DBFZ/Trunks/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:



Normal Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L 400 Strike All 6 3 14 -5 - - - - - -
5LL 700 Strike All 11 3 20 -7 - - - - - -
5LLL 1000 Strike All 13 5 22 -7 - - - - 13-18 -
2L 400 Strike All 6 3 14 -5 - - - - - -
5M 700 Strike All 9 3 22 -9 - - - - - -
2M 700 Strike Low 12 6 20 -10 - - - - - -
6M 850 Strike High 24 6 10 0 - - - - - -
5H 850 Strike All 13 2 31 -17 - - - - - -
2H 850 Strike All 15 2 32 -18 - - - - - -
5S 600 Projectile Lvl 1 All 15 1 37 -14 - - - - - -
j.L 400 Strike High 6 3 12 -2 - - - - - -
j.M 700 Strike High 10 5 17 -5 - - - - - -
j.H 850 [1000] Strike High 14 2 29 -15 - - - - - -
j.2H 850 Strike All 15 3 24 -7 - - - - - -
j.S 600 Projectile Lvl 1 All 16 1 35 -12 - - - - - -

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Shining Slash
236L 300, 50*4, 800 Strike High 26 3 16 -3 - - - - - -
236M 300, 50*8, 800 Strike High 32 3 13 0 - - - - - -
236H 300, 50*14, 800 Strike High 26 3 16 -3 - - - - - -
j.236L 300, 50*4, 800 Strike High 24 3 17 -4 - - - - - -
j.236M 300, 50*8, 800 Strike High 26-43 3 20 0/-5 - - - - - -

Trunks remains in startup state until he either reaches his opponent or frame 43, whichever comes first. Frame advantage depends on whether opponent blocks on ground or air.

j.236H 300, 50*14, 800 Strike High 25 3 20 -7 - - - - - -
Cyclone Jump
214L - - - 35 - 8 - - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 16 and ending on frame 35

214M - - - 35 - 8 - - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 16 and ending on frame 35

214H - - - 35 - 5 - - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 11 and ending on frame 35

j.214L - - - 34 - 4 - - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 15 and ending on frame 34

j.214M - - - 34 - 2 - - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 15 and ending on frame 34

j.214H - - - 35 - 3 - - - - - - -

Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 11 and ending on frame 35

Cyclone Buster
Cyclone Jump > S 600 Projectile Lvl 1 All 12 1 29 -6 - - - - - -
Masenko
236S 262*5 Projectile Lvl 2 All 18 25 21 -16 - - - - - -
Change the Future
214S 900 Projectile Lvl 2 All 19 13 8 -5 - - 45/13 - - -

Hitstun is 45 frames ground-techable if 1st active frame connects, 13 frames air-techable otherwise

214[S] - - - 26 0 0 - - - - - - -

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Change the Future
A1/A2 800 Projectile Lvl 2 All 36 12 61 - - - 34 - - -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Burning Attack
236LM
or 236HS
2200 Projectile Lvl 3 All 9+4 1 50 -27 - - - - - -
Heat Dome Attack
214LM
or 214HS
4863 Throw Throw 9+3 3 35 - - - - - - -

Sources[edit]

Navigation[edit]


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System Explanations

HUDControlsFrame DataSystem Data


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