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{| class="wikitable" style="float:right; margin-left: 10px; width: | {| class="wikitable" style="float:right; margin-left:10px; width:300px;" | ||
|- | |- | ||
!Vegeta | ! align="center" colspan="2" | Vegeta | ||
|- | |- | ||
|| | | align="center" colspan="2" | [[File:DBFZ_Vegeta_Portrait.png|300x500px|center]] | ||
[[File:DBFZ_Vegeta_Portrait.png| | |||
|- | |- | ||
|| | | '''Play-style''' || Rushdown, Mix-up | ||
|- | |||
| '''Team Role''' || Point | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
Line 19: | Line 13: | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
''"Be proud. You have the esteemed privilege of fighting a super-elite."'' | |||
Regal, egotistical, and full of pride, Vegeta IV is the prince of the fallen Saiyan race, as well as a ruthless, cold-blooded warrior and outright killer. While he is working for Frieza, he secretly intends to obtain the Dragon Balls to grant himself immortality, as well as avenge his race for the abuse it suffered at Frieza's hands. He was one of the most dangerous enemies Earth's defenders had to fight, easily overpowering Goku through sheer force. It took cunning, and a fair amount of luck, to defeat the villainous Saiyan prince and drive him away from Earth, which eventually led him to the truth behind Saiyans’ genocide by Frieza’s hand on Namek. (Name trivia: "Vegeta" comes from English "Vegetable". Saiyans all take from this motif, and the name "Saiyan" comes from Japanese word "Yasai", meaning vegetable.) | |||
{{StrengthsAndWeaknesses | |||
{ | | intro = {{Character Label|DBFZ|Vegeta}} is a strong, relentless character who uses swift movement and tricky mixups to generate a vortex which ultimately opens up his victims. | ||
| | | pros = | ||
* Great neutral, with fantastic ki blasts and good movement options. | |||
| | * Very high corner damage with ki blast loops and nice meter gain. | ||
| | * Has good left/right mix-ups, with [[DBFZ/Vegeta#Super Dash Kick|Heavy Super Dash Kick]] supplementing this due to it's high speed side-switch property. | ||
* | * Fantastic pressure with numerous staggers plus frame traps, making pressure resets easy. | ||
* | * [[DBFZ/Vegeta#Energy Cutter| Energy Cutter]] and [[DBFZ/Vegeta#Super Dash Kick|Light Super Dash Kick]] are both used to set up high/low mix-ups, while simultaneously creating safe-jump options in a blockstring. | ||
* Elite supers, and when used after [[DBFZ/Vegeta#I have no use for Saiyans that can't move|214S]], further buffs [[DBFZ/Vegeta#Galick Gun|Galick Gun]]'s and [[DBFZ/Vegeta#Galaxy Breaker|Galaxy Breaker]]'s overall damage. [[DBFZ/Vegeta#I have no use for Saiyans that can't move|214S]] also gives his level 3 Super more plus frames for even better Okizeme. | |||
* | * [[DBFZ/Vegeta#Deadly Knee Drop|Deadly Knee Drop]] acts both as a teleporting instant overhead, and a meterless sliding knockdown. Using 2S/j.2S after its knockdown also grants him a safe jump. | ||
* 214S | * All of the pros in conjunction with good assists, definitively makes Vegeta ''the'' vortex character. | ||
* | * Has a solo snapback in the corner with [[DBFZ/Vegeta#Super Dash Kick|Medium Super Dash Kick]]. | ||
* Has a | | cons = | ||
| | * Normals are stubby. | ||
* | * Movement options in neutral are highly committal when not paired with an assist. | ||
* | * Needs assists with high blockstun in order to make his mixup scary. | ||
* | * Above-average execution barrier. | ||
}} | |||
* | |||
{{#lst:{{PAGENAME}}/Data|Links}} | {{#lst:{{PAGENAME}}/Data|Links}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5L}} | {{AttackVersion|name=5L}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Important points go here. | * Important points go here. | ||
}} | }} | ||
{{AttackVersion|name=5LL}} | {{AttackVersion|name=5LL}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5LL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Important points go here. | * Important points go here. | ||
}} | }} | ||
{{AttackVersion|name=5LLL}} | {{AttackVersion|name=5LLL}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5LLL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Calling an assist allows you to get a safe mixup off of a blocked 5LLL. You can go high with j.L, low with 2L, or airdash over crouching opponents for a fast crossup. Think of this as an alternative to 236S on block. | * Calling an assist allows you to get a safe mixup off of a blocked 5LLL. You can go high with j.L, low with 2L, or airdash over crouching opponents for a fast crossup. Think of this as an alternative to 236S on block. | ||
* It's now an anti-air like 2H. Cool, but not useful. | * It's now an anti-air like 2H. Cool, but not useful. | ||
* Combos directly into 214X. | |||
}} | }} | ||
}} | }} | ||
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{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|5M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Important points go here. | * Important points go here. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=5H | |name=5H | ||
|image=DBFZ_Vegeta_5H.png |caption= | |image=DBFZ_Vegeta_5H.png |caption=The precursor to the Gran boot (Gran added the jumping) | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Decent range. | * Decent range. | ||
}} | }} | ||
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{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|5S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can be repeated up to 8 times. | * Can be repeated up to 8 times. | ||
