System Data
Normal Moves
Special Moves
Damage | GuardHow this attack can be guarded. | SmashWhich type of cinematic this attack can trigger. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Invul. | |||||||
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Shining Slash | ||||||||||||||
236L | ||||||||||||||
236M | ||||||||||||||
236H | ||||||||||||||
j.236L | ||||||||||||||
j.236M | ||||||||||||||
Trunks remains in startup state until he either reaches his opponent or frame 43, whichever comes first. Frame advantage depends on whether opponent blocks on ground or air. | ||||||||||||||
j.236H | Cyclone Jump | |||||||||||||
214L | ||||||||||||||
Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 16 and ending on frame 35 | ||||||||||||||
214M | ||||||||||||||
Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 16 and ending on frame 35 | ||||||||||||||
214H | ||||||||||||||
Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 11 and ending on frame 35 | ||||||||||||||
j.214L | ||||||||||||||
Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 15 and ending on frame 34 | ||||||||||||||
j.214M | ||||||||||||||
Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 15 and ending on frame 34 | ||||||||||||||
j.214H | ||||||||||||||
Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 11 and ending on frame 35 | ||||||||||||||
Cyclone Buster | ||||||||||||||
Cyclone Jump > S | ||||||||||||||
Masenko | ||||||||||||||
236S | ||||||||||||||
Change the Future | ||||||||||||||
214S | ||||||||||||||
Hitstun is 45 frames ground-techable if 1st active frame connects, 13 frames air-techable otherwise | ||||||||||||||
214[S] |
Assist
Super Moves
Sources
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.