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{{#lst:{{PAGENAME}}/Data|5L}} | {{#lst:{{PAGENAME}}/Data|5L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Important points go here. | * Important points go here. | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|5LL}} | {{#lst:{{PAGENAME}}/Data|5LL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Important points go here. | * Important points go here. | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|5LLL}} | {{#lst:{{PAGENAME}}/Data|5LLL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Calling an assist allows you to get a safe mixup off of a blocked 5LLL. You can go high with j.L, low with 2L, or airdash over crouching opponents for a fast crossup. Think of this as an alternative to 236S on block. | * Calling an assist allows you to get a safe mixup off of a blocked 5LLL. You can go high with j.L, low with 2L, or airdash over crouching opponents for a fast crossup. Think of this as an alternative to 236S on block. | ||
* It's now an anti-air like 2H. Cool, but not useful. | * It's now an anti-air like 2H. Cool, but not useful. | ||
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{{#lst:{{PAGENAME}}/Data|5M}} | {{#lst:{{PAGENAME}}/Data|5M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Important points go here. | * Important points go here. | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|5H}} | {{#lst:{{PAGENAME}}/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Decent range. | * Decent range. | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|5S}} | {{#lst:{{PAGENAME}}/Data|5S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can be repeated up to 8 times. | * Can be repeated up to 8 times. | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|2L}} | {{#lst:{{PAGENAME}}/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits low, can be rapid fired twice like all other Vegetas. | * Hits low, can be rapid fired twice like all other Vegetas. | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|2M}} | {{#lst:{{PAGENAME}}/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Important points go here. | * Important points go here. | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|2H}} | {{#lst:{{PAGENAME}}/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Important points go here. | * Important points go here. | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|2S}} | {{#lst:{{PAGENAME}}/Data|2S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Vegeta throws a Ki blast in an arc. You can make the arc shallow by doing 1S. | * Vegeta throws a Ki blast in an arc. You can make the arc shallow by doing 1S. | ||
* This can be used for oki after a slide knockdown | * This can be used for oki after a slide knockdown | ||
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{{#lst:{{PAGENAME}}/Data|6M}} | {{#lst:{{PAGENAME}}/Data|6M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Universal overhead. | * Universal overhead. | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|j.L}} | {{#lst:{{PAGENAME}}/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Important points go here. | * Important points go here. | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|j.M}} | {{#lst:{{PAGENAME}}/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Important points go here. | * Important points go here. | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|j.H}} | {{#lst:{{PAGENAME}}/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* [] is on Smash hit. | * [] is on Smash hit. | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|j.S}} | {{#lst:{{PAGENAME}}/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Similar to SSGSS Goku's j.S, but fired at a shallower angle. | * Similar to SSGSS Goku's j.S, but fired at a shallower angle. | ||
* Does not stall you in the air. | * Does not stall you in the air. | ||
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{{#lst:{{PAGENAME}}/Data|j.2H}} | {{#lst:{{PAGENAME}}/Data|j.2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Vegeta is pushed forward a little when used. | * Vegeta is pushed forward a little when used. | ||
* So long as Vegeta is not touching the ground he can use this move again to stay hovered. | * So long as Vegeta is not touching the ground he can use this move again to stay hovered. | ||
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{{#lst:{{PAGENAME}}/Data|j.2S}} | {{#lst:{{PAGENAME}}/Data|j.2S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Like 2S but in the air. | * Like 2S but in the air. | ||
* Can aim with 1S. | * Can aim with 1S. | ||
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{{#lst:{{PAGENAME}}/Data|j.236L}} | {{#lst:{{PAGENAME}}/Data|j.236L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Vegeta recovers in midair. | * Vegeta recovers in midair. | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|j.236M}} | {{#lst:{{PAGENAME}}/Data|j.236M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Causes a wallbounce. | * Causes a wallbounce. | ||
* Easy way to get a solo snap in the corner. | * Easy way to get a solo snap in the corner. | ||
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{{#lst:{{PAGENAME}}/Data|j.236H}} | {{#lst:{{PAGENAME}}/Data|j.236H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Vegeta teleports behind the opponent and hits them. | * Vegeta teleports behind the opponent and hits them. | ||
* Causes a wallbounce. | * Causes a wallbounce. | ||
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{{#lst:{{PAGENAME}}/Data|j.214L}} | {{#lst:{{PAGENAME}}/Data|j.214L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Results in a sliding knockdown. | * Results in a sliding knockdown. | ||
If the hitstun proration isn't too bad, this will combo from j.2H. Use this to end air combos if at all possible, as it brings you down with them. Doesn't allow for j.2S oki. | If the hitstun proration isn't too bad, this will combo from j.2H. Use this to end air combos if at all possible, as it brings you down with them. Doesn't allow for j.2S oki. | ||