}} | }} | ||
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{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits low, can be rapid fired twice like all other Vegetas. | * Hits low, can be rapid fired twice like all other Vegetas. | ||
}} | }} | ||
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{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Important points go here. | * Important points go here. | ||
}} | }} | ||
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{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Important points go here. | * Important points go here. | ||
}} | }} | ||
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{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|2S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Vegeta throws a Ki blast in an arc. You can make the arc shallow by doing 1S. | * Vegeta throws a Ki blast in an arc. You can make the arc shallow by doing 1S. | ||
* This can be used for oki after a slide knockdown | * This can be used for oki after a slide knockdown | ||
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{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|6M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Universal overhead. | * Universal overhead. | ||
}} | }} | ||
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{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Important points go here. | * Important points go here. | ||
}} | }} | ||
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{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* | * Medium Height swipe | ||
}} | }} | ||
}} | }} | ||
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{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* [] is on Smash hit. | * [] is on Smash hit. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=j.S | |name=j.S | ||
|image=DBFZ_Vegeta_jS.png |caption= | |image=DBFZ_Vegeta_jS.png |caption=New Vegeta loops, part of this complete combo | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Similar to SSGSS Goku's j.S, but fired at a shallower angle. | * Similar to SSGSS Goku's j.S, but fired at a shallower angle. j.8S sends at a deeper angle, good at hitting people much closer to you and below you. | ||
* Does not stall you in the air. | * Does not stall you in the air. | ||
* Good for keeping opponents in check thanks to it's fast recovery, but don't abuse it | * Good for keeping opponents in check thanks to it's fast recovery, but don't abuse it | ||
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{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Vegeta is pushed forward a little when used. | * Vegeta is pushed forward a little when used. | ||
* So long as Vegeta is not touching the ground he can use this move again to stay hovered. | * So long as Vegeta is not touching the ground he can use this move again to stay hovered. | ||
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{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.2S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Like 2S but in the air. | * Like 2S but in the air. | ||
* Can aim with 1S. | * Can aim with 1S. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground L}} | {{AttackVersion|name=Ground L}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|236L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air L}} | {{AttackVersion|name=Air L}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.236L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Vegeta recovers in midair. | * Vegeta recovers in midair. | ||
}} | }} | ||
{{AttackVersion|name=Ground M}} | {{AttackVersion|name=Ground M}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|236M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air M}} | {{AttackVersion|name=Air M}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.236M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Causes a wallbounce. | * Causes a wallbounce. | ||
* Easy way to get a solo snap in the corner. | * Easy way to get a solo snap in the corner. | ||
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}} | }} | ||
{{AttackVersion|name=Ground H}} | {{AttackVersion|name=Ground H}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|236H}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air H}} | {{AttackVersion|name=Air H}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.236H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Vegeta teleports behind the opponent and hits them. | * Vegeta teleports behind the opponent and hits them. | ||
* Causes a wallbounce. | * Causes a wallbounce. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground L}} | {{AttackVersion|name=Ground L}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|214L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air L}} | {{AttackVersion|name=Air L}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.214L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Results in a sliding knockdown. | * Results in a sliding knockdown. | ||
If the hitstun proration isn't too bad, this will combo from j.2H. Use this to end air combos if at all possible, as it brings you down with them. Doesn't allow for j.2S oki. | If the hitstun proration isn't too bad, this will combo from j.2H. Use this to end air combos if at all possible, as it brings you down with them. Doesn't allow for j.2S oki. | ||
}} | }} | ||
