DBFZ/Videl/Frame Data

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System Data[edit]

Health: 10,000

Prejump: 4F

Assist Cooldown:



Normal Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 350 5 - B All - 6 3 12 -3 - 11 16 16 -
5LL 600 7 - B All - 10 8 19 -4 - 22 - - -
5LLL 1000 12 - T Throw U3+ 9 1 26 - - - Launch 34 -
2L 350 5 - F Low - 7 3 13 -4 - 11 16 16 -
5M 600 - - B All - 11 2 19 -8 - 11 16 16 -
4MM 600 - - B All - 11 2 19 -8 - 11 16 16 -
2M 600 7 - F Low - 16 5 21 -10 - 11 Launch 22 -
6M 850 12 - B High - 24 6 4+6L 0 - 15 18 23 -
5H 750 12 - B All U1 15 3 21 -8 - 15 Launch 22 / -
2H 750 12 - B All U1+ 15 3 30 -10 - 15 Launch 22 / 39 4-15 Head
6H 600*2, 750 - - B All - 11 7 (14) 4 (18) 3 22 -9 - 15 18 18 -
5S 850 [1000] - - P1 All - 19 - 23 -2 (point blank) - 20 23 25 -
2S 800 [950] - - P1 All - 62 (Saiyaman Hurtbox 10) - Total 33 (30 if Sayiaman is out already) - - 22 - - -
j.L 350 5 - H High - 6 4 12 - - 11 16 16 -
j.M 600 7 - H High - 8 4 18 - - 15 18 18 -
j.H 750 / 1000 12 - H High D1+ 13 3 21 - - 15 18 18 -
j.2H 750 12 - H All U1+ 12 3 19 - - 15 Launch 22 / 39 -
j.S 850 [1000] - - P1 All - 18 (Saiyaman Hurtbox 8) - Total 43+5L (30 if Sayiaman is out already) - - 20 Launch - -
j.2S 850 [1000] - - P1 All - 43 (Saiyaman Hurtbox 13) - Total 39+5L (30 if Sayiaman is out already) - - 20 Launch - -

Special Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Videl Rush
236L 650 - - B All - 12 6 19 -8 - - - - -
236M 700 - - B All - 17 6 24 -8 - - - - -
236H 800 -100 - B All - 12 8 19 -8 - - - - -
j.236L 450, 500 - - H All - 11 6 18 - - - - - -
j.236M 500, 550 - - H All D1 16 6 18 - - - - - -
j.236H 600, 600 - - H All D1 11 7 18 - - - - - -
Videl Rush Follow-ups
236X > L 650 - - B High - 13 - - -5 - - - - -
236X > L > L 300*4 - - B All - 8 - - -5 - - - - -
236X > L > L > L 1000 - - B All U1+ 13 - - -12 (airborne) +15L - - - - 1-X Full
236X > M 700 - - H High U1 32 4 5 -8 - - - - -
236X > H 800, 850[1000] - - H Throw, High D1 21-22 6 14 - - - Launch - -
Frankensteiner
214L 1000 - - H Throw, High D1 26 2 15L - - - - - -
214M 700, 850[1000] - - H Throw, High D1 27 11 15L - - - - - -
214H 800, 850[1000] -100 - H Throw, High D1 20 5 15L - - - - - -
j.214L 1000 - - H Throw, High D1 20 - 15L - - - - - -
j.214M 700, 850[1000] - - H Throw, High D1 26 - 15L - - - - - -
j.214H 800, 850[1000] -100 - H Throw, High D1 20 - 15L - - - - - -
Moonsault Kick
22L 650 - - H High - 30 4 5 +5 (airborne) - 13 - - -
22M 700 - - H High U1 34 4 7 +5 (airborne) - 15 - - -
22H 800 -100 - H High U1 30 4 5 +5 (airborne) - 13 - - -
j.22L 650 - - H High - 30 4 5 +5 (airborne) - 13 - - -
j.22M 700 - - H High U1 34 4 7 +5 (airborne) - 15 - - -
j.22H 800 -100 - H High U1 30 4 5 +5 (airborne) - 13 - - -
Rising Eagle
214S 700 - - B All U1+ 16 7 45 -40 - 11 Launch - 1-18 Full

Assist[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Videl Rush
A1/A2 700 - - B All - 26 6 43 +21 - 21 31 31 -

Super Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Rainbow Storm
236LM 400, 1850 - - Strike All - - - - - - - - - -
Defender of Love & Justice, Great Saiyaman!
236HS
Counter
- -100 - - - - 4 39 19 - - - - - -
Attack 2318 [2636] 0 - - Unblockable UDV - - - - - - - - -
Justice Rush
214LM
or 214HS
4099 [4387] - - Strike All - - - - - - - - - -
Justice Revenge
Knocked down > [HS] 240*10 [260*10] - - - All - 38+2 - - - - - - - -

Sources[edit]

Navigation[edit]


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