DBFZ/Vegeta: Difference between revisions

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* Hold forward after hit to drop directly in front of opponent instead of away.
* All versions track the opponent.
* Does not cause a sliding knockdown.
* Holding forward will make Vegeta jumps forward instead of backward.
* Tracks the opponent.
* Does not cause a sliding knockdown nor giving any sort of extension.
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* Hold forward after hit to drop directly in front of opponent instead of away.
* Causes a sliding knockdown.
* Causes a sliding knockdown, but is too slow to combo into, and will whiff after vanish.
* Can whiff Vanish on hit and combo into 214S, giving a full combo.
* Can whiff vanish on hit and combo into 214S, giving a full combo.
* Tracks the opponent.
A strong part of Vegeta's mixup game, especially because of the possibilities for it. Holding forward after the move, even on whiff, will propel Vegeta forward which can give him more pressure in many situations. If you don't hold back, you can combine Vegeta's backwards jump of sorts into 2S/1S which, depending on which one you use, can catch your opponent's wakeup and will catch them mashing something and/or give Vegeta much more pressure. Vegeta teleporting above the opponent helps too, as it can be used to either catch your opponent off guard in neutral, or go for a really tricky reset, but be careful because it can be 2H'd very easily if your opponent reacts to it..
A strong part of Vegeta's mixup game, especially because of the possibilities for it. Holding forward after the move, even on whiff, will propel Vegeta forward which can give him more pressure in many situations. If you don't hold back, you can combine Vegeta's backwards jump of sorts into 2S/1S which, depending on which one you use, can catch your opponent's wakeup and will catch them mashing something and/or give Vegeta much more pressure. Vegeta teleporting above the opponent helps too, as it can be used to either catch your opponent off guard in neutral, or go for a really tricky reset, but be careful because it can be 2H'd very easily if your opponent reacts to it..
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  |startup= 26|active= |recovery= |frameAdv=
  |startup= 26|active= |recovery= |frameAdv=
  |description=
  |description=
* Hold forward after hit to drop directly in front of opponent instead of away.
* Causes a longer sliding knockdown than M version.
* On hit, holding forward will allow for some oki or combo directly into 214S without the need of whiff Vanish.
* Can be used after j.2H for a guaranteed slide knockdown.
* Can be used after j.2H for a guaranteed slide knockdown.
* Hold forward to allow 214S on hit, giving a combo if smash hasn't been used.
* Vanish is not necessary to combo unlike 214M.
* Holding forward also allows for oki if you don't 214S.
Pretty useful for some combos where you may have already used up your smash or a conversion off of a vanish, and if you have the meter to spare on it. Because of it's speed it gives Vegeta a lot more oki than the other knee drops can, especially right after j.2H.  
Pretty useful for some combos where you may have already used up your smash or a conversion off of a vanish, and if you have the meter to spare on it. Because of it's speed it gives Vegeta a lot more oki than the other knee drops can, especially right after j.2H.  
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Revision as of 17:37, 25 January 2019

Vegeta
DBFZ Vegeta Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Rushdown, Vortex

Overview

Regal, egotistical, and full of pride, Vegeta is the prince of the fallen Saiyan race, as well as a ruthless, cold-blooded warrior and outright killer. While he is working for Frieza, he secretly intends to obtain the Dragon Balls to grant himself immortality, as well as avenge his race for the abuse it suffered at Frieza's hands. He was one of the most dangerous enemies Earth's defenders had to fight, easily overpowering Goku through sheer force. It took cunning, and a fair amount of luck, to defeat the villainous Saiyan prince and drive him away from Earth, which eventually led him to the truth behind Saiyans’ genocide by Frieza’s hand on Namek.

The Saiyan/pre-final Namek Arc version of Vegeta invades Dragon Ball FighterZ as a DLC character, performing the role of a speedy fighter who throws off his opponent's movement. His speed is similar to his older counterparts', but he has a variety of tricky special moves that give him his own flavor.

