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| * Her Z-Reflect and S moves work differently than other characters | | * Her Z-Reflect and S moves work differently than other characters |
| * Solo damage is a little lower than most characters. Videl needs corner to get a lot of her damage output, without it her damage is a little sub-par | | * Solo damage is a little lower than most characters. Videl needs corner to get a lot of her damage output, without it her damage is a little sub-par |
| * Some of her pressure can be reflected easily, though this can be baited out it does somewhat hurt her pressure game. | | * Some of her pressure can be reflected easily, though this can be baited out it does somewhat hurt her pressure game. Because of this, she very much so relies on assists to keep her strings safe, which if she's left alone or assist are on cooldown, can very much make her struggle to get any pressure started. |
| * Assist is a little slow to start up, which can make it a bit tricky to use in pressure | | * Assist is a little slow to start up, which can make it a bit tricky to use in pressure |
| * Counter, while giving her a direct buff, costs 1 bar and therefore is a little risky to use, especially if it gets baited out. It also doesn't beat supers. | | * Counter, while giving her a direct buff, costs 1 bar and therefore is a little risky to use, especially if it gets baited out. It also doesn't beat supers. |
Videl
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Health:
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
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Overview
The daughter of Mr. Satan, the world's champion that defeated Cell, and the sweetheart of Son Gohan. Videl has a strong sense of justice, fighting evil-doers and possessing even more potential than her father as a martial artist.
Videl jumps into Dragon Ball FighterZ as a DLC character. With quick, rekka-styled moves, quick overheads, and her trusty companion, the Great Saiyaman, who grants even more variety, she states herself as the rightful successor and greater martial artist than Mr. Satan himself!
Strengths/Weaknesses
Strengths |
Weaknesses
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- Can convert off of Level 1 when used w/o Smash, which can allow for some very powerful corner combos or setups.
- Her Z Reflect can dodge more attacks
- Good mixup game off of her rekkas, as not only do they allow for pressure, but she can either cross up or get a command grab off of them.
- 6H is a incredible tool for combos, as it enables not only great corner combos that extend her damage tenfold, but also can give her corner-to-corner combos.
- Videl's air S buttons can beat Superdash, giving her a solid option against them
- j.236M, similar to Yamcha's 214M, can cause sliding knockdown at any point, which gives Videl some strong vanish combos as she can get sliding knockdown after one.
- Solid reversal option in 214S, as well as having a reversal super after a knockdown (hold H+S) that isn't too bad
- Good assist, pops characters up in the air allowing for some good extensions
- Has a counter that permanently powers up all moves involving the Great Saiyaman. You have to land the counter first, but the counter gives her some interesting options against pressure
- Pigtails Videl alt is available, a vastly superior option to short haired Videl
- The GREAT SAIYAMAN shall help her out with her attacks!
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- Short range, and some of the moves that do move her forward are somewhat slow, especially 2M which can be reflected in blockstrings
- Her Z-Reflect and S moves work differently than other characters
- Solo damage is a little lower than most characters. Videl needs corner to get a lot of her damage output, without it her damage is a little sub-par
- Some of her pressure can be reflected easily, though this can be baited out it does somewhat hurt her pressure game. Because of this, she very much so relies on assists to keep her strings safe, which if she's left alone or assist are on cooldown, can very much make her struggle to get any pressure started.
- Assist is a little slow to start up, which can make it a bit tricky to use in pressure
- Counter, while giving her a direct buff, costs 1 bar and therefore is a little risky to use, especially if it gets baited out. It also doesn't beat supers.
- With Smash used, Videl's level 1 knocks the opponent straight up into the air, which can be a bit of a bad thing as it allows the opponent to escape the situation very easily in most cases. Because of this, her Level 1 can be somewhat troublesome for some characters to DHC into, especially because it knocks them straight up. This isn't too much of a problem, but still something to note.
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Normals
5L
5L
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350
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All
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6
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3
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12
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600
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All
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1000
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Throw
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5M
5M
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700
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All
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550
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All
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5H
5S
2L
2M
2H
2S
6M
6H
j.L
j.M
j.H
j.S
j.2H
j.S
Specials
Videl Rush 236L/M/H
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All
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High
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All
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All
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All
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All
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Videl Rush j236L/M/H
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Mid
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Mid
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Mid
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Frankensteiner 214L/M/H (Air OK)
Both sides of Cammy: the Divekick and the Throw
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Throw
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Throw
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Throw
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Moonsault Kick 22L/M/H (Air OK)
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Assist
Supers
Defender of Love and Justice, the Great Saiyaman! 236H+S
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Justice Rush 214L+M or 214H+S
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I'll protect you, Videl!
I'll protect you, Videl! Hold down H+S while knocked down
*tips doo rag* M'lady
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