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| ... Assist > DR > 22S > Super || Corner || ? || ? || All || || 22S makes for excellent combo filler when going into supers. Both of UI's supers track vertically and it deals high damage. | | ... Assist > DR > 22S > Super || Corner || ? || ? || All || || 22S makes for excellent combo filler when going into supers. Both of UI's supers track vertically and it deals high damage. | ||
|- | |- | ||
| ... Assist > DR > 214[X] ... || Corner || ? || ? || All || || Route into flips from DR's soft knockdown. Pretend you're playing Skullgirls. | | ... Assist > DR > 214[X] ... || Corner || ? || ? || All || || Route into flips from DR's soft knockdown. Pretend you're playing Skullgirls. |
Revision as of 01:49, 21 May 2020
Midscreen Combos
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
2M > 5M(1) > jc.MLL2H > SD > j.MLL2H> jc.LLL | 4185 | 1.05 | All | Basic BnB Combo. | |
2M > 5M(1) > jc.MLL2H > SD > j.MLL2H> jc.LL > j.236M | 4180 | 1.05 | All | Alternate BnB combo, leaves you remarkably close for a force sliding knockdown move. | |
5L(whiff) > 5LL > 2M > 5M (1) > 5H > 236L(whiff) > 5LL > 2M > 2S > 6S > 5H > 2H > SD > j.4LLM2H > jc.LLL > j.214L | ? | ? | All | Midscreen to Corner Stylish Combo. | |
... Vanish > (delay IAD j.ML) > 5LL > 2M > 5M (1) > jc.ML2H > jc.LL > j.236M | 2427 (from 5S) | -1, +.12 | All | Basic Post Vanish Combo. The IAD adds more damage but is hard to time. |
Corner Combos
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
2M > delay 5M(1) > 6S > delay 5H > 5S > 2S > SD > j.MLL2H > jc.LLL > j.214L | 4623 | 1.3 | All | Basic guard cancel punish/2M start combo. | |
... > jc.LLS > j.236M | 4607 | 1.26 | All | Alternate corner combo ender at low hitstun decay. Do the above combo over this. | |
IAD j.ML ▷ 2L > 5L > 5M(2) > 2M > SD > Air Dash > j.M ▷ 6S > 5H > 5S > 2S > SD > j.LL2H > jc.LLL > j.214L | ? | ? | All | Big Body Specific Corner Re-jump Combo. | |
214M > dash 5L > 5LL > 2M > 5H > 5S > 2S > SD > j.ML2H > jc.LLL > j.214L | 3040 | 1.4 | All | Meterless command grab combo. |
Assist Extensions
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
... jc.LLL > j.214L > Assist ... | Anywhere | ? | ? | All | j.214L makes assist extensions a breeze. | |
... Assist > DR > 22S > Super | Corner | ? | ? | All | 22S makes for excellent combo filler when going into supers. Both of UI's supers track vertically and it deals high damage. | |
... Assist > DR > 214[X] ... | Corner | ? | ? | All | Route into flips from DR's soft knockdown. Pretend you're playing Skullgirls. |
Sparking
- 214L > Hold Vanish > dl > j.M ▷ 5L > 2M > 6S (1) > IAD > j.M ▷ 5LL > 2M > 6S (1) > IAD > j.M ▷ 5LL > 2M > 6S (1) > jc > DR
Midscreen 6S Sparking Loop