DBFZ/Videl/Combos: Difference between revisions

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==Meter combos==
==Meter combos==
===Midscreen===
===Midscreen===
*'''5M > 4M > 2M > 6H > 236MLL > 236L+M > j.2S > 2M > 5M > jc > j.ML2H > jc > j.LL > j.236M
*'''4MM > 2M > 6H > 236MLL > 236L+M > SD > j.M2H > jc > j.LML > j.236M
Super extension combo. Does great damage but no sliding knockdown. You can forgo everything after the instant j.2S for an Air Dragon Rush to get one, but it's really not worth it.
*'''4MM > 2M > 6H > 236MLL > 236L+M > SD > j.ML2H > jc > j.LL2H > j.214H
Super extension combo. The only way to get a sliding knockdown is spending other bar on j.214H.


===Corner===
===Corner===
*'''5M > 4M > 2M > 5S > 6H > 236MLL > 236L+M > j.2S > 2M > 5M > jc > j.ML2H > jc > j.LLS > j.214L
*'''4MM > 2M > 5S > 6H > 236MLL > 236L+M > j.2S > jump > j.DR
Corner super extension combo that ends with a sliding knockdown.
*'''4MM > 2M > 5S > 6H > 236MLL > 236L+M > j.2S > 2M > 5M > jc > j.ML2H > jc > j.LLS > j.214L
Corner super extension combo that ends with a sliding knockdown without spending an extra bar.


== Assist Specific ==
== Assist Specific ==

Revision as of 11:10, 14 August 2019

Template:Notation-DBFZ

Combo List

No meter combos

Midscreen

  • 2M > 4MM > jc > j.LL2H > SD > j.M2H > jc > j.LML > j.236M
  • 2M > 4MM > jc > j.ML2H > SD > delay j.LL2H > jc > j.MLL > j.236M

Basic midscreen combo ending in a sliding knockdown.

Second one does more damage but is more likely to drop.

  • 4MM > 2M > 6H > 236MLLL

Basic assist-friendly, corner carry grounded combo.

  • SD > j.ML > jc > j.LL > j.236M

Sliding knockdown from Superdash. Also works if 5H is used before superdash, as j.236M will always slide knockdown on it's first use.

Corner

  • 4MM > 2M > 5S > 6H > 236MLLL > airdash > j.LLS > j.236M

Sliding knockdown corner combo.

  • 214[M] > 2M > 5H > 5S > 6H > 236MLLL

Corner combo off of command grab. Works midscreen with a vanish after 214[M].

Meter combos

Midscreen

  • 4MM > 2M > 6H > 236MLL > 236L+M > SD > j.M2H > jc > j.LML > j.236M
  • 4MM > 2M > 6H > 236MLL > 236L+M > SD > j.ML2H > jc > j.LL2H > j.214H

Super extension combo. The only way to get a sliding knockdown is spending other bar on j.214H.

Corner

  • 4MM > 2M > 5S > 6H > 236MLL > 236L+M > j.2S > jump > j.DR
  • 4MM > 2M > 5S > 6H > 236MLL > 236L+M > j.2S > 2M > 5M > jc > j.ML2H > jc > j.LLS > j.214L

Corner super extension combo that ends with a sliding knockdown without spending an extra bar.

Assist Specific

Midscreen

  • (5LL/2LL) > 5M > 4M > 2M > 6H > 236MLL > Assist > 6H > 236MLL > Assist > 6H > 236MLLL > airdash > j.LLS > j.236M

Basic high corner carry assist combo. Examples of assists that work are things like Bardock and Vegeta, but most assists work just fine. If the assist pops up really high, skip 6H as 236M has the re-center property like most Smash!-causing attacks.

Corner

Combo Theory

Video Examples

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