< DBFZ
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* Values in [ ] are when canceled from 214S. | * Values in [ ] are when canceled from 214S. | ||
* Leaves Vegeta at +27, enough for an Instant Airdash. | * Leaves Vegeta at +27, enough for an Instant Airdash. | ||
* When canceled from 214S, this move will give Vegeta different camera angles, buff the minimum damage to 1920, and leave Vegeta at +43 on hit. | * When canceled from 214S, this move will give Vegeta different camera angles, buff the minimum damage to 1920, and leave Vegeta at +43 on hit. The extra 16 frames of oki gives him more time for j.2H > airdash high/land low, a potent combination of damage and okizeme. | ||
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Revision as of 03:40, 16 May 2020
Vegeta | |
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Play-style | Rushdown, Mix-up |
Team Role | Point |
Overview
"Be proud. You have the esteemed privilege of fighting a super-elite." | |
Lore: | Regal, egotistical, and full of pride, Vegeta IV is the prince of the fallen Saiyan race, as well as a ruthless, cold-blooded warrior and outright killer. While he is working for Frieza, he secretly intends to obtain the Dragon Balls to grant himself immortality, as well as avenge his race for the abuse it suffered at Frieza's hands. He was one of the most dangerous enemies Earth's defenders had to fight, easily overpowering Goku through sheer force. It took cunning, and a fair amount of luck, to defeat the villainous Saiyan prince and drive him away from Earth, which eventually led him to the truth behind Saiyans’ genocide by Frieza’s hand on Namek. (Name trivia: "Vegeta" comes from English "Vegetable". Saiyans all take from this motif, and the name "Saiyan" comes from Japanese word "Yasai", meaning vegetable.) |
Playstyle
Vegeta Vegeta is a strong, relentless character who uses tricky mix-ups and swift movement to create a vortex that opens up his victims.
Pros
Cons
- Superb neutral with fantastic ki blasts and great movement options.
- Fantastic pressure with numerous staggers + frame traps, making pressure resets easy.
- Very high corner damage with ki blast loops and nice meter gain.
- Super Dash Kick and Energy Cutter are both used to set up high/low mix-ups when paired with assists, while also setting up safe-jump options in a blockstring.
- Deadly Knee Drop can act as both a teleporting instant overhead and a meterless sliding knockdown. Using 2S/j.2S after its knockdown from either the heavy or medium versions grants a safe jump and starts a blockstring.
- Elite supers, and when used after 214S, further buffs Galick Gun's and Galaxy Breaker's overall damage. 214S also gives his level 3 Super more plus frames for even better Okizeme.
- Heavy Super Dash Kick can threaten left/right at any point in time due to it's side-switch property and also very fast speed.
- All of the pros in conjunction with good assists, definitively makes Vegeta the vortex character.
- Medium Super Dash Kick grants him a meterless snapback at the corner.
- Needs assists with high blockstun in order to make his mixup scary.
- Above-average execution barrier.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK) |
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Deadly Knee Drop
Deadly Knee Drop 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Energy Cutter
Energy Cutter 236S |
Template:AttackDataHeader-DBFZ |
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I have no use for Saiyans that can't move
I have no use for Saiyans that can't move 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Energy Cutter Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Super Dash Kick Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Dirty Fireworks Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Galick Gun
Galick Gun 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Galaxy Breaker
Galaxy Breaker 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Vegeta/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.