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{{ | {{#lsth:{{PAGENAME}}/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run | :Double Jump, Super Jump, 1 Airdash, Dash Type: Run | ||
;Play-style | ;Play-style | ||
: Rushdown, Vortex | : Rushdown, Vortex | ||
: | ;Team Role | ||
:Point | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
Line 18: | Line 19: | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
Regal, egotistical, and full of pride, Vegeta is the prince of the fallen Saiyan race, as well as a ruthless, cold-blooded warrior and outright killer. While he is working for Frieza, he secretly intends to obtain the Dragon Balls to grant himself immortality, as well as avenge his race for the abuse it suffered at Frieza's hands. He was one of the most dangerous enemies Earth's defenders had to fight, easily overpowering Goku through sheer force. It took cunning, and a fair amount of luck, to defeat the villainous Saiyan prince and drive him away from Earth, which eventually led him to the truth behind Saiyans’ genocide by Frieza’s hand on Namek. | Regal, egotistical, and full of pride, Vegeta IV is the prince of the fallen Saiyan race, as well as a ruthless, cold-blooded warrior and outright killer. While he is working for Frieza, he secretly intends to obtain the Dragon Balls to grant himself immortality, as well as avenge his race for the abuse it suffered at Frieza's hands. He was one of the most dangerous enemies Earth's defenders had to fight, easily overpowering Goku through sheer force. It took cunning, and a fair amount of luck, to defeat the villainous Saiyan prince and drive him away from Earth, which eventually led him to the truth behind Saiyans’ genocide by Frieza’s hand on Namek. | ||
The Saiyan | The Saiyan Saga - Namek Saga’s Ginyu Arc version of Vegeta invades ''Dragon Ball FighterZ'' as a DLC character, performing the role of a speedy fighter who throws off his opponent's movement. His speed is similar to his older counterparts', but he has a variety of tricky special moves that give him his own flavor. | ||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
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|- style="vertical-align:top;text-alighn:left" | |- style="vertical-align:top;text-alighn:left" | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * Solid mixup and pressure game with many options to cross up and pressure the opponent, with options such as 1S allowing him to have pretty strong oki similar to Krillin's rocks, and many ways to set up safejumps | ||
* | * Great corner damage thanks to his ki blast loops | ||
* | * j.2H into 214L gives him a knockdown from basically any combo | ||
* Level 1 acts as a great air ender due to it's property of sending downwards, which helps Vegeta allow his team to easily link combos together | * Level 1 acts as a great air ender due to it's property of sending downwards, which helps Vegeta allow his team to easily link combos together | ||
* 214S acting as an OTG allows Vegeta to very easily confirm into his supers, or possibly even more damage if done in the right combos | * 214S acting as an OTG allows Vegeta to very easily confirm into his supers, or possibly even more damage if done in the right combos. | ||
* 236M can combo into dragon rush in the corner for an easy solo snap. | |||
* Has a power level over 9000. | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* Buttons tend to be a bit stubby at times, making Vegeta's range a little poor | * Buttons tend to be a bit stubby at times, making Vegeta's range a little poor. | ||
* Assist is okay at best. | |||
* Only reversal is level 3, making some pressure situations for Vegeta somewhat tricky to avoid | * Only reversal is level 3, making some pressure situations for Vegeta somewhat tricky to avoid | ||
* 214S strangely not working on crouching opponents hurts his mixup game a bit | * 214S strangely not working on crouching opponents hurts his mixup game a bit | ||
* Mixups, while strong, may be a bit predictable at times, and can be dealt with by anti-airing | * Mixups, while strong, may be a bit predictable at times, and can be dealt with by anti-airing | ||
* Receding hairline | |||
* Lack of height | |||
|- | |- | ||
|} | |} | ||
{{ | {{#lst:{{PAGENAME}}/Data|Links}} | ||
<br clear | <br style="clear:both;"/> | ||
== | ==Normal Moves== | ||
