DBFZ/UI Goku: Difference between revisions

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==Overview==
==Overview==
Ultra Instinct Goku is ...
Protagonist buttons 4: Infinite


===Strengths/Weaknesses===
===Strengths/Weaknesses===
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* cool aura
*  
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* counter based
*  
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Revision as of 19:50, 18 February 2020

Goku (Ultra Instinct)
DBFZ UI Goku Portrait.png
Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
???
Team Role
???

Overview

Protagonist buttons 4: Infinite

Strengths/Weaknesses

Strengths Weaknesses


Normal Moves

5L
5L
DBFZ UIGoku 5L.png
DBFZ UIGoku 5LL.png
DBFZ UIGoku 5LLL.png
Template:AttackDataHeader-DBFZ
5L


5L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 All 7 6 19 -9 B - - - 5% 3 15 3+15 3+15
Clash level: 1
Hitstop: 15F
DBFZ UIGoku 5L.png
  • Placeholder
5LL


5LL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 14 4 17 -5 H 4-17 Low - - 12% 3 - - -
Clash level: 2
DBFZ UIGoku 5LL.png
  • Placeholder
5LLL


5LLL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
300, 800 Throw 11 1 20 - B - U3+ - 7%*2 4 - - -
DBFZ UIGoku 5LLL.png
  • Placeholder
5M
5M
DBFZ UIGoku 5M.png
Template:AttackDataHeader-DBFZ
5M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700, 400 All, Low 10 5(10)4 17 -5 B - - - 7%*2 2 - - -
DBFZ UIGoku 5M.pngDBFZ UIGoku 5M2.png


  • Placeholder
5H
5H
DBFZ UIGoku 5H.png
Template:AttackDataHeader-DBFZ
5H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 300,700 All 15 4 26 -13 B - U1 - 12% / 8%*2 4 - - -
DBFZ UIGoku 5H.png


  • Placeholder
5S
5S
DBFZ UIGoku 5S.png
Template:AttackDataHeader-DBFZ
5S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
600, 100×3 All 21 5 26 -5 P1 - - - 5%, 0.5%*3 3 - - -
DBFZ UIGoku 5S.png


  • Placeholder
2L
2L
DBFZ UIGoku 2L.png
Template:AttackDataHeader-DBFZ
2L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 Low 7 3 13 -4 F - - - 5% 1 - - -
DBFZ UIGoku 2L.png


  • Placeholder
2M
2M
DBFZ UIGoku 2M.png
Template:AttackDataHeader-DBFZ
2M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 Low 13 4 19 -7 F - - - 7% 2 - - -
DBFZ UIGoku 2M.png


  • Placeholder
2H
2H
DBFZ UIGoku 2H.png
Template:AttackDataHeader-DBFZ
2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400×2 / 400,850 All 13 4(16)2 21 -16 B 4-16 Head U1+ - 12%*2 4 - - -
DBFZ UIGoku 2H.png


  • Placeholder
6M
6M Template:AttackDataHeader-DBFZ
6M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 24 6 4+6L ±0 B - - - 12% 3 15 18 23
DBFZ UIGoku jH.png


  • Placeholder
j.L
j.L
DBFZ UIGoku jL.png
Template:AttackDataHeader-DBFZ
j.L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 High 6 3 12 - H - - - 5% 1 - - -
DBFZ UIGoku jL.png


  • Placeholder
j.M
j.M
DBFZ UIGoku jM.png
Template:AttackDataHeader-DBFZ
j.M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 High 11 4 18 - H - - - 7% 2 - - -
DBFZ UIGoku jM.png


  • Placeholder
j.H
j.H
DBFZ UIGoku jH.png
Template:AttackDataHeader-DBFZ
5LLLLLLL
  • Wall bounces on Smash hit
j.H


j.H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 High 13 4 16 - H - D1+ [D3+] - 12% 3 / 4 - - -
Removes landing recovery on Smash hit
DBFZ UIGoku jH.png
  • Placeholder
j.S
j.S
DBFZ UIGoku jS.png
Template:AttackDataHeader-DBFZ
j.S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
600, 100×3 All 17 5 32+10L - P1 - - - 5%, 0.5%*3 3 - - -
DBFZ UIGoku jS.png


