< DBFZ
Videl | |
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Play-style | Rushdown, Mix-up |
Team Role | Point |
Overview
"I wouldn't look down on me if I were you. I can hold my own in a fight." | |
Lore: | The daughter of Mr. Satan, the world's champion that defeated Cell (in the eyes of the public). Introduced by being an annoyance when Gohan first came to Orange Star High School. Then she became more of an annoyance trying to find Great Saiyaman's identity. She found his identity and then blackmailed him into teaching her how to fly. Even with her new found knowledge of Ki, Spopovich ran a train on her in the Worlds Martial Arts Tournament, severely injuring her if it wasn't for Gohan's senzu bean. Later down the line, Videl and Gohan became lovers; getting married and having a child named Pan. Because of this, Videl has been benched off (as Toriyama does with many of the female characters and anyone not named Goku or Vegeta) to look after Pan, however her strength remains, and she is still able to pack a punch if the necessity arises against anyone who is much weaker than Yamcha. (Name trivia: Takes from English "Devil" and inverts the syllables. Mr. Hercule Satan takes from Latin name for Greek demigod hero Hercules, as well as the name for the Judeo-Christian ruler of Hell, Satan.) |
Playstyle
Videl Videl is a mixup character with bad defense and low damage, but extremely powerful vortex options that can suffocate the opponent.
Pros
Cons
- Great mixup potential; several options available to her at all times.
- Pressure, despite several gaps, can be very powerful thanks to her anti-reflects and rekka.
- Can drag the opponent corner-to-corner pretty easily with 6H.
- High meter gain.
- Good okizeme options and SKD anywhere on the screen.
- Decent neutral options overall. 5S and j.S beat other projectiles and Superdash, 214X allows her to grab jumping opponents and convert into combos, etc.
- Her level 1 super, Rainbow Storm, can use smash to keep a combo going afterwards.
- Has a DP and a frame 1 counter, however these are pretty much her only real defensive options.
- Assists are all pretty useful, but there is no reason to run her mid or anchor.
- Z-Reflect is replaced with a mediocre spot-dodge that oftentimes doesn't even let her counterattack and merely delays the opponents' pressure, severely hurting her ability to defend herself and making it very easy to steamroll her. This is perhaps the single most glaring weakness in the entire game.
- Very bad frame data, several gaps in pressure and unsafe off of every non-light button. 2M cannot be used in a true blockstring, instead Videl must use 4MM. 6H also has a gap.
- Most of her mixups heavily scale her damage.
- Awkward air normals enable a few corner combos while limiting all of her other combos.
- 2H has terrible range, making Videl's defense even worse.
- Her level 1 super can be awkward to DHC into due to it launching the opponent straight up.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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6H
6H Justice Combination |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Videl Rush
Videl Rush 236L/M/H |
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Videl Rush Follow-ups
Videl Rush Follow-ups Videl Rush > L/M/H |
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Air Videl Rush
Air Videl Rush j.236L/M/H |
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Frankensteiner
Frankensteiner 214L/M/H (Air OK) |
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Moonsault Kick
Moonsault Kick 22L/M/H (Air OK) |
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Rising Eagle
Rising Eagle 214S |
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Z Assists
Assist A
Videl Rush Assist A |
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Assist B
Eagle Rush Assist B |
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Assist C
Rising Eagle Assist C |
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Super Moves
Rainbow Storm
Rainbow Storm 236L+M |
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Defender of Love & Justice, Great Saiyaman!
Defender of Love & Justice, Great Saiyaman! 236H+S |
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Justice Rush
Justice Rush 214L+M or 214H+S |
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Justice Revenge
Justice Revenge Hold H+S while knocked down |
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To edit frame data, edit values in DBFZ/Videl/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.