======<font style="visibility:hidden;font-size:0">5L</font>====== | |||
====== <font style="visibility:hidden | |||
{{MoveData | {{MoveData | ||
|name=5L | |name=5L | ||
|image=DBFZ_Vegeta_5L.png |caption= | |||
|image2=DBFZ_Vegeta_5LL.png |caption2= | |||
|image3=DBFZ_Vegeta_5LLL.png |caption3=Heh, what dirty fireworks.. | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=5L}} | |||
{{#lsth:{{PAGENAME}}/Data|5L}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Important points go here. | * Important points go here. | ||
}} | |||
{{AttackVersion|name=5LL}} | |||
{{#lsth:{{PAGENAME}}/Data|5LL}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Important points go here. | * Important points go here. | ||
}} | |||
{{AttackVersion|name=5LLL}} | |||
{{#lsth:{{PAGENAME}}/Data|5LLL}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Calling an assist allows you to get a safe mixup off of a blocked 5LLL. You can go high with j.L, low with 2L, or airdash over crouching opponents for a fast crossup. Think of this as an alternative to 236S on block. | * Calling an assist allows you to get a safe mixup off of a blocked 5LLL. You can go high with j.L, low with 2L, or airdash over crouching opponents for a fast crossup. Think of this as an alternative to 236S on block. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5M | |name=5M | ||
|image=DBFZ_Vegeta_5M.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|5M}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Important points go here. | * Important points go here. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5H | |name=5H | ||
|image=DBFZ_Vegeta_5H.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|5H}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Decent range. | * Decent range. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5S | |name=5S | ||
|image=DBFZ_Vegeta_5S.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|5S}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Can be repeated up to 8 times. | * Can be repeated up to 8 times. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2L</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2L | |name=2L | ||
|image=DBFZ_Vegeta_2L.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|2L}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Hits low, can be rapid fired twice like all other Vegetas. | * Hits low, can be rapid fired twice like all other Vegetas. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2M | |name=2M | ||
|image=DBFZ_Vegeta_2M.png |caption=BOI | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|2M}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Important points go here. | * Important points go here. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2H | |name=2H | ||
|image=DBFZ_Vegeta_2H.png |caption=SHINE! | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|2H}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Important points go here. | * Important points go here. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2S | |name=2S | ||
|image=DBFZ_Vegeta_2S.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|2S}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Vegeta throws a Ki blast in an arc. You can make the arc shallow by doing 1S. | * Vegeta throws a Ki blast in an arc. You can make the arc shallow by doing 1S. | ||
* This can be used for oki after a slide knockdown | * This can be used for oki after a slide knockdown | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">6M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=6M | |name=6M | ||
|image=DBFZ_Vegeta_6M.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|6M}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Universal overhead. | * Universal overhead. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.L</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.L | |name=j.L | ||
|image=DBFZ_Vegeta_jL.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|j.L}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Important points go here. | * Important points go here. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.M | |name=j.M | ||
|image=DBFZ_Vegeta_jM.png |caption=Credit Card Swipe | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|j.M}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Important points go here. | * Important points go here. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.H | |name=j.H | ||