Strengths/Weaknesses

Strengths Weaknesses
  • Incredibly solid mixup and pressure game with many options to cross up and pressure the opponent, with options such as 1S allowing him to have pretty strong oki similar to Krillin's rocks, and many ways to set up safejumps
  • Level 3 gives incredible oki and mixups, as Vegeta has many options on how and where he wants to hit his opponent
  • Great damage, with air loops that can be done almost anywhere on the screen for strong utility
  • Level 1 acts as a great air ender due to it's property of sending downwards, which helps Vegeta allow his team to easily link combos together
  • 214S acting as an OTG allows Vegeta to very easily confirm into his supers, or possibly even more damage if done in the right combos
  • Buttons tend to be a bit stubby at times, making Vegeta's range a little poor
  • Only reversal is level 3, making some pressure situations for Vegeta somewhat tricky to avoid
  • 214S strangely not working on crouching opponents hurts his mixup game a bit
  • Mixups, while strong, may be a bit predictable at times, and can be dealt with by anti-airing

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ Vegeta 5L.png
DBFZ Vegeta 5LL.png
DBFZ Vegeta 5LLL.png
Heh, what dirty fireworks..
400 All - 6 - - 700 All - - - 300, 700 All - - -
5M
5M
DBFZ Vegeta 5M.png
700 All - 9 - -
5H
5H
DBFZ Vegeta 5H.png
850 All - 13 - -
5S
5S
DBFZ Vegeta 5S.png
300*1~8 All - 13 - -


2L
2L
DBFZ Vegeta 2L.png
400 Low - 7 - -
2M
2M
DBFZ Vegeta 2M.png
BOI
700 Low - 10 - -
2H
2H
DBFZ Vegeta 2H.png
SHINE!
850 All - 13 - -
2S
2S
DBFZ Vegeta 2S.png
500 All - 12 - -
6M
6M
850 High - 24 - -
j.L
j.L
DBFZ Vegeta jL.png
400 High - 6 - -
j.M
j.M
DBFZ Vegeta jM.png
Credit Card Swipe
700 High - 9 - -
j.H
j.H
DBFZ Vegeta jH.png
"Get outta here"
850 [1000] High - 13 - -
j.S
j.S
DBFZ Vegeta jS.png
500 All - 12 - -
j.2H
j.2H
DBFZ Vegeta j2H.png
850 All - 13 - -
j.2S
j.2S
DBFZ Vegeta j2S.png
500 All - 13 - -

Specials

Super Dash Kick
Super Dash Kick
236L/M/H (Air OK)
DBFZ Vegeta SuperDashKick.png
I'm gonna rock you! Like a hurricane!
800 All - 11 - - 900 All - 15 - - 1000 All - 29 - -
Deadly Knee Drop
Deadly Knee Drop
214L/M/H (Air OK)
DBFZ Vegeta DeadlyKneeDrop.png
FOOTDIVE
800 High - 26 - - 1000 High - 29 - - 1000 High - 26 - -
Energy Cutter
Energy Cutter
236S
DBFZ Vegeta EnergyCutter.png
OH NO! The kid's a monkey! Destructo Disc!
1000 All - 22 - -
I have no use for Saiyans that can't move
I have no use for Saiyans that can't move
214S
DBFZ Vegeta IHaveNoUse.png
I showed you my giant monkey form answer me.
DBFZ Vegeta IHaveNoUse2.png
YEET
0 Throw - 18 - -

Assist

Energy Cutter
A1/A2
DBFZ Vegeta EnergyCutter.png
""There's no such thing as a dirty fight..."
800 All - - -

Supers

Galick Gun
Galick Gun
236L+M or 236H+S (Air OK)
DBFZ Vegeta GalickGun.png
"This planet is history!"
DBFZ Vegeta GalickGun2.png
"You hear me, Kakarot?
You're FINISHED!"
2296 All - - -
Galaxy Breaker
Galaxy Breaker
214L+M or 214H+S
DBFZ Vegeta GalaxyBreaker.png
"Maybe you won't be a disappointment...
DBFZ Vegeta GalaxyBreaker2.png
in the next dimension!!!"
4224 All - - -

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