DBFZ/Videl/Combos: Difference between revisions

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< DBFZ‎ | Videl
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===Midscreen===
===Midscreen===
*'''2M > 4MM > jc > j.LL2H > SD > j.M2H > jc > j.LML > j.236M
*'''2M > 4MM > jc > j.LL2H > SD > j.M2H > jc > j.LML > j.236M
*'''2M > 4MM > jc > j.ML2H > SD > delay j.LL2H > jc > j.MLL > j.236M
*'''2M > 4MM > sjc > j.MLL2H > SD > delay j.LL2H > jc > j.MLL > j.236M
Basic midscreen combo ending in a sliding knockdown.
Basic midscreen combo ending in a sliding knockdown.



Revision as of 14:03, 15 August 2019

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Combo List

No meter combos

Midscreen

  • 2M > 4MM > jc > j.LL2H > SD > j.M2H > jc > j.LML > j.236M
  • 2M > 4MM > sjc > j.MLL2H > SD > delay j.LL2H > jc > j.MLL > j.236M

Basic midscreen combo ending in a sliding knockdown.

Second one does more damage but is more likely to drop.

  • 5M > 2M > 6H > 236MLL

Basic assist-friendly combo.

  • SD > j.ML > jc > j.LL > j.236M

Sliding knockdown from Superdash.

Corner

  • 5M > 2M > 5S > 6H > 236MLLL > airdash > j.LLS > j.236M

Sliding knockdown corner combo.

  • 214[M] > 2M > 5S > 5H > SD > j.M2H > jc > j.LLS > j.236M
  • 214[M] > 2M > 5H > 5S > 6H > 236MLLL

Corner combo off of command grab. Second one does more damage but doesn't give sliding knockdown unless extended with assists.

Meter combos

Midscreen

  • xx > vanish > 2M > 4MM > jc > j.LL2H > jc > j.LL > j.236M
  • xx > vanish > 2M > 6H > 236MLLL

Second one does more damage but doesn't give sliding knockdown unless extended with assists.

  • j.H > 5LL > 5M > 2M > 6H > 236MLLM > vanish > dash > 2M > 5M > jc > j.M2H > jc > j.M > j.236M

An example of scaled starter with normals cut out to keep the combo from dropping.

  • 4MM > 2M > 6H > 236MLL > 236L+M > SD > delay j.LL2H > jc > j.MLL > j.236M
  • 4MM > 2M > 6H > 236MLL > 236L+M > SD > j.ML2H > jc > j.LL2H > j.214H

Lv1 Super extension. Does more damage than vanish, but the only way to get a sliding knockdown is spending other bar on j.214H.

Corner

  • 5M > 2M > 5S > 6H > 236MLL > 236L+M > jump > j.2S > j.DR
  • 5M > 2M > 5S > 6H > 236LL > 236L+M > j.2S > 2M > 5M > jc > j.M2H > jc > j.LLS > j.214L

Corner super extension combo that ends with sliding knockdown, without spending an extra bar.

  • 5M > 2M > 5S > 6H > 236MLL > 236L+M > j.2S > 2M > 6H > 236MLLL

Max damage super extension. No sliding knockdown.

Assist Specific

Midscreen

  • 5M > 2M > 6H > 236MLL > Assist > 6H > 236MLL > Assist > 6H > 236MLLL > airdash > j.LLS > j.236M

Basic high corner carry assist combo. Examples of assists that work are things like Bardock and Vegeta, but most assists work just fine. If the assist pops up really high, skip 6H as 236M has the re-center property like most Smash!-causing attacks.

Corner

Combo Theory

Video Examples

Navigation

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