|image=DBFZ_Vegeta_jH.png |caption="Get outta here" | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|j.H}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* [] is on Smash hit. | * [] is on Smash hit. | ||
}} | |||
}} | }} | ||
===== <font style="visibility:hidden | =====<font style="visibility:hidden;font-size:0">j.S</font> ===== | ||
{{MoveData | {{MoveData | ||
|name=j.S | |name=j.S | ||
|image=DBFZ_Vegeta_jS.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|j.S}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Similar to SSGSS Goku's j.S, but fired at a shallower angle. | * Similar to SSGSS Goku's j.S, but fired at a shallower angle. | ||
* Does not stall you in the air. | * Does not stall you in the air. | ||
* | * Good for keeping opponents in check thanks to it's fast recovery, but don't abuse it | ||
* Useful for approaching when combined with an IAD, but it can be punished so mix it up with j.5H. | * Useful for approaching when combined with an IAD, but it can be punished so mix it up with j.5H. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.2H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.2H | |name=j.2H | ||
|image=DBFZ_Vegeta_j2H.png |caption=DIE! HA! DIE! DIE! HA! DIE! | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|j.2H}} | |||
{{!}}- | |||
* | {{Description|7|text= | ||
* Vegeta is pushed forward a little when used. | |||
* So long as Vegeta is not touching the ground he can use this move again to stay hovered. | |||
* Father, may every soul hit by this move being find their way to you. May all Base Vegeta players who use this move more than 5 times while airborne find their way to the deepest pits of hell. I pray that I will never cross paths with this button, lest I be clipped by its impure hitbox or its demonic range. May they find discomfort in all seating positions and may their buttons stick after 2 weeks of use. I offer this prayer to You. Amen. | |||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.2S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.2S | |name=j.2S | ||
|image=DBFZ_Vegeta_j2S.png |caption=The Safejump-o-Matic™ | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|j.2S}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Like 2S but in the air. | * Like 2S but in the air. | ||
* Can aim with 1S. | * Can aim with 1S. | ||
}} | |||
}} | }} | ||
== | ==Special Moves== | ||
======<font style="visibility:hidden;font-size:0">Super Dash Kick</font>====== | |||
====== <font style="visibility:hidden | |||
{{MoveData | {{MoveData | ||
| | |name=Super Dash Kick | ||
|input=236L/M/H (Air OK) | |input=236L/M/H (Air OK) | ||
| | |image=DBFZ_Vegeta_SuperDashKick.png |caption=I'm gonna rock you! Like a hurricane! | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground L}} | |||
{{#lsth:{{PAGENAME}}/Data|236L}} | |||
{{!}}- | |||
{{AttackVersion|name=Air L}} | |||
{{#lsth:{{PAGENAME}}/Data|j.236L}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Vegeta recovers in midair. | * Vegeta recovers in midair. | ||
}} | |||
{{AttackVersion|name=Ground M}} | |||
{{#lsth:{{PAGENAME}}/Data|236M}} | |||
{{!}}- | |||
{{AttackVersion|name=Air M}} | |||
{{#lsth:{{PAGENAME}}/Data|j.236M}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Causes a wallbounce. | * Causes a wallbounce. | ||
* Crosses up on block | * Easy way to get a solo snap in the corner. | ||
* Crosses up on block, so with some assists you can iad back to get a crossup | |||
}} | |||
{{AttackVersion|name=Ground H}} | |||
{{#lsth:{{PAGENAME}}/Data|236H}} | |||
{{!}}- | |||
{{AttackVersion|name=Air H}} | |||
{{#lsth:{{PAGENAME}}/Data|j.236H}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Vegeta teleports behind the opponent and hits them. | * Vegeta teleports behind the opponent and hits them. | ||
* Causes a wallbounce. | * Causes a wallbounce. | ||
* Crosses up on block. | * Crosses up on block. | ||
* If it hits, you can combo into 236M from it. | |||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Deadly Knee Drop</font>====== | ||
{{MoveData | {{MoveData | ||
| | |name=Deadly Knee Drop | ||
|input=214L/M/H (Air OK) | |input=214L/M/H (Air OK) | ||
| | |image=DBFZ_Vegeta_DeadlyKneeDrop.png |caption=FOOTDIVE | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground L}} | |||
{{#lsth:{{PAGENAME}}/Data|214L}} | |||
{{!}}- | |||
* | {{AttackVersion|name=Air L}} | ||
