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===Midscreen=== | ===Midscreen=== | ||
*'''2M > 4MM > jc > j.LL2H > SD > j.M2H > jc > j.LML > j.236M | *'''2M > 4MM > jc > j.LL2H > SD > j.M2H > jc > j.LML > j.236M | ||
*'''2M > 4MM > | *'''2M > 4MM > sjc > j.MLL2H > SD > delay j.LL2H > jc > j.MLL > j.236M | ||
Basic midscreen combo ending in a sliding knockdown. | Basic midscreen combo ending in a sliding knockdown. | ||
Revision as of 14:03, 15 August 2019
Combo List
No meter combos
Midscreen
- 2M > 4MM > jc > j.LL2H > SD > j.M2H > jc > j.LML > j.236M
- 2M > 4MM > sjc > j.MLL2H > SD > delay j.LL2H > jc > j.MLL > j.236M
Basic midscreen combo ending in a sliding knockdown.
Second one does more damage but is more likely to drop.
- 5M > 2M > 6H > 236MLL
Basic assist-friendly combo.
- SD > j.ML > jc > j.LL > j.236M
Sliding knockdown from Superdash.
Corner
- 5M > 2M > 5S > 6H > 236MLLL > airdash > j.LLS > j.236M
Sliding knockdown corner combo.
- 214[M] > 2M > 5S > 5H > SD > j.M2H > jc > j.LLS > j.236M
- 214[M] > 2M > 5H > 5S > 6H > 236MLLL
Corner combo off of command grab. Second one does more damage but doesn't give sliding knockdown unless extended with assists.
Meter combos
Midscreen
- xx > vanish > 2M > 4MM > jc > j.LL2H > jc > j.LL > j.236M
- xx > vanish > 2M > 6H > 236MLLL
Second one does more damage but doesn't give sliding knockdown unless extended with assists.
- j.H > 5LL > 5M > 2M > 6H > 236MLLM > vanish > dash > 2M > 5M > jc > j.M2H > jc > j.M > j.236M
An example of scaled starter with normals cut out to keep the combo from dropping.
- 4MM > 2M > 6H > 236MLL > 236L+M > SD > delay j.LL2H > jc > j.MLL > j.236M
- 4MM > 2M > 6H > 236MLL > 236L+M > SD > j.ML2H > jc > j.LL2H > j.214H
Lv1 Super extension. Does more damage than vanish, but the only way to get a sliding knockdown is spending other bar on j.214H.
Corner
- 5M > 2M > 5S > 6H > 236MLL > 236L+M > jump > j.2S > j.DR
- 5M > 2M > 5S > 6H > 236LL > 236L+M > j.2S > 2M > 5M > jc > j.M2H > jc > j.LLS > j.214L
Corner super extension combo that ends with sliding knockdown, without spending an extra bar.
- 5M > 2M > 5S > 6H > 236MLL > 236L+M > j.2S > 2M > 6H > 236MLLL
Max damage super extension. No sliding knockdown.
Assist Specific
Midscreen
- 5M > 2M > 6H > 236MLL > Assist > 6H > 236MLL > Assist > 6H > 236MLLL > airdash > j.LLS > j.236M
Basic high corner carry assist combo. Examples of assists that work are things like Bardock and Vegeta, but most assists work just fine. If the assist pops up really high, skip 6H as 236M has the re-center property like most Smash!-causing attacks.