< DBFZ
Vegeta | |
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Play-style | Rushdown, Mix-up |
Team Role | Point |
Overview
"Be proud. You have the esteemed privilege of fighting a super-elite." | |
Lore: | Regal, egotistical, and full of pride, Vegeta IV is the prince of the fallen Saiyan race, as well as a ruthless, cold-blooded warrior and outright killer. While he is working for Frieza, he secretly intends to obtain the Dragon Balls to grant himself immortality, as well as avenge his race for the abuse it suffered at Frieza's hands. He was one of the most dangerous enemies Earth's defenders had to fight, easily overpowering Goku through sheer force. It took cunning, and a fair amount of luck, to defeat the villainous Saiyan prince and drive him away from Earth, which eventually led him to the truth behind Saiyans’ genocide by Frieza’s hand on Namek. (Name trivia: "Vegeta" comes from English "Vegetable". Saiyans all take from this motif, and the name "Saiyan" comes from Japanese word "Yasai", meaning vegetable.) |
Playstyle
Vegeta Vegeta is a strong, relentless character who uses tricky mix-ups and swift movement to create a vortex that opens up his victims.
Pros
Cons
- Superb neutral with fantastic ki blasts and great movement options such as 236X.
- Fantastic pressure with numerous staggers and frame traps, making pressure resets easy.
- Very high corner damage with ki blast loops, and 214S also buffs Vegeta's supers.
- Several ways to mix up the opponent; 236L, 236S, and 214X all put Vegeta airborne on block, enabling very powerful high/low mix-ups alongside assists.
- Easy safejumps with 2S/j.2S after 214M/H.
- All of the pros in conjunction with good assists, definitively makes Vegeta the vortex character.
- Needs assists with high blockstun in order to make his mixup scary.
- Above-average execution barrier.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK) |
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Deadly Knee Drop
Deadly Knee Drop 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Energy Cutter
Energy Cutter 236S |
Template:AttackDataHeader-DBFZ |
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I have no use for Saiyans that can't move
I have no use for Saiyans that can't move 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Energy Cutter Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Super Dash Kick Assist B |
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Assist C
Dirty Fireworks Assist C |
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Super Moves
Galick Gun
Galick Gun 236L+M or 236H+S (Air OK) |
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Galaxy Breaker
Galaxy Breaker 214L+M or 214H+S |
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To edit frame data, edit values in DBFZ/Vegeta/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.