{{#lsth:{{PAGENAME}}/Data|j.214L}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Results in a sliding knockdown. | |||
If the hitstun proration isn't too bad, this will combo from j.2H. Use this to end air combos if at all possible, as it brings you down with them. Doesn't allow for j.2S oki. | |||
}} | |||
{{AttackVersion|name=Ground M}} | |||
{{#lsth:{{PAGENAME}}/Data|214M}} | |||
{{!}}- | |||
* Causes a sliding knockdown. | {{AttackVersion|name=Air M}} | ||
* | {{#lsth:{{PAGENAME}}/Data|j.214M}} | ||
{{!}}- | |||
{{Description|8|text= | |||
* Causes a longer sliding knockdown than the L version. | |||
* Has enough knockdown time for j.2S setups | |||
Combos off of smash hit j.2H, so you'll end up seeing this move a lot in most of Vegeta's ki blast loops as an ender. | |||
}} | |||
{{AttackVersion|name=Ground H}} | |||
{{#lsth:{{PAGENAME}}/Data|214H}} | |||
* Causes a | {{!}}- | ||
{{AttackVersion|name=Air H}} | |||
{{#lsth:{{PAGENAME}}/Data|j.214H}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Causes a bounce sliding knockdown that can be picked up with an assist. | |||
* Preserves your smash. | |||
* On hit, holding forward will allow for some oki or combo directly into 214S without the need of whiff Vanish. | * On hit, holding forward will allow for some oki or combo directly into 214S without the need of whiff Vanish. | ||
Pretty useful for some combos where you may have already used up your smash or a conversion off of a vanish, and if you have the meter to spare on it. Because of it's speed it gives Vegeta a lot more oki than the other knee drops can, especially right after j.2H. | Pretty useful for some combos where you may have already used up your smash or a conversion off of a vanish, and if you have the meter to spare on it. Because of it's speed it gives Vegeta a lot more oki than the other knee drops can, especially right after j.2H. | ||
<hr> | |||
* All versions teleport to the opponent's location. | |||
* Default action on hit/block/whiff is to bounce backwards, bounce forwards by holding forwards. | |||
* L/M versions can be converted into a combo if done raw with vanish > 214S. | |||
A strong part of Vegeta's mixup game, especially because of the possibilities for it. Holding forward after the move, even on whiff, will propel Vegeta forward which can give him more pressure in many situations. If you don't hold back, you can combine Vegeta's backwards jump of sorts into 2S/1S which, depending on which one you use, can catch your opponent's wakeup and will catch them mashing something and/or give Vegeta much more pressure. Vegeta teleporting above the opponent helps too, as it can be used to either catch your opponent off guard in neutral, or go for a really tricky reset, but be careful because it can be 2H'd very easily if your opponent reacts to it. | |||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Energy Cutter</font>====== | ||
{{MoveData | {{MoveData | ||
| | |name=Energy Cutter | ||
|input=236S | |input=236S | ||
| | |image=DBFZ_Vegeta_EnergyCutter.png |caption= "Oh no, the kid's a monkey! '''''DESTRUCTO DISC!"''''' | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|236S}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Leaves Vegeta airborne once complete. Allows for a mixup with an assist. | * Leaves Vegeta airborne once complete. Allows for a mixup with an assist. | ||
* Can be aimed with 8/2. | * Can be aimed with 8/2. | ||
Vegeta's 236S is alright as a projectile, but surprisingly where the move really takes off is in | Vegeta's 236S is alright as a projectile, but surprisingly where the move really takes off is in its mixup utility. Using this on an opponent's wakeup after Vegeta gets a sliding knockdown lets him get a mixup scenario, as you can airdash after the move is done, and this is amplified even further by his assists. He can also safejump off of this move, which makes it even stronger. It's not his strongest mixup tool, but it sure is a good one. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">I have no use for Saiyans that can't move</font>====== | ||
{{MoveData | {{MoveData | ||
| | |name=I have no use for Saiyans that can't move | ||
|input=214S | |input=214S | ||
| | |image=DBFZ_Vegeta_IHaveNoUse.png |caption=Oh yeah girl I bet you like that dick yeah balls TOO | ||
