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* Incredibly solid mixup and pressure game with many options to cross up and pressure the opponent, with options such as 1S allowing him to have pretty strong oki similar to Krillin's rocks, and many ways to set up safejumps | * Incredibly solid mixup and pressure game with many options to cross up and pressure the opponent, with options such as 1S allowing him to have pretty strong oki similar to Krillin's rocks, and many ways to set up safejumps | ||
* | * Great corner damage thanks to his ki blast loops | ||
* | * j.2H into 214L gives him a knockdown from basically any combo | ||
* Level 1 acts as a great air ender due to it's property of sending downwards, which helps Vegeta allow his team to easily link combos together | * Level 1 acts as a great air ender due to it's property of sending downwards, which helps Vegeta allow his team to easily link combos together | ||
* 214S acting as an OTG allows Vegeta to very easily confirm into his supers, or possibly even more damage if done in the right combos | * 214S acting as an OTG allows Vegeta to very easily confirm into his supers, or possibly even more damage if done in the right combos. | ||
* 236M can combo into dragon rush in the corner for an easy solo snap. | |||
* Has a power level over 9000. | * Has a power level over 9000. | ||
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* Buttons tend to be a bit stubby at times, making Vegeta's range a little poor | * Buttons tend to be a bit stubby at times, making Vegeta's range a little poor. | ||
* Assist is okay at best. | |||
* Only reversal is level 3, making some pressure situations for Vegeta somewhat tricky to avoid | * Only reversal is level 3, making some pressure situations for Vegeta somewhat tricky to avoid | ||
* 214S strangely not working on crouching opponents hurts his mixup game a bit | * 214S strangely not working on crouching opponents hurts his mixup game a bit | ||
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* Similar to SSGSS Goku's j.S, but fired at a shallower angle. | * Similar to SSGSS Goku's j.S, but fired at a shallower angle. | ||
* Does not stall you in the air. | * Does not stall you in the air. | ||
* | * Good for keeping opponents in check thanks to it's fast recovery, but don't abuse it | ||
* Useful for approaching when combined with an IAD, but it can be punished so mix it up with j.5H. | * Useful for approaching when combined with an IAD, but it can be punished so mix it up with j.5H. | ||
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{{Description|8|text= | {{Description|8|text= | ||
* Causes a wallbounce. | * Causes a wallbounce. | ||
* Crosses up on block | * Easy way to get a solo snap in the corner. | ||
* Crosses up on block, so with some assists you can iad back to get a crossup | |||
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* Causes a wallbounce. | * Causes a wallbounce. | ||
* Crosses up on block. | * Crosses up on block. | ||
* If it hits, you can combo into 236M from it. | |||
}} | }} | ||
}} | }} | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Minimum damage is 86*20. Though at higher up, this can hit up to 86*26. | * Minimum damage is 86*20. Though at higher up, this can hit up to 86*26. | ||
* | * After the nerf, it no longers takes the opponent out of the corner and has more recovery, making it a somewhat weak oki | ||
* If done after 214S, this move will give Vegeta different camera angles and will make it so Vegeta's post mix-ups are not as strong. Due to having a better frame advantage, this is the go-to version in the corner. | |||
* If done after 214S, this move will give Vegeta different camera angles and will make it so Vegeta's post mix-ups are not as strong. | |||
}} | }} | ||
}} | }} |
Revision as of 17:02, 22 August 2019
Vegeta |
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Overview
Regal, egotistical, and full of pride, Vegeta IV is the prince of the fallen Saiyan race, as well as a ruthless, cold-blooded warrior and outright killer. While he is working for Frieza, he secretly intends to obtain the Dragon Balls to grant himself immortality, as well as avenge his race for the abuse it suffered at Frieza's hands. He was one of the most dangerous enemies Earth's defenders had to fight, easily overpowering Goku through sheer force. It took cunning, and a fair amount of luck, to defeat the villainous Saiyan prince and drive him away from Earth, which eventually led him to the truth behind Saiyans’ genocide by Frieza’s hand on Namek.
The Saiyan Saga - Namek Saga’s Ginyu Arc version of Vegeta invades Dragon Ball FighterZ as a DLC character, performing the role of a speedy fighter who throws off his opponent's movement. His speed is similar to his older counterparts', but he has a variety of tricky special moves that give him his own flavor.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
Template:AttackDataHeader-DBFZ
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
Template:AttackDataHeader-DBFZ
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j.S
j.S |
Template:AttackDataHeader-DBFZ
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j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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j.2S
j.2S |
Template:AttackDataHeader-DBFZ
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Specials
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Deadly Knee Drop
Deadly Knee Drop 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Energy Cutter
Energy Cutter 236S |
Template:AttackDataHeader-DBFZ
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Vegeta's 236S is alright as a projectile, but surprisingly where the move really takes off is in its mixup utility. Using this on an opponent's wakeup after Vegeta gets a sliding knockdown lets him get a mixup scenario, as you can airdash after the move is done, and this is amplified even further by his assists. He can also safejump off of this move, which makes it even stronger. It's not his strongest mixup tool, but it sure is a good one. |
I have no use for Saiyans that can't move
I have no use for Saiyans that can't move 214S |
Template:AttackDataHeader-DBFZ
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On its own, Vegeta's command grab isn't that great. It's got very poor range and for some reason, it cannot connect on crouching opponents; it will only work on standing opponents, which makes the move hard to land raw as a mixup tool. Its strongest utility comes in the fact that it can be used as an OTG off of a sliding knockdown. This lets Vegeta possibly extend into a bit more damage, or more easily confirm into his level 1 or level 3 supers. When done raw or done before Vegeta uses his launcher smash, a cinematic will play, and this will allow Vegeta to easily follow up and get a sliding knockdown. |
Assist
Energy Cutter A1/A2 |
Template:AttackDataHeader-DBFZ |
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Supers
Galick Gun
Galick Gun 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Galaxy Breaker
Galaxy Breaker 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.