(→j.2H) |
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|startup= 26|active= |recovery= |frameAdv= | |startup= 26|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * All versions track the opponent. | ||
* Does not cause a sliding knockdown | * Holding forward will make Vegeta jumps forward instead of backward. | ||
* Does not cause a sliding knockdown nor giving any sort of extension. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= 29|active= |recovery= |frameAdv= | |startup= 29|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Causes a sliding knockdown. | |||
* Causes a sliding knockdown | * Can whiff Vanish on hit and combo into 214S, giving a full combo. | ||
* Can whiff | |||
A strong part of Vegeta's mixup game, especially because of the possibilities for it. Holding forward after the move, even on whiff, will propel Vegeta forward which can give him more pressure in many situations. If you don't hold back, you can combine Vegeta's backwards jump of sorts into 2S/1S which, depending on which one you use, can catch your opponent's wakeup and will catch them mashing something and/or give Vegeta much more pressure. Vegeta teleporting above the opponent helps too, as it can be used to either catch your opponent off guard in neutral, or go for a really tricky reset, but be careful because it can be 2H'd very easily if your opponent reacts to it.. | A strong part of Vegeta's mixup game, especially because of the possibilities for it. Holding forward after the move, even on whiff, will propel Vegeta forward which can give him more pressure in many situations. If you don't hold back, you can combine Vegeta's backwards jump of sorts into 2S/1S which, depending on which one you use, can catch your opponent's wakeup and will catch them mashing something and/or give Vegeta much more pressure. Vegeta teleporting above the opponent helps too, as it can be used to either catch your opponent off guard in neutral, or go for a really tricky reset, but be careful because it can be 2H'd very easily if your opponent reacts to it.. | ||
}} | }} | ||
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|startup= 26|active= |recovery= |frameAdv= | |startup= 26|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Causes a longer sliding knockdown than M version. | ||
* On hit, holding forward will allow for some oki or combo directly into 214S without the need of whiff Vanish. | |||
* Can be used after j.2H for a guaranteed slide knockdown. | * Can be used after j.2H for a guaranteed slide knockdown. | ||
Pretty useful for some combos where you may have already used up your smash or a conversion off of a vanish, and if you have the meter to spare on it. Because of it's speed it gives Vegeta a lot more oki than the other knee drops can, especially right after j.2H. | Pretty useful for some combos where you may have already used up your smash or a conversion off of a vanish, and if you have the meter to spare on it. Because of it's speed it gives Vegeta a lot more oki than the other knee drops can, especially right after j.2H. | ||
}} | }} |
Revision as of 17:37, 25 January 2019
Vegeta |
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Prejump: Assist Cooldown:
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Overview
Regal, egotistical, and full of pride, Vegeta is the prince of the fallen Saiyan race, as well as a ruthless, cold-blooded warrior and outright killer. While he is working for Frieza, he secretly intends to obtain the Dragon Balls to grant himself immortality, as well as avenge his race for the abuse it suffered at Frieza's hands. He was one of the most dangerous enemies Earth's defenders had to fight, easily overpowering Goku through sheer force. It took cunning, and a fair amount of luck, to defeat the villainous Saiyan prince and drive him away from Earth, which eventually led him to the truth behind Saiyans’ genocide by Frieza’s hand on Namek.
The Saiyan/pre-final Namek Arc version of Vegeta invades Dragon Ball FighterZ as a DLC character, performing the role of a speedy fighter who throws off his opponent's movement. His speed is similar to his older counterparts', but he has a variety of tricky special moves that give him his own flavor.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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j.2S
j.2S |
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Specials
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK) |
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Deadly Knee Drop
Deadly Knee Drop 214L/M/H (Air OK) |
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Energy Cutter
Energy Cutter 236S |
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I have no use for Saiyans that can't move
I have no use for Saiyans that can't move 214S |
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Assist
Energy Cutter A1/A2 |
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Supers
Galick Gun
Galick Gun 236L+M or 236H+S (Air OK) |
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Galaxy Breaker
Galaxy Breaker 214L+M or 214H+S |
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