|image2=DBFZ_Vegeta_IHaveNoUse2.png |caption2=YEET | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|214S}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Vegeta grabs his opponent and tosses them into the air straight above him. | * Vegeta grabs his opponent and tosses them into the air straight above him. | ||
* This skill works like a command grab and cannot be blocked. | * This skill works like a command grab and cannot be blocked. | ||
Line 377: | Line 411: | ||
* Use before level 3 super in the corner to maintain optimal positioning. | * Use before level 3 super in the corner to maintain optimal positioning. | ||
On its own, Vegeta's command grab isn't that great. It's got very poor range and for some reason, it cannot connect on crouching opponents; it will only work on standing opponents, which makes the move hard to land raw as a mixup tool. Its strongest utility comes in the fact that it can be used as an OTG off of a sliding knockdown. This lets Vegeta possibly extend into a bit more damage, or more easily confirm into his level 1 or level 3 supers. When done raw or done before Vegeta uses his launcher smash, a cinematic will play, and this will allow Vegeta to easily follow up and get a sliding knockdown. | On its own, Vegeta's command grab isn't that great. It's got very poor range and for some reason, it cannot connect on crouching opponents; it will only work on standing opponents, which makes the move hard to land raw as a mixup tool. Its strongest utility comes in the fact that it can be used as an OTG off of a sliding knockdown. This lets Vegeta possibly extend into a bit more damage, or more easily confirm into his level 1 or level 3 supers. When done raw or done before Vegeta uses his launcher smash, a cinematic will play, and this will allow Vegeta to easily follow up and get a sliding knockdown. | ||
}} | |||
}} | }} | ||
==Assist== | ==Assist== | ||
{{MoveData | {{MoveData | ||
|name=Energy Cutter | |||
|input=A1/A2 | |||
|image=DBFZ_Vegeta_EnergyCutter.png | |image=DBFZ_Vegeta_EnergyCutter.png | ||
|caption=''""There's no such thing as a dirty fight..."'' | |caption=''""There's no such thing as a dirty fight..."'' | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|A1/A2}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* On hit, all the hits do one hit. On block, all 5 hits are done separately. | * On hit, all the hits do one hit. On block, all 5 hits are done separately. | ||
}} | |||
}} | }} | ||
== | ==Super Moves== | ||
======<font style="visibility:hidden;font-size:0">Galick Gun</font>====== | |||
====== <font style="visibility:hidden | |||
{{MoveData | {{MoveData | ||
| | |name=Galick Gun | ||
|input=236L+M or 236H+S (Air OK) | |input=236L+M or 236H+S (Air OK) | ||
| | |image=DBFZ_Vegeta_GalickGun.png |caption=''"This planet is '''history'''!"'' | ||
|image2=DBFZ_Vegeta_GalickGun2.png |caption2=''"You hear me, Kakarot?<br>You're '''FINISHED'''!"'' | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:{{PAGENAME}}/Data|236HS}} | |||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lsth:{{PAGENAME}}/Data|j.236HS}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Minimum damage is 78*10. | |||
* Vegeta leaps into the air and fires a beam diagonally toward the ground. | * Vegeta leaps into the air and fires a beam diagonally toward the ground. | ||
* Grounded version automatically leaps (on startup) to the correct height to hit opponent. | * Grounded version automatically leaps (on startup) to the correct height to hit opponent. | ||
* Air version goes up a set distance, so it's not guaranteed to hit. | * Air version goes up a set distance, so it's not guaranteed to hit. | ||
Similar to SSGSS Goku's level 1, Vegeta's level 1 isn't that bad. Its hitbox is large and its property of knocking the opponent down, as well as having a huge window to Z-Change from, lets it be a reliable way to start some more damage if you have the meter. It's also alright in the air as an ender off of j.236L, though you may have some trouble hitting it depending on the situation. | Similar to SSGSS Goku's level 1, Vegeta's level 1 isn't that bad. Its hitbox is large and its property of knocking the opponent down, as well as having a huge window to Z-Change from, lets it be a reliable way to start some more damage if you have the meter. It's also alright in the air as an ender off of j.236L, though you may have some trouble hitting it depending on the situation. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Galaxy Breaker</font>====== | ||
