DBFZ/UI Goku: Difference between revisions

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==Overview==
==Overview==
Pushed to his limits during the Tournament of Power, Goku tapped into this powerful mental state in order to fight against Jiren, the man not even a God of Destruction could defeat: Ultra Instinct. Through trial and error, Goku manages to complete the ultimate technique, allowing him to lead his Universe towards standing a chance against Jiren. With his mind and body severed, Goku becomes fast enough to evade incoming attacks, allowing his body to fight purely on instinct.
Pushed to his limits during the Tournament of Power, Goku tapped into this powerful mental state in order to fight against Jiren, the man not even a God of Destruction could defeat: Ultra Instinct. Through trial and error, Goku manages to complete the ultimate technique, allowing him to lead his Universe towards standing a chance against Jiren. With his mind and body separated, Goku becomes fast enough to evade incoming attacks, allowing his body to fight purely on instinct.


===Strengths/Weaknesses===
===Strengths/Weaknesses===

Revision as of 07:28, 26 February 2020

Goku (Ultra Instinct)
DBFZ UI Goku Portrait.png
Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
???
Team Role
???

Overview

Pushed to his limits during the Tournament of Power, Goku tapped into this powerful mental state in order to fight against Jiren, the man not even a God of Destruction could defeat: Ultra Instinct. Through trial and error, Goku manages to complete the ultimate technique, allowing him to lead his Universe towards standing a chance against Jiren. With his mind and body separated, Goku becomes fast enough to evade incoming attacks, allowing his body to fight purely on instinct.

Strengths/Weaknesses

Strengths Weaknesses
  • Strength 1
  • Flaw 1


Normal Moves

5L
5L
DBFZ UIGoku 5L.png
DBFZ UIGoku 5LL.png
DBFZ UIGoku 5LLL.png
Template:AttackDataHeader-DBFZ
5L


5L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 All 7 6 19 -9 B - - - 5% 3 15 3+15 3+15
Clash level: 1
Hitstop: 15F
DBFZ UIGoku 5L.png
  • Placeholder
5LL


5LL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 14 4 17 -5 H 4-17 Low - - 12% 3 - - -
Clash level: 2
DBFZ UIGoku 5LL.png
  • Placeholder
5LLL


5LLL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
300, 800 Throw 11 1 20 - B - U3+ - 7%*2 4 - - -
DBFZ UIGoku 5LLL.png
  • Placeholder
5M
5M
DBFZ UIGoku 5M.png
Template:AttackDataHeader-DBFZ
5M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700, 400 All, Low 10 5(10)4 17 -5 B - - - 7%*2 2 - - -
DBFZ UIGoku 5M.pngDBFZ UIGoku 5M2.png


  • Placeholder
5H
5H
DBFZ UIGoku 5H.png
Template:AttackDataHeader-DBFZ
5H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 300,700 All 15 4 26 -13 B - U1 - 12% / 8%*2 4 - - -
DBFZ UIGoku 5H.png


  • Placeholder
5S
5S
DBFZ UIGoku 5S.png
Template:AttackDataHeader-DBFZ
5S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
600, 100×3 All 21 5 26 -5 P1 - - - 5%, 0.5%*3 3 - - -
DBFZ UIGoku 5S.png


  • Placeholder
2L
2L
DBFZ UIGoku 2L.png
Template:AttackDataHeader-DBFZ
2L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 Low 7 3 13 -4 F - - - 5% 1 - - -
DBFZ UIGoku 2L.png


  • Placeholder
2M
2M
DBFZ UIGoku 2M.png
Template:AttackDataHeader-DBFZ
2M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 Low 13 4 19 -7 F - - - 7% 2 - - -
DBFZ UIGoku 2M.png


  • Placeholder
2H
2H
DBFZ UIGoku 2H.png
Template:AttackDataHeader-DBFZ
2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400×2 / 400,850 All 13 4(16)2 21 -16 B 4-16 Head U1+ - 12%*2 4 - - -
DBFZ UIGoku 2H.png


  • Placeholder
6M
6M Template:AttackDataHeader-DBFZ
6M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 24 6 4+6L ±0 B - - - 12% 3 15 18 23
DBFZ UIGoku jH.png


  • Placeholder
j.L
j.L
DBFZ UIGoku jL.png
Template:AttackDataHeader-DBFZ
j.L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 High 6 3 12 - H - - - 5% 1 - - -
DBFZ UIGoku jL.png


