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Vegeta
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Health:
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Rushdown, Vortex
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Overview
Regal, egotistical, and full of pride, Vegeta is the prince of the fallen Saiyan race, as well as a ruthless, cold-blooded warrior and outright killer. While he is working for Frieza, he secretly intends to obtain the Dragon Balls to grant himself immortality, as well as avenge his race for the abuse it suffered at Frieza's hands. He was one of the most dangerous enemies Earth's defenders had to fight, easily overpowering Goku through sheer force. It took cunning, and a fair amount of luck, to defeat the villainous Saiyan prince and drive him away from Earth, which eventually led him to the truth behind Saiyans’ genocide by Frieza’s hand on Namek.
The Saiyan/pre-final Namek Arc version of Vegeta invades Dragon Ball FighterZ as a DLC character, performing the role of a speedy fighter who throws off his opponent's movement. His speed is similar to his older counterparts', but he has a variety of tricky special moves that give him his own flavor.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Incredibly solid mixup and pressure game with many options to cross up and pressure the opponent, with options such as 1S allowing him to have pretty strong oki similar to Krillin's rocks, and many ways to set up safejumps
- Level 3 gives incredible oki and mixups, as Vegeta has many options on how and where he wants to hit his opponent
- Great damage, with air loops that can be done almost anywhere on the screen for strong utility
- Level 1 acts as a great air ender due to it's property of sending downwards, which helps Vegeta allow his team to easily link combos together
- 214S acting as an OTG allows Vegeta to very easily confirm into his supers, or possibly even more damage if done in the right combos
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- Buttons tend to be a bit stubby at times, making Vegeta's range a little poor
- Only reversal is level 3, making some pressure situations for Vegeta somewhat tricky to avoid
- 214S strangely not working on crouching opponents hurts his mixup game a bit
- Mixups, while strong, may be a bit predictable at times, and can be dealt with by anti-airing
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Template:CharLinks-DBFZ
Normals
5L
5L
Heh, what dirty fireworks..
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400
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All
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-
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6
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-
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-
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700
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All
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-
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-
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-
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300, 700
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All
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-
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-
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-
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5M
5H
5S
2L
2M
2H
2S
6M
j.L
j.M
j.H
j.S
j.2H
j.2S
Specials
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK)
I'm gonna rock you! Like a hurricane!
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800
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All
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-
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11
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-
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-
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900
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All
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-
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15
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-
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-
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1000
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All
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-
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29
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-
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-
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Deadly Knee Drop
Deadly Knee Drop 214L/M/H (Air OK)
FOOTDIVE
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800
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High
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-
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26
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-
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-
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1000
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High
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-
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29
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-
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-
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1000
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High
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-
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26
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-
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-
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Energy Cutter
Energy Cutter 236S
OH NO! The kid's a monkey! Destructo Disc!
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I have no use for Saiyans that can't move
I have no use for Saiyans that can't move 214S
I showed you my giant monkey form answer me. YEET
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Assist
Energy Cutter A1/A2
""There's no such thing as a dirty fight..."
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Supers
Galick Gun
Galick Gun 236L+M or 236H+S (Air OK)
"This planet is history!" "You hear me, Kakarot? You're FINISHED!"
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Galaxy Breaker
Galaxy Breaker 214L+M or 214H+S
"Maybe you won't be a disappointment... in the next dimension!!!"
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