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==Overview==
==Overview==
The daughter of Mr. Satan, the world's champion that defeated Cell (in the eyes of the public). Sweetheart, and eventually wife, of Son Gohan, she discovered the world of Ki when she found out the identity of the Great Saiyaman. She possesses significantly more fighting potential than her father, but eventually was demoted to a stay at home wife to take care of her daughter, Pan. She cares a lot for her family, and has a strong sense of justice, and when push comes to shove, will reveal her fighting prowess if it means protecting her family.
The daughter of Mr. Satan, the world's champion that defeated Cell (in the eyes of the public). Introduced by being an annoyance when gohan first came to Orange Star High School. Then she became more of an annoyance trying to find Great Saiyamans identity. She found his identity and then blackmailed him into teaching her how to fly. Even with her new found knowledge of Ki, Spopovich ran a train on her in the Worlds Martial Arts Tournament severely injuring her (really should have been a dramatic finish) if it wasn't for Gohan's senzu. After that she became completely irrelevant (even tho Toriyama forgot about her, Launch had more shine in one show while Videl was in 3 shows and a couple of movies) serving as a housewife and had Pan. Because lets be honest here in DBZ if you aren't a saiyan you're worthless, so it doesn't really matter Videl stopped fighting.
Videl jumps into ''Dragon Ball FighterZ'' as a DLC character. With quick, rekka-styled moves, quick overheads, and her trusty companion, the ''GREAT SAIYAMAN'', who grants even more variety, she states herself as the rightful successor and greater martial artist than Mr. Satan himself!
Videl jumps into ''Dragon Ball FighterZ'' as a DLC character to satisfy the waifu warriors who were beating their meat to her when they were kids. With quick, rekka-styled moves, quick overheads, and her trusty companion, the ''GREAT SAIYAMAN'', who grants even more variety, she states herself as the rightful successor and greater martial artist than Mr. Satan himself!
===Strengths/Weaknesses===
===Strengths/Weaknesses===
Revision as of 22:47, 21 March 2019
Videl
Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Overview
The daughter of Mr. Satan, the world's champion that defeated Cell (in the eyes of the public). Introduced by being an annoyance when gohan first came to Orange Star High School. Then she became more of an annoyance trying to find Great Saiyamans identity. She found his identity and then blackmailed him into teaching her how to fly. Even with her new found knowledge of Ki, Spopovich ran a train on her in the Worlds Martial Arts Tournament severely injuring her (really should have been a dramatic finish) if it wasn't for Gohan's senzu. After that she became completely irrelevant (even tho Toriyama forgot about her, Launch had more shine in one show while Videl was in 3 shows and a couple of movies) serving as a housewife and had Pan. Because lets be honest here in DBZ if you aren't a saiyan you're worthless, so it doesn't really matter Videl stopped fighting.
Videl jumps into Dragon Ball FighterZ as a DLC character to satisfy the waifu warriors who were beating their meat to her when they were kids. With quick, rekka-styled moves, quick overheads, and her trusty companion, the GREAT SAIYAMAN, who grants even more variety, she states herself as the rightful successor and greater martial artist than Mr. Satan himself!
Strengths/Weaknesses
Strengths
Weaknesses
Can convert off of Level 1 when used w/o Smash, which can allow for some very powerful corner combos or setups.
Her Z-Reflect can dodge more attacks and perhaps cause some tricky setups if used right
Good mixup game off of her rekkas, as not only do they allow for pressure, but she can either cross up or get a command grab off of them.
6H is a incredible tool for combos, as it enables not only great corner combos that extend her damage tenfold, but also can give her corner-to-corner combos.
j.236M, similar to Yamcha's 214M, can cause sliding knockdown at any point, which gives Videl some strong vanish combos as she can get sliding knockdown after one.
Solid reversal option in 214S, as well as having a reversal super after a knockdown (hold H+S) that isn't too bad
Good assist, pops characters up in the air allowing for some good extensions
Pigtails Videl as an alt skin, because ArcSys fails to realize that pigtails are the truth
The GREAT SAIYAMAN helps her out with her S attacks! The hero of justice is so mighty, that his mighty kicks (Air S) can beat superdashes! Videl's counter, which summons and powers up the hero of justice, also gives decent options against pressure!
Short range, and some of the moves that do move her forward are somewhat slow, especially 2M which can be reflected in blockstrings
Her 2H has terrible horizontal range.
Solo damage is a little lower than most characters. Videl needs corner to get a lot of her damage output, without it her damage is a little sub-par
Some of her pressure can be reflected easily, though this can be baited out it does somewhat hurt her pressure game. Because of this, she very much so relies on assists to keep her strings safe, which if she's left alone or assist are on cooldown, can very much make her struggle to get any pressure started.
Assist is a little slow to start up, which can make it a bit tricky to use in pressure
Videl's Z-Reflect being a dodge rather than a reflect has a lot of downsides, namely that it makes escaping pressure versus certain characters or assists extremely difficult, if not downright impossible. She basically has to hold a lot of setups as she cannot reflect them as easily as other characters, and while the dodge is invincible and has a sound effect and visual cue if an attack whiffs because of it, it's still easier to deal with than a reflect as all that happens is the attack whiffs.
Counter, while giving her a direct buff, costs 1 bar and therefore is a little risky to use, especially if it gets baited out. It also doesn't beat supers.
With Smash used, Videl's level 1 knocks the opponent straight up into the air, which can be a bit of a bad thing as it allows the opponent to escape the situation very easily in most cases. Because of this, her Level 1 can be somewhat troublesome for some characters to DHC into, especially because it knocks them straight up. This isn't too much of a problem, but still something to note.
One of Videl's better buttons. The fact that she can use 4MM to use it twice helps her a lot in terms of pressure and strings, as not only does it add on damage in the case of it hitting, but her 2M being as slow as it is means that 4MM gives her a bit of a replacement in some regards. It's also good for snagging characters out of the air higher than Videl, and is a prime button to combo into 6H with.
The gaps inbetween each hit beat buttons, but lose to reflects and reversals.
Special-cancellable on every hit and 6M cancellable as well.
6H(x) delay 6M will beat reflect
Videl's command normal. Very useful for her grounded routes, as it allows her to not only have great corner carry but gives her a solid combo option that doesn't use up her Smash, which gives her potential to combo into her Level 1 and get extensions. It's not fantastic in blockstrings but can be good if you catch your opponent mashing light inbetween your strings. It can have some small use as a bait as it can cancel into the command grab, but you're better off using different strings if possible.
Videl does an elbow drop. Because it's an overhead (that must be blocked standing), it forms a good mixup between it and her 214X moves (which have to be crouched).
Counter super where Videl poses. If succesful, the Great Saiyaman appears for a straight attack downward.
During the first time the attack is used, the Great Saiyaman shall perform his tradmark heroic pose, which gives him a damage increase on all of his attacks (5S, 2S, etc). This only happens if the full animation played out. - DHCing before the animation plays out will not give him the buff.
Can be Z-Changed, as soon as the Great Saiyaman comes down onto the opponent.
After activating the power up once, the animation will no longer play, allowing for easier Z-Changes
To edit frame data, edit values in DBFZ/Videl/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.