Vegeta | |
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Play-style | Rushdown, Mixup |
Team Role | Point |
Overview
"Be proud. You have the esteemed priviledge of fighting a super-elite."
Regal, egotistical, and full of pride, Vegeta IV is the prince of the fallen Saiyan race, as well as a ruthless, cold-blooded warrior and outright killer. While he is working for Frieza, he secretly intends to obtain the Dragon Balls to grant himself immortality, as well as avenge his race for the abuse it suffered at Frieza's hands. He was one of the most dangerous enemies Earth's defenders had to fight, easily overpowering Goku through sheer force. It took cunning, and a fair amount of luck, to defeat the villainous Saiyan prince and drive him away from Earth, which eventually led him to the truth behind Saiyans’ genocide by Frieza’s hand on Namek. (Name trivia: "Vegeta" comes from English "Vegetable". Saiyans all take from this motif, and the name "Saiyan" comes from Japanese word "Yasai", meaning vegetable.)
Vegeta Vegeta is a strong, offensive-oriented character who uses great ki-blasts, good movement, and tricky mixups in order to open up his opponents.
- Great neutral, with fantastic ki blasts and good movement options.
- Very high corner damage with ki blast loops.
- Good meter gain.
- Has good left/right mix-ups, with Heavy Super Dash Kick supplementing this due to it's extremely fast side-switch property.
- Has many safe-jump options after scoring a knockdown.
- Energy Cutter and Light Super Dash Kick are both used to set up easy-bake high/low mixups.
- Has a solo snap in the corner with M Super Dash Kick.
- Fantastic staggers and frame traps, making pressure resets easy.
- Has a consistent meterless sliding knockdown with Deadly Knee Drop
- Great supers, with Galick Gun knocking the opponent down for easy DHCs and Galaxy Breaker giving a good mixup afterward.
- Normals are stubby.
- Movement options in neutral are highly committal when not paired with an assist.
- Needs assists with high blockstun in order to make his mixup scary.
- Above-average execution barrier.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK) |
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Deadly Knee Drop
Deadly Knee Drop 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Energy Cutter
Energy Cutter 236S |
Template:AttackDataHeader-DBFZ |
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I have no use for Saiyans that can't move
I have no use for Saiyans that can't move 214S |
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Z Assists
Assist A
Energy Cutter Assist A |
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Assist B
Super Dash Kick Assist B |
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Assist C
Dirty Fireworks Assist C |
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Super Moves
Galick Gun
Galick Gun 236L+M or 236H+S (Air OK) |
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Galaxy Breaker
Galaxy Breaker 214L+M or 214H+S |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.