DBFZ/UI Goku/Combos

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Midscreen Combos

Combo Damage Meter Gain Works on: Difficulty Notes
2M > 5M(1) > jc.MLL2H > SD > j.MLL2H> jc.LLL ? ? All Basic BnB Combo.
2M > 5M(1) > jc.MLL2H > SD > j.MLL2H> jc.LL > j.236M ? ? All Alternate BnB combo, leaves you remarkably close for a force sliding knockdown move.
5L(whiff) > 5LL > 2M > 5M (1) > 5H > 236L(whiff) > 5LL > 2M > 2S > 6S > 5H > 2H > SD > j.4LLM2H > jc.LLL > j.214L ? ? All Midscreen to Corner Stylish Combo.
... Vanish > (delay IAD j.ML) > 5LL > 2M > 5M (1) > sjc > j.MLL2H > jc > j.LL > j.236M ? ? All Basic Post Vanish Combo. The IAD adds more damage but is hard to time.

Corner Combos

Meterless

  • 2M > dl > 5M (1) > 6S > dl > 5H > 5S (4) > 2S > SD > j.MLL2H > jc > j.LLL > j.214L

Unscaled Corner BnB Combo

  • IAD > j.ML ▷ 2L > 5LL > 2M > 2S > 6S > dl > 5H > 5S (4) > 2H (2) > SD > j.4LLM2H > jc > j.LLL > j.214L

Scaled Starter Corner BnB Combo

  • IAD > j.ML ▷ 2L > 5L > 5M (2) > 2M > SD > Air Dash > j.M ▷ 6S > 5H > 5S (4) > 2S > SD > j.LL2H > jc > j.LLL > j.214L

Big Body Specific Corner Re-jump Combo

Metered

Assist Extensions

  • (5LL) > 2M > 5M (1 hit) > jc > j.MLL2H > SD > j.4LLM2H > jc> j.LMH > j.214L > dl > Assist > j.LM > j.236L/M > C Assist > DR > 236L

A fairly basic combo that leads to the corner from midscreen but ends back in neutral (be sure to use j.236L if you start with 5L). If you want to keep the corner you can opt out of the final 236L and instead go into flip mixups

Sparking

  • 214L > Hold Vanish > dl > j.M ▷ 5L > 2M > 6S (1) > IAD > j.M ▷ 5LL > 2M > 6S (1) > IAD > j.M ▷ 5LL > 2M > 6S (1) > jc > DR

Midscreen 6S Sparking Loop

Miscellaneous

Video Examples

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