  • Placeholder
j.2H
j.2H
DBFZ UIGoku j2H.png
Template:AttackDataHeader-DBFZ
j.2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 All 13 4 24 - H - U1+ - 12% 3 - - -
DBFZ UIGoku j2H.png


  • Placeholder

Special Moves

Special 1
Special 1
236L/M/H
Template:AttackDataHeader-DBFZ
L


236L
L Godly Display
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1064 All 16 2 16 -2 B 16-19 All U1+ - 12% / 1%*9 / 1%*12, 5% 3 - - -
DBFZ UIGoku GodlyDisplay.pngDBFZ UIGoku GodlyDisplay2.png
On block/whiff • On hit
  • Placeholder
M


236M
M Godly Display
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1280 All 28 1 21 -2 B 28-35 All U1+ - 12% / 1%*9 / 1%*12, 5% 3 - - -
DBFZ UIGoku GodlyDisplay.pngDBFZ UIGoku GodlyDisplay2.png
On block/whiff • On hit
  • Placeholder
H


236H
H Godly Display
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1496 All 16 1 17 -2 B 16-19 All U1+ - -50% 3 - - -
DBFZ UIGoku GodlyDisplay.pngDBFZ UIGoku GodlyDisplay2.png
On block/whiff • On hit
  • Placeholder
Special 2
Special 2
214L/M/H
Template:AttackDataHeader-DBFZ
L


214L
Godly Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 / 1000 All 31 5 23(+3L) +3 H 4-19 Projectiles D1 - 12% 3 - - -
DBFZ UIGoku GodlyStrike.png
The Rock: Plus on block strike
  • Placeholder
M


214M
Transcendence
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1200 Throw 31 1 31 - B 4-25 Projectiles U2+ - 2%*6 3 - - -
DBFZ UIGoku Transcendence.pngDBFZ UIGoku Transcendence2.png
The Paper: Command Grab • On hit
  • Placeholder
H


214H
Embodied Light
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1200 All 18 3 29+10L -5 B 4-20 All U1+ - -50% 3 - - -
DBFZ UIGoku EmbodiedLight.pngDBFZ UIGoku EmbodiedLight2.png
The Scissors: DP for beating mashes • On hit
  • Placeholder
Special 3
Special 3
236S
Template:AttackDataHeader-DBFZ
236S
Kamehameha
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
262×5 All 26 - - -18 P2 - - - 2.4%*5 3 - - -
DBFZ UIGoku Kamehameha.png
The Gun: The anti-beam beam


  • Placeholder

Z Assists

Assist A
Assist A Template:AttackDataHeader-DBFZ
Assist A
Rising Heat
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400, 600 All 25 - - +25 P1 Head - - 0% 3 - - -
DBFZ UIGoku RisingHeat.pngDBFZ UIGoku RisingHeat2.png


  • Placeholder
Assist B
Assist B Template:AttackDataHeader-DBFZ
Assist B
Kamehameha
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
200×5 All 35 - - +30 P2 - - - 0% 3 +30 - -
DBFZ UIGoku Kamehameha.png


  • Placeholder
Assist C
Assist C Template:AttackDataHeader-DBFZ
Assist C
Unrestrained Will
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
800, 400 All 50 [20] - - +25 B Full - - 0% 3 - - -
DBFZ UIGoku UnrestrainedWill.png


  • Placeholder

Super Moves

Super
Super
236L+M
Template:AttackDataHeader-DBFZ
  • Placeholder
Meteor
Meteor
214L+M
Template:AttackDataHeader-DBFZ
  • Placeholder

Navigation

To edit frame data, edit values in DBFZ/UI Goku/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

Template:Navbar-DBFZ