - - - -
236H 300, 50*14, 800 - - Strike High - 26 3 16 -3 - - - - -
j.236L 300, 50*4, 800 - - Strike High - 24 3 17 -4 - - - - -
j.236M 300, 50*8, 800 - - Strike High - 26-43 3 20 0/-5 - - - - -

Trunks remains in startup state until he either reaches his opponent or frame 43, whichever comes first. Frame advantage depends on whether opponent blocks on ground or air.

j.236H 300, 50*14, 800 - - Strike High - 25 3 20 -7 - - - - -
Cyclone Jump
214L - - - - - - 35 - 8 - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 16 and ending on frame 35

214M - - - - - - 35 - 8 - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 16 and ending on frame 35

214H - - - - - - 35 - 5 - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 11 and ending on frame 35

j.214L - - - - - - 34 - 4 - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 15 and ending on frame 34

j.214M - - - - - - 34 - 2 - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 15 and ending on frame 34

j.214H - - - - - - 35 - 3 - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 11 and ending on frame 35

Cyclone Buster
Cyclone Jump > S 600 - - Projectile Lvl 1 All - 12 1 29 -6 - - - - -
Masenko
236S 262*5 - - Projectile Lvl 2 All - 18 25 21 -16 - - - - -
Change the Future
214S 900 - - Projectile Lvl 2 All - 19 13 8 -5 - - 45/13 - -

Hitstun is 45 frames ground-techable if 1st active frame connects, 13 frames air-techable otherwise

214[S] - - - - - - 26 0 0 - - - - - -

Assist[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Change the Future
A1/A2 800 - - Projectile Lvl 2 All - 36 12 61 - - - 34 - -

Super Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Burning Attack
236LM
or 236HS
2200 - - Projectile Lvl 3 All - 9+4 1 50 -27 - - - - -
Heat Dome Attack
214LM
or 214HS
4863 - - Throw Throw - 9+3 3 35 - - - - - -

Sources[edit]

Navigation[edit]


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System Explanations

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