DBFZ/Videl: Difference between revisions

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|image=DBFZ_Videl_.png |caption=  
|image=DBFZ_Videl_.png |caption=  
|input=236L/M/H
|input=236L/M/H
|name=
|name= Videl Rush
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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|image=DBFZ_Videl_.png |caption=  
|image=DBFZ_Videl_.png |caption=  
|input=j236L/M/H
|input=j236L/M/H
|name=
|name= Videl Rush
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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|image=DBFZ_Videl_.png |caption=Both sides of Cammy: the Divekick and the Throw
|image=DBFZ_Videl_.png |caption=Both sides of Cammy: the Divekick and the Throw
|input=214L/M/H (Air OK)
|input=214L/M/H (Air OK)
|name=
|name= Frankensteiner
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
*Results in a sliding knockdown
* Videl's command grab.
* Results in a sliding knockdown
  }}
  }}


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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
*Tap M for a sliding knock down, hold M for Videl to throw the opponent outwards
* Tap M for a sliding knock down, hold M for Videl to throw the opponent outwards
*Can combo off held version if the opponent its thrown into the corner or vanish is used
* Can combo off held version if the opponent its thrown into the corner or vanish is used
  }}
  }}


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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
The Great Sayiaman comes out and bumps the opponent back to Videl, allowing for a combo. Hold the button for the Great Sayiaman to not come out.
* The Great Sayiaman comes out and bumps the opponent back to Videl, allowing for a combo. Hold the button for the Great Sayiaman to not come out.
<hr>
<hr>
*All versions whiff crouchers
*All versions whiff crouchers
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|image=DBFZ_Videl_.png |caption=
|image=DBFZ_Videl_.png |caption=
|input=214S
|input=214S
|name=
|name= Rising Eagle
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ

Revision as of 17:39, 2 February 2019

Videl
DBFZ Videl Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style

Overview

The daughter of Mr. Satan, the world's champion that defeated Cell, and the sweetheart of Son Gohan. Videl has a strong sense of justice, fighting evil-doers and possessing even more potential than her father as a martial artist.

Videl jumps into Dragon Ball FighterZ as a DLC character. With quick, rekka-styled moves, quick overheads, and her trusty companion, the Great Saiyaman, who grants even more variety, she states herself as the rightful successor and greater martial artist than Mr. Satan himself!

Strengths/Weaknesses

Strengths Weaknesses
  • Can convert off of Level 1 when used w/o Smash, which can allow for some very powerful corner combos or setups.
  • Her Z Reflect can dodge more attacks
  • Good mixup game off of her rekkas, as not only do they allow for pressure, but she can either cross up or get a command grab off of them.
  • 6H is a incredible tool for combos, as it enables not only great corner combos that extend her damage tenfold, but also can give her corner-to-corner combos.
  • Videl's air S buttons can beat Superdash, giving her a solid option against them
  • j.236M, similar to Yamcha's 214M, can cause sliding knockdown at any point, which gives Videl some strong vanish combos as she can get sliding knockdown after one.
  • Solid reversal option in 214S, as well as having a reversal super after a knockdown (hold H+S) that isn't too bad
  • Good assist, pops characters up in the air allowing for some good extensions
  • Has a counter that permanently powers up all moves involving the Great Saiyaman. You have to land the counter first, but the counter gives her some interesting options against pressure
  • Pigtails Videl alt is available, a vastly superior option to short haired Videl
  • The GREAT SAIYAMAN shall help her out with her attacks!
  • Short range, and some of the moves that do move her forward are somewhat slow, especially 2M which can be reflected in blockstrings
  • Her Z-Reflect and S moves work differently than other characters
  • Solo damage is a little lower than most characters. Videl needs corner to get a lot of her damage output, without it her damage is a little sub-par
  • Some of her pressure can be reflected easily, though this can be baited out it does somewhat hurt her pressure game.
  • Assist is a little slow to start up, which can make it a bit tricky to use in pressure
  • Counter, while giving her a direct buff, costs 1 bar and therefore is a little risky to use, especially if it gets baited out. It also doesn't beat supers.
  • With Smash used, Videl's level 1 knocks the opponent straight up into the air, which can be a bit of a bad thing as it allows the opponent to escape the situation very easily in most cases. Because of this, her Level 1 can be somewhat troublesome for some characters to DHC into, especially because it knocks them straight up. This isn't too much of a problem, but still something to note.

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ Videl 5L.png
DBFZ Videl 5LL.png
DBFZ Videl 5LLL.png
350 All - 6 3 12 - - 600 All - - - 1000 Throw - - -
5M
5M
DBFZ Videl 5M.png
700 All - - - 550 All - - -
5H
5H
DBFZ Videl 5H.png
Orochi!
850 All - - -
5S
5S
DBFZ Videl 5S.png
850 [1000] All - - -
2L
2L
DBFZ Videl 2L.png
400 Low - 7 - -
2M
2M
DBFZ Videl 2M.png
700 Low - - -
2H
2H
DBFZ Videl 2H.png
Tenko!
850 All - - -
2S
2S
DBFZ Videl 2S.png
850 [1000] All - - -
6M
6M
850 High - 24 6 10 - -
6H
6H
Mid - - -
j.L
j.L
DBFZ Videl jL.png
High - - -
j.M
j.M
DBFZ Videl jM.png
High - - -
j.H
j.H
DBFZ Videl jH.png
850 [1000] High - - -
j.S
j.S
DBFZ Videl jS.png
850 [1000] All - - -
j.2H
j.2H
DBFZ Videl j2H.png
All - - -
j.S
j.2S
DBFZ Videl j2S.png
850 [1000] All - - -

Specials

Videl Rush
236L/M/H
All - - - High - - - All - - - All - - - All - - - All - - -
Videl Rush
j236L/M/H
Mid - - - Mid - - - Mid - - -
Frankensteiner
214L/M/H (Air OK) Both sides of Cammy: the Divekick and the Throw
Throw - - -


Throw - - -


Throw - - -
Moonsault Kick
22L/M/H (Air OK)
- - - - - -


- - -
Rising Eagle
214S
All - - -

Assist


A1/A2
All - - -

Supers

Rainbow Storm
236L+M
All - - -
Defender of Love and Justice, the Great Saiyaman!
236H+S
All - - - 2656 All - - -

214L+M or 214H+S
All - - -
I'll protect you, Videl!
I'll protect you, Videl!
Hold down H+S while knocked down *tips doo rag* M'lady
All - 38+2 - -

Template:CharLinks-DBFZ Template:Navbar-DBFZ