{{MoveData | {{MoveData | ||
| | |name=Galaxy Breaker | ||
|input=214L+M or 214H+S | |input=214L+M or 214H+S | ||
| | |image=DBFZ_Vegeta_GalaxyBreaker.png |caption=''"Maybe you won't be a disappointment...'' | ||
|image2=DBFZ_Vegeta_GalaxyBreaker2.png |caption2='''''in the next dimension!!!"''''' | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|214HS}} | |||
{{!}}- | |||
* | {{Description|7|text= | ||
* | * Minimum damage is 86*20. Though at higher up, this can hit up to 86*26. | ||
* If done after 214S, this move will give Vegeta different camera angles and will make it so Vegeta's post mix-ups are not as strong. | * After the nerf, it no longers takes the opponent out of the corner and has more recovery, making it a somewhat weak oki | ||
* If done after 214S, this move will give Vegeta different camera angles and will make it so Vegeta's post mix-ups are not as strong. Due to having a better frame advantage, this is the go-to version in the corner. | |||
}} | |||
}} | }} | ||
==Navigation== | |||
{{ | {{#lsth:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category: Vegeta]] | [[Category:Vegeta]] |
Revision as of 20:54, 17 December 2019
Vegeta |
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Overview
Regal, egotistical, and full of pride, Vegeta IV is the prince of the fallen Saiyan race, as well as a ruthless, cold-blooded warrior and outright killer. While he is working for Frieza, he secretly intends to obtain the Dragon Balls to grant himself immortality, as well as avenge his race for the abuse it suffered at Frieza's hands. He was one of the most dangerous enemies Earth's defenders had to fight, easily overpowering Goku through sheer force. It took cunning, and a fair amount of luck, to defeat the villainous Saiyan prince and drive him away from Earth, which eventually led him to the truth behind Saiyans’ genocide by Frieza’s hand on Namek.
The Saiyan Saga - Namek Saga’s Ginyu Arc version of Vegeta invades Dragon Ball FighterZ as a DLC character, performing the role of a speedy fighter who throws off his opponent's movement. His speed is similar to his older counterparts', but he has a variety of tricky special moves that give him his own flavor.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
Template:AttackDataHeader-DBFZ
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j.S
j.S |
Template:AttackDataHeader-DBFZ
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j.2H
j.2H |
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j.2S
j.2S |
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Special Moves
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Deadly Knee Drop
Deadly Knee Drop 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Energy Cutter
Energy Cutter 236S |
Template:AttackDataHeader-DBFZ
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Vegeta's 236S is alright as a projectile, but surprisingly where the move really takes off is in its mixup utility. Using this on an opponent's wakeup after Vegeta gets a sliding knockdown lets him get a mixup scenario, as you can airdash after the move is done, and this is amplified even further by his assists. He can also safejump off of this move, which makes it even stronger. It's not his strongest mixup tool, but it sure is a good one. |
I have no use for Saiyans that can't move
I have no use for Saiyans that can't move 214S |
Template:AttackDataHeader-DBFZ
| |||||
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On its own, Vegeta's command grab isn't that great. It's got very poor range and for some reason, it cannot connect on crouching opponents; it will only work on standing opponents, which makes the move hard to land raw as a mixup tool. Its strongest utility comes in the fact that it can be used as an OTG off of a sliding knockdown. This lets Vegeta possibly extend into a bit more damage, or more easily confirm into his level 1 or level 3 supers. When done raw or done before Vegeta uses his launcher smash, a cinematic will play, and this will allow Vegeta to easily follow up and get a sliding knockdown. |
Assist
Energy Cutter A1/A2 |
Template:AttackDataHeader-DBFZ |
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Super Moves
Galick Gun
Galick Gun 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Galaxy Breaker
Galaxy Breaker 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.