- Can convert off of Level 1 when used w/o Smash, which can allow for some very powerful corner combos or setups.
- Her Z Reflect can dodge more attacks
- Good mixup game off of her rekkas, as not only do they allow for pressure, but she can either cross up or get a command grab off of them.
- 6H is a incredible tool for combos, as it enables not only great corner combos that extend her damage tenfold, but also can give her corner-to-corner combos.
- Videl's air S buttons can beat Superdash, giving her a solid option against them
- j.236M, similar to Yamcha's 214M, can cause sliding knockdown at any point, which gives Videl some strong vanish combos as she can get sliding knockdown after one.
- Solid reversal option in 214S, as well as having a reversal super after a knockdown (hold H+S) that isn't too bad
- Good assist, pops characters up in the air allowing for some good extensions
- Has a counter that permanently powers up all moves involving the Great Saiyaman. You have to land the counter first, but the counter gives her some interesting options against pressure
- Pigtails Videl alt is available, a vastly superior option to short haired Videl
- The GREAT SAIYAMAN shall help her out with her attacks!
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- Short range, and some of the moves that do move her forward are somewhat slow, especially 2M which can be reflected in blockstrings
- Her Z-Reflect and S moves work differently than other characters
- Solo damage is a little lower than most characters. Videl needs corner to get a lot of her damage output, without it her damage is a little sub-par
- Some of her pressure can be reflected easily, though this can be baited out it does somewhat hurt her pressure game.
- Assist is a little slow to start up, which can make it a bit tricky to use in pressure
- Counter, while giving her a direct buff, costs 1 bar and therefore is a little risky to use, especially if it gets baited out. It also doesn't beat supers.
- With Smash used, Videl's level 1 knocks the opponent straight up into the air, which can be a bit of a bad thing as it allows the opponent to escape the situation very easily in most cases. Because of this, her Level 1 can be somewhat troublesome for some characters to DHC into, especially because it knocks them straight up. This isn't too much of a problem, but still something to note.
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