{{AttackVersion|name=Ground M}} | {{AttackVersion|name=Ground M}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|214M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air M}} | {{AttackVersion|name=Air M}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.214M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Causes a bounce sliding knockdown that can be picked up with an assist. | * Causes a bounce sliding knockdown that can be picked up with an assist. | ||
* Has enough knockdown time for j.2S setups | * Has enough knockdown time for j.2S setups | ||
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}} | }} | ||
{{AttackVersion|name=Ground H}} | {{AttackVersion|name=Ground H}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|214H}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air H}} | {{AttackVersion|name=Air H}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.214H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Causes a bounce sliding knockdown that can be picked up with an assist. | * Causes a bounce sliding knockdown that can be picked up with an assist. | ||
* Preserves your smash. | * Preserves your smash. | ||
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{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|236S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Leaves Vegeta airborne once complete. Allows for a mixup with an assist. | * Leaves Vegeta airborne once complete. Allows for a mixup with an assist. | ||
* Can be aimed with 8/2. | * Can be aimed with 8/2. | ||
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{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|214S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Vegeta grabs his opponent and tosses them into the air straight above him. | * Vegeta grabs his opponent and tosses them into the air straight above him. | ||
* This skill works like a command grab and cannot be blocked. | * This skill works like a command grab and cannot be blocked. | ||
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* Will ''not'' work on crouching or aerial opponents (only standing). | * Will ''not'' work on crouching or aerial opponents (only standing). | ||
* Uses his smash, so j.H gives sliding knockdown. | * Uses his smash, so j.H gives sliding knockdown. | ||
* Use before level 3 super in the corner to maintain optimal positioning. | * Use before level 3 super in the corner to maintain optimal positioning. | ||
On its own, Vegeta's command grab isn't that great. It's got very poor range and for some reason, it cannot connect on crouching opponents; it will only work on standing opponents, which makes the move hard to land raw as a mixup tool. Its strongest utility comes in the fact that it can be used as an OTG off of a sliding knockdown. This lets Vegeta possibly extend into a bit more damage, or more easily confirm into his level 1 or level 3 supers. When done raw or done before Vegeta uses his launcher smash, a cinematic will play, and this will allow Vegeta to easily follow up and get a sliding knockdown. | On its own, Vegeta's command grab isn't that great. It's got very poor range and for some reason, it cannot connect on crouching opponents; it will only work on standing opponents, which makes the move hard to land raw as a mixup tool. Its strongest utility comes in the fact that it can be used as an OTG off of a sliding knockdown. This lets Vegeta possibly extend into a bit more damage, or more easily confirm into his level 1 or level 3 supers. When done raw or done before Vegeta uses his launcher smash, a cinematic will play, and this will allow Vegeta to easily follow up and get a sliding knockdown. | ||
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|name=Energy Cutter | |name=Energy Cutter | ||
|input=Assist A | |input=Assist A | ||
|image=DBFZ_Vegeta_EnergyCutter.png | |image=DBFZ_Vegeta_EnergyCutter.png |caption=''""There's no such thing as a dirty fight..."'' | ||
|caption=''""There's no such thing as a dirty fight..."'' | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|Assist A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* On hit, all the hits do one hit. On block, all 5 hits are done separately. | * On hit, all the hits do one hit. On block, all 5 hits are done separately. | ||
Very low blockstun, but still a pretty solid tool all around. It can be useful for catching people out of the air at longer ranges, dragging them back to the ground on block. It's useful for combos as well. | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden;font-size:0">Assist B</font>====== | ======<font style="visibility:hidden;font-size:0">Assist B</font>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|Assist B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* | * Travels about half-screen | ||
* Launches outward on hit | |||
}} | }} | ||
}} | }} | ||
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|input=Assist C | |input=Assist C | ||
|image=DBFZ_Vegeta_5LLL.png |caption= | |image=DBFZ_Vegeta_5LLL.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|Assist C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Vegeta uppercuts the opponent, blows them up, and brings them back to the ground for their troubles. | * Teleports to the opponent's location. | ||
* If the uppercut connects on any active frame, it transitions to the explosion and knee drop. | |||
* Causes a bounce sliding knockdown on hit (however, if hitstun is too high, the kneedrop will not cause this) | |||
* Surprizingly good superdash deterrent. | |||