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{{#lst:{{PAGENAME}}/Data|j.214M}} | {{#lst:{{PAGENAME}}/Data|j.214M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Causes a bounce sliding knockdown that can be picked up with an assist. | * Causes a bounce sliding knockdown that can be picked up with an assist. | ||
* Has enough knockdown time for j.2S setups | * Has enough knockdown time for j.2S setups | ||
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{{#lst:{{PAGENAME}}/Data|j.214H}} | {{#lst:{{PAGENAME}}/Data|j.214H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Causes a bounce sliding knockdown that can be picked up with an assist. | * Causes a bounce sliding knockdown that can be picked up with an assist. | ||
* Preserves your smash. | * Preserves your smash. | ||
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{{#lst:{{PAGENAME}}/Data|236S}} | {{#lst:{{PAGENAME}}/Data|236S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Leaves Vegeta airborne once complete. Allows for a mixup with an assist. | * Leaves Vegeta airborne once complete. Allows for a mixup with an assist. | ||
* Can be aimed with 8/2. | * Can be aimed with 8/2. | ||
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{{#lst:{{PAGENAME}}/Data|214S}} | {{#lst:{{PAGENAME}}/Data|214S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Vegeta grabs his opponent and tosses them into the air straight above him. | * Vegeta grabs his opponent and tosses them into the air straight above him. | ||
* This skill works like a command grab and cannot be blocked. | * This skill works like a command grab and cannot be blocked. | ||
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{{#lst:{{PAGENAME}}/Data|Assist A}} | {{#lst:{{PAGENAME}}/Data|Assist A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* On hit, all the hits do one hit. On block, all 5 hits are done separately. | * On hit, all the hits do one hit. On block, all 5 hits are done separately. | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|Assist B}} | {{#lst:{{PAGENAME}}/Data|Assist B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Might wallbounce | * Might wallbounce | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|Assist C}} | {{#lst:{{PAGENAME}}/Data|Assist C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Vegeta uppercuts the opponent, blows them up, and brings them back to the ground for their troubles. | Vegeta uppercuts the opponent, blows them up, and brings them back to the ground for their troubles. | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|j.236LM}} | {{#lst:{{PAGENAME}}/Data|j.236LM}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Minimum damage: 78*10 [98*10]. | * Minimum damage: 78*10 [98*10]. | ||
* Ground version automatically leaps up and tracks the opponent. Values in [ ] are when he leaps over jump height. | * Ground version automatically leaps up and tracks the opponent. Values in [ ] are when he leaps over jump height. | ||
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{{#lst:{{PAGENAME}}/Data|214LM}} | {{#lst:{{PAGENAME}}/Data|214LM}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Minimum damage: 86*20 [96*20]. | * Minimum damage: 86*20 [96*20]. | ||
* Values in [ ] are when canceled from 214S. | * Values in [ ] are when canceled from 214S. |
Revision as of 16:08, 8 March 2020
Vegeta |
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Overview
Regal, egotistical, and full of pride, Vegeta IV is the prince of the fallen Saiyan race, as well as a ruthless, cold-blooded warrior and outright killer. While he is working for Frieza, he secretly intends to obtain the Dragon Balls to grant himself immortality, as well as avenge his race for the abuse it suffered at Frieza's hands. He was one of the most dangerous enemies Earth's defenders had to fight, easily overpowering Goku through sheer force. It took cunning, and a fair amount of luck, to defeat the villainous Saiyan prince and drive him away from Earth, which eventually led him to the truth behind Saiyans’ genocide by Frieza’s hand on Namek. (Name trivia: "Vegeta" comes from English "Vegetable". Saiyans all take from this motif, and the name "Saiyan" comes from Japanese word "Yasai", meaning vegetable.)
Vegeta Vegeta is a strong, offensive-oriented character who uses great ki-blasts, good movement, and tricky mixups in order to open up his opponents.
- Great neutral, with fantastic ki blasts and good movement options.
- Very high corner damage with ki blast loops.
- Good meter gain.
- Good reward off of left-right mixups.
- Has many safe-jump options after scoring a knockdown.
- Energy Cutter and L Super Dash Kick can both be used to set up high/low mixups with the proper setup.
- Has a solo snap in the corner with M Super Dash Kick.
- Fantastic staggers and frame traps, making pressure resets easy.
- Has a meterless sliding knockdown with Deadly Knee Drop
- Great supers, with Galick Gun knocking the opponent down for easy DHCs and Galaxy Breaker giving a good mixup afterward.
- Normals are stubby.
- Movement options in neutral are highly committal when not paired with an assist.
- Lacks a horizontal air projectile.
- Needs assists with high blockstun in order to make his mixup scary.
- Above-average execution barrier.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Deadly Knee Drop
Deadly Knee Drop 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Energy Cutter
Energy Cutter 236S |
Template:AttackDataHeader-DBFZ |
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I have no use for Saiyans that can't move
I have no use for Saiyans that can't move 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Energy Cutter Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Super Dash Kick Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Dirty Fireworks Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Galick Gun
Galick Gun 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Galaxy Breaker
Galaxy Breaker 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.