DBFZ/UI Goku/Combos: Difference between revisions

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==Video Examples==
==Video Examples==
BnB combos by KuwangerLR:
{{#ev:youtube|SrG36nQcmpw}}


==Navigation==
==Navigation==

Revision as of 20:53, 24 May 2020

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Midscreen Combos

Combo Damage Meter Gain Works on: Difficulty Notes
2M > 5M(1) > jc > j.MLL2H > SD > j.MLL2H > djc > j.LLL 4185 1.05 All Very Easy Basic BnB Combo (The saiyan BnB)
...djc > jLL > 236M 4180 1.05 All Very Easy Alternate ender, very close to opponent on sliding knockdown. (Less damage, harder assist extensions but better oki)
2M > 5M(1) > 5H > SD > j.LL2H > djc > j.LL > j.236M 4982 1.55 All Very Easy Corner carry combo (Skip 5M if 5LL is used in the starter)
...vanish > dash up 5L > 5LL > 2M > 5M(1) > jc > j.LL2H > djc > j.LL > j.236M 2427 (from 5S) N/A All Very Easy Basic post vanish BnB

Corner Combos

Combo Damage Meter Gain Works on: Difficulty Notes
2M > 5M(1) > 5H > 5S(2) > 2S > SD > j.MLL2H > djc > j.LLL > 214L 4612 1.2 All Very Easy Basic corner BnB
IAD j.ML > 2L > 5L > 5LL > 2M > 5H > 5S(2) > 2S > SD > j.MLL2H > djc > j.LLL > 214L 3475 1.5 All Very Easy ...scaled version
5M(1) > 2M > 2S > 6S > delay 5H > 5S(2) > 2H(2) > SD > j.MLL2H > djc > j.LLL > j.214L 5062 1.5 All Medium High damage corner BnB (Second hit of 5M destroys damage scaling)
IAD j.ML > 2L > 5L > 5LL > 2M > 2S > 6S > delay 5H > 5S(2) > 2H(2) > SD > j.LL2H > djc > j.LLL > j.214L 3755 1.8 All Medium ...scaled version
214M , dash 5L > 5LL > 2M > 5H > 5S(2) > 2S > SD > j.LL2H > jc.LLL > j.214L 3075 1.5 All Easy Meterless command grab combo.
214M , dash 5L > 5LL > 2M > 5M > jc > j.LLS(2) > SD > j.LL2H > djc > j.LLL > j.214L 3040 1.3 All Easy Alternative of above (May be easier for some people)
214M , dash 5L > 5LL > 2M > 2S > 6S > delay 5H > 5S(1) > 2H(1) > SD > j.LL2H > jc.LLL > j.214L 3205 1.5 All Medium High damage meterless command grab combo (Can skip 5S to make it easier)
214H , 5L > 5LL > 2M > 5M > jc > j.LL2H > djc > j.LLS(2) > SD > j.LLL > j.214L 3040 N/A All Easy Basic 214H corner confirm (Move back and whiff 5L for more damage)
214H , 214M , dash up 2M > 5H > 5S(2) > 2S > SD > j.LL2H > djc > j.LLL > j.214L 3205 N/A All Medium High damage 214H corner confirm
214H , IAD j.H > 5L > 5M(2) 2190 N/A All Very Easy Restands on second hit of 5M. Can jump cancel even if the second hit is blocked allowing Goku to apply a falling mix-up with an assist

Assist Extensions

Combo Position Damage Meter Gain Works on: Difficulty Notes
... djc > j.LLL > j.214L > Assist ... Anywhere ? ? All j.214L makes assist extensions a breeze.
... Assist > DR > 22S > Super Corner ? ? All 22S makes for excellent combo filler when going into supers. Both of UI's supers track vertically and it deals high damage.
... j.LLL > j.214L > Assist > 5L > 5LL > 2M > 236L ... Anywhere ? ? All   Post smash j.H assist extension for more damage (Can add 5H > 5S after 2M if in the corner)

Sparking

  • 214L > Hold Vanish > dl > j.M ▷ 5L > 2M > 6S (1) > IAD > j.M ▷ 5LL > 2M > 6S (1) > IAD > j.M ▷ 5LL > 2M > 6S (1) > jc > DR

Midscreen 6S Sparking Loop

Miscellaneous

Video Examples

BnB combos by KuwangerLR:

Navigation

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