Vegeta uppercuts the opponent, blows them up, and brings them back to the ground for their troubles. | |||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|236LM}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.236LM}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Minimum damage | * Minimum damage: 78*10 [98*10]. | ||
* | * Ground version automatically leaps up and tracks the opponent. Values in [ ] are when he leaps over jump height. | ||
* Air version only goes up a set distance, so it's not guaranteed to hit. | |||
* Air version goes up a set distance, so it's not guaranteed to hit. | |||
Similar to SSGSS Goku's level 1, Vegeta's level 1 isn't that bad. Its hitbox is large and its property of knocking the opponent down, as well as having a huge window to Z-Change from, lets it be a reliable way to start some more damage if you have the meter. It's also alright in the air as an ender off of j.236L, though you may have some trouble hitting it depending on the situation. | Similar to SSGSS Goku's level 1, Vegeta's level 1 isn't that bad. Its hitbox is large and its property of knocking the opponent down, as well as having a huge window to Z-Change from, lets it be a reliable way to start some more damage if you have the meter. It's also alright in the air as an ender off of j.236L, though you may have some trouble hitting it depending on the situation. | ||
}} | }} | ||
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|name=Galaxy Breaker | |name=Galaxy Breaker | ||
|input=214L+M or 214H+S | |input=214L+M or 214H+S | ||
|image=DBFZ_Vegeta_GalaxyBreaker.png |caption= | |image=DBFZ_Vegeta_GalaxyBreaker.png |caption= | ||
|image2=DBFZ_Vegeta_GalaxyBreaker2.png |caption2=''' | |image2=DBFZ_Vegeta_GalaxyBreaker2.png |caption2=''"Vegeta doesn't do enough damage."'' - ArcSys | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|214LM}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Minimum damage | * Minimum damage: 86*20 [96*20]. | ||
* | * Values in [ ] are when canceled from 214S. | ||
* | * Leaves Vegeta at +28, enough for an Instant Airdash. | ||
* When canceled from 214S, this move will give Vegeta different camera angles, buff the minimum damage to 1920, and leave Vegeta at around +40 on hit. This gives him enough time for j.2H > airdash high/land low, a potent combination of damage and okizeme. | |||
}} | }} | ||
}} | }} | ||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category:Vegeta]] | [[Category:Vegeta]] |
Revision as of 23:54, 9 April 2020
Vegeta | |
---|---|
Play-style | Rushdown, Mix-up |
Team Role | Point |
Overview
"Be proud. You have the esteemed privilege of fighting a super-elite."
Regal, egotistical, and full of pride, Vegeta IV is the prince of the fallen Saiyan race, as well as a ruthless, cold-blooded warrior and outright killer. While he is working for Frieza, he secretly intends to obtain the Dragon Balls to grant himself immortality, as well as avenge his race for the abuse it suffered at Frieza's hands. He was one of the most dangerous enemies Earth's defenders had to fight, easily overpowering Goku through sheer force. It took cunning, and a fair amount of luck, to defeat the villainous Saiyan prince and drive him away from Earth, which eventually led him to the truth behind Saiyans’ genocide by Frieza’s hand on Namek. (Name trivia: "Vegeta" comes from English "Vegetable". Saiyans all take from this motif, and the name "Saiyan" comes from Japanese word "Yasai", meaning vegetable.)
Vegeta Vegeta is a strong, relentless character who uses swift movement and tricky mixups to generate a vortex which ultimately opens up his victims.
- Great neutral, with fantastic ki blasts and good movement options.
- Very high corner damage with ki blast loops and nice meter gain.
- Has good left/right mix-ups, with Heavy Super Dash Kick supplementing this due to it's high speed side-switch property.
- Fantastic pressure with numerous staggers plus frame traps, making pressure resets easy.
- Energy Cutter and Light Super Dash Kick are both used to set up high/low mix-ups, while simultaneously creating safe-jump options in a blockstring.
- Elite supers, and when used after 214S, further buffs Galick Gun's and Galaxy Breaker's overall damage. 214S also gives his level 3 Super more plus frames for even better Okizeme.
- Deadly Knee Drop acts both as a teleporting instant overhead, and a meterless sliding knockdown. Using 2S/j.2S after its knockdown also grants him a safe jump.
- All of the pros in conjunction with good assists, definitively makes Vegeta the vortex character.
- Has a solo snapback in the corner with Medium Super Dash Kick.
- Normals are stubby.
- Movement options in neutral are highly committal when not paired with an assist.
- Needs assists with high blockstun in order to make his mixup scary.
- Above-average execution barrier.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Deadly Knee Drop
Deadly Knee Drop 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Energy Cutter
Energy Cutter 236S |
Template:AttackDataHeader-DBFZ |
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I have no use for Saiyans that can't move
I have no use for Saiyans that can't move 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Energy Cutter Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Super Dash Kick Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Dirty Fireworks Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Galick Gun
Galick Gun 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Galaxy Breaker
Galaxy Breaker 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.