  • Placeholder
j.M
j.M
DBFZ UIGoku jM.png
Template:AttackDataHeader-DBFZ
j.M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 High 11 4 18 - H - - - 7% 2 - - -
DBFZ UIGoku jM.png


  • Placeholder
j.H
j.H
DBFZ UIGoku jH.png
Template:AttackDataHeader-DBFZ
5LLLLLLL
  • Wall bounces on Smash hit
j.H


j.H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 High 13 4 16 - H - D1+ [D3+] - 12% 3 / 4 - - -
Removes landing recovery on Smash hit
DBFZ UIGoku jH.png
  • Placeholder
j.S
j.S
DBFZ UIGoku jS.png
Template:AttackDataHeader-DBFZ
j.S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
600, 100×3 All 17 5 32+10L - P1 - - - 5%, 0.5%*3 3 - - -
DBFZ UIGoku jS.png


  • Placeholder
j.2H
j.2H
DBFZ UIGoku j2H.png
Template:AttackDataHeader-DBFZ
j.2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 All 13 4 24 - H - U1+ - 12% 3 - - -
DBFZ UIGoku j2H.png


  • Placeholder

Special Moves

Special 1
Special 1
236L/M/H
Template:AttackDataHeader-DBFZ
L


236L
L Godly Display
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1064 All 16 2 16 -2 B 16-19 All U1+ - 12% / 1%*9 / 1%*12, 5% 3 - - -
DBFZ UIGoku GodlyDisplay.pngDBFZ UIGoku GodlyDisplay2.png
On block/whiff • On hit
  • Placeholder
M


236M
M Godly Display
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1280 All 28 1 21 -2 B 28-35 All U1+ - 12% / 1%*9 / 1%*12, 5% 3 - - -
DBFZ UIGoku GodlyDisplay.pngDBFZ UIGoku GodlyDisplay2.png
On block/whiff • On hit
  • Placeholder
H


236H
H Godly Display
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1496 All 16 1 17 -2 B 16-19 All U1+ - -50% 3 - - -
DBFZ UIGoku GodlyDisplay.pngDBFZ UIGoku GodlyDisplay2.png
On block/whiff • On hit
  • Placeholder
Special 2
Special 2
214L/M/H
Template:AttackDataHeader-DBFZ
L


214L
Godly Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 / 1000 All 31 5 23(+3L) +3 H 4-19 Projectiles D1 - 12% 3 - - -
DBFZ UIGoku GodlyStrike.png
The Rock: Plus on block strike
  • Placeholder
M


214M
Transcendence
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1200 Throw 31 1 31 - B 4-25 Projectiles U2+ - 2%*6 3 - - -
DBFZ UIGoku Transcendence.pngDBFZ UIGoku Transcendence2.png
The Paper: Command Grab • On hit
  • Placeholder
H


214H
Embodied Light
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1200 All 18 3 29+10L -5 B 4-20 All U1+ - -50% 3 - - -
DBFZ UIGoku EmbodiedLight.pngDBFZ UIGoku EmbodiedLight2.png
The Scissors: DP for beating mashes • On hit
  • Placeholder
Special 3
Special 3
236S
Template:AttackDataHeader-DBFZ
236S
Kamehameha
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
262×5 All 26 - - -18 P2 - - - 2.4%*5 3 - - -
DBFZ UIGoku Kamehameha.png
The Gun: The anti-beam beam


  • Placeholder

Z Assists

Assist A
Assist A Template:AttackDataHeader-DBFZ
Assist A
Rising Heat
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400, 600 All 25 - - +25 P1 Head - - 0% 3 - - -
DBFZ UIGoku RisingHeat.pngDBFZ UIGoku RisingHeat2.png


  • Placeholder
Assist B
Assist B Template:AttackDataHeader-DBFZ
Assist B
Kamehameha
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
200×5 All 35 - - +30 P2 - - - 0% 3 +30 - -
DBFZ UIGoku Kamehameha.png


  • Placeholder
Assist C
Assist C Template:AttackDataHeader-DBFZ
Assist C
Unrestrained Will
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
800, 400 All 50 [20] - - +25 B Full - - 0% 3 - - -
DBFZ UIGoku UnrestrainedWill.png


  • Placeholder

Super Moves

Super
Super
236L+M
Template:AttackDataHeader-DBFZ
  • Placeholder
Meteor
Meteor
214L+M
Template:AttackDataHeader-DBFZ
  • Placeholder

Navigation

To edit frame data, edit values in DBFZ/UI Goku/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

Template:Navbar-DBFZ