DBFZ/UI Goku

From Dustloop Wiki
Jump to: navigation, search
Goku (Ultra Instinct)
DBFZ UI Goku Portrait.png

Health: 10,000

Prejump: 4F

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
???
Team Role
???

Overview[edit]

Lore: Pushed to his limits during the Tournament of Power, Goku tapped into this powerful mental state in order to fight against Jiren, a technique of such strength not even a God of Destruction could defeat: Ultra Instinct. Through trial and error, Goku manages to complete the technique, allowing him to lead his Universe towards standing a chance against Jiren. With his mind and body separated, Goku becomes fast enough to swiftly evade incoming attacks, while fighting purely on instinct alone.
Voice: Japanese: Masako Nozawa English: Sean Schemmel




Playstyle
24px UI Goku
Pros Cons
  • Strength 1
  • Dope silver hair
  • KA KA KA KA KACHI DAZE
  • Flaw 1
  • Is very expensive since you need to destroy your shirt to reach your full power.




Normal Moves[edit]

5L[edit]
5L
Version Damage Guard Smash Startup Active Recovery Frame Adv. Invul
5L 400 - - - - - - -
  • Placeholder
5LL 700 - - - - - - -
  • Placeholder
5LLL 1000 - U3+ - - - - -
  • Placeholder


5M[edit]
5M
Damage Guard Smash Startup Active Recovery Frame Adv. Invul
700 - - - - - - -
  • Placeholder


5H[edit]
5H
Damage Guard Smash Startup Active Recovery Frame Adv. Invul
850 / 1000 All U1 - - - - -
  • Placeholder


5S[edit]
5S
Damage Guard Smash Startup Active Recovery Frame Adv. Invul
- All - - - - - -
  • Placeholder


2L[edit]
2L
Damage Guard Smash Startup Active Recovery Frame Adv. Invul
400 - - - - - - -
  • Placeholder


2M[edit]
2M
Damage Guard Smash Startup Active Recovery Frame Adv. Invul
700 Low - - - - - -
  • Placeholder


2H[edit]
2H
Damage Guard Smash Startup Active Recovery Frame Adv. Invul
850 / 1000 All U1+ - - - - 4- Head
  • Placeholder


6M[edit]
6M
Damage Guard Smash Startup Active Recovery Frame Adv. Invul
850 High - 24 6 4+6L ±0 -
  • Placeholder


j.L[edit]
j.L
Damage Guard Smash Startup Active Recovery Frame Adv. Invul
400 High - - - - - -
  • Placeholder


j.M[edit]
j.M
Damage Guard Smash Startup Active Recovery Frame Adv. Invul
700 High - - - - - -
  • Placeholder


j.H[edit]
j.H
Version Damage Guard Smash Startup Active Recovery Frame Adv. Invul
5LLLLLLL 850 / 1000 High D2+ - - - - -
  • Wall bounces on Smash hit
j.H 850 / 1000 High D1+ - - - - -
  • Placeholder


j.S[edit]
j.S
Damage Guard Smash Startup Active Recovery Frame Adv. Invul
- All - - - - - -
  • Placeholder


j.2H[edit]
j.2H
Damage Guard Smash Startup Active Recovery Frame Adv. Invul
850 All U1+ - - - - -
  • Placeholder


Special Moves[edit]

Special 1[edit]
Special 1
236L/M/H
Version Damage Guard Smash Startup Active Recovery Frame Adv. Invul
L - - - - - - - -
  • Placeholder
M - - - - - - - -
  • Placeholder
H - - - - - - - -
  • Placeholder


Special 2[edit]
Special 2
214L/M/H
Version Damage Guard Smash Startup Active Recovery Frame Adv. Invul
L - - - - - - - -
  • Placeholder
M - - - - - - - -
  • Placeholder
H - - - - - - - -
  • Placeholder


Special 3[edit]
Special 3
236S
Damage Guard Smash Startup Active Recovery Frame Adv. Invul
- - - - - - - -
  • Placeholder


Z Assists[edit]

Assist A[edit]
???
Assist A
Damage Guard Smash Startup Active Recovery Frame Adv. Invul
- All - - - - - -
  • Placeholder


Assist B[edit]
???
Assist B
Damage Guard Smash Startup Active Recovery Frame Adv. Invul
- All - - - - - -
  • Placeholder


Assist C[edit]
???
Assist C
Damage Guard Smash Startup Active Recovery Frame Adv. Invul
- All - - - - - -
  • Placeholder


Super Moves[edit]

Super[edit]
Super
236L+M
Damage Guard Smash Startup Active Recovery Frame Adv. Invul
- All UDV - - - - -
  • Placeholder


Meteor[edit]
Meteor
214L+M
Damage Guard Smash Startup Active Recovery Frame Adv. Invul
- All UDV - - - - 1- All
  • Placeholder


Navigation[edit]


Ambox notice.png To edit frame data, edit values in DBFZ/UI Goku/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc