DBFZ/Videl/Frame Data: Difference between revisions

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</div>
</div>
==[[DBFZ/Frame Data|System Data]]==
==[[DBFZ/Frame Data|System Data]]==
{{#lst:DBFZ/Videl/Data|System Data}}
{{#lst:{{BASEPAGENAME}}/Data|System Data}}
<br style="clear:both;"/>
<br style="clear:both;"/>


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|-
|-
{{AttackVersion|name=5L}}
{{AttackVersion|name=5L}}
{{#lst:DBFZ/Videl/Data|5L Full}}
{{#lst:{{BASEPAGENAME}}/Data|5L Full}}
|-
|-
{{AttackVersion|name=5LL}}
{{AttackVersion|name=5LL}}
{{#lst:DBFZ/Videl/Data|5LL Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LL Full}}
|-
|-
{{AttackVersion|name=5LLL}}
{{AttackVersion|name=5LLL}}
{{#lst:DBFZ/Videl/Data|5LLL Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LLL Full}}
|-
|-
{{AttackVersion|name=2L}}
{{AttackVersion|name=2L}}
{{#lst:DBFZ/Videl/Data|2L Full}}
{{#lst:{{BASEPAGENAME}}/Data|2L Full}}
|-
|-
{{AttackVersion|name=5M}}
{{AttackVersion|name=5M}}
{{#lst:DBFZ/Videl/Data|5M Full}}
{{#lst:{{BASEPAGENAME}}/Data|5M Full}}
|-
|-
{{AttackVersion|name=4MM}}
{{AttackVersion|name=4MM}}
{{#lst:DBFZ/Videl/Data|4MM Full}}
{{#lst:{{BASEPAGENAME}}/Data|4MM Full}}
|-
|-
{{AttackVersion|name= 2M}}
{{AttackVersion|name= 2M}}
{{#lst:DBFZ/Videl/Data| 2M Full}}
{{#lst:{{BASEPAGENAME}}/Data| 2M Full}}
|-
|-
{{AttackVersion|name=6M}}
{{AttackVersion|name=6M}}
{{#lst:DBFZ/Videl/Data|6M Full}}
{{#lst:{{BASEPAGENAME}}/Data|6M Full}}
|-
|-
{{AttackVersion|name=5H}}
{{AttackVersion|name=5H}}
{{#lst:DBFZ/Videl/Data|5H Full}}
{{#lst:{{BASEPAGENAME}}/Data|5H Full}}
|-
|-
{{AttackVersion|name=2H}}
{{AttackVersion|name=2H}}
{{#lst:DBFZ/Videl/Data|2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|2H Full}}
|-
|-
{{AttackVersion|name=6H}}
{{AttackVersion|name=6H}}
{{#lst:DBFZ/Videl/Data|6H Full}}
{{#lst:{{BASEPAGENAME}}/Data|6H Full}}
|-
|-
{{AttackVersion|name=5S}}
{{AttackVersion|name=5S}}
{{#lst:DBFZ/Videl/Data|5S Full}}
{{#lst:{{BASEPAGENAME}}/Data|5S Full}}
|-
|-
{{AttackVersion|name=2S}}
{{AttackVersion|name=2S}}
{{#lst:DBFZ/Videl/Data|2S Full}}
{{#lst:{{BASEPAGENAME}}/Data|2S Full}}
|-
|-
{{AttackVersion|name=j.L}}
{{AttackVersion|name=j.L}}
{{#lst:DBFZ/Videl/Data|j.L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.L Full}}
|-
|-
{{AttackVersion|name=j.M}}
{{AttackVersion|name=j.M}}
{{#lst:DBFZ/Videl/Data|j.M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.M Full}}
|-
|-
{{AttackVersion|name=j.H}}
{{AttackVersion|name=j.H}}
{{#lst:DBFZ/Videl/Data|j.H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Full}}
|-
|-
{{AttackVersion|name=j.2H}}
{{AttackVersion|name=j.2H}}
{{#lst:DBFZ/Videl/Data|j.2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.2H Full}}
|-
|-
{{AttackVersion|name=j.S}}
{{AttackVersion|name=j.S}}
{{#lst:DBFZ/Videl/Data|j.S Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Full}}
|-
|-
{{AttackVersion|name=j.2S}}
{{AttackVersion|name=j.2S}}
{{#lst:DBFZ/Videl/Data|j.2S Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.2S Full}}
|}
|}
==Special Moves==
==Special Moves==
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|-
|-
{{AttackVersion|name=236L}}
{{AttackVersion|name=236L}}
{{#lst:DBFZ/Videl/Data|236L Full}}
{{#lst:{{BASEPAGENAME}}/Data|236L Full}}
|-
|-
{{AttackVersion|name=236M}}
{{AttackVersion|name=236M}}
{{#lst:DBFZ/Videl/Data|236M Full}}
{{#lst:{{BASEPAGENAME}}/Data|236M Full}}
|-
|-
{{AttackVersion|name=236H}}
{{AttackVersion|name=236H}}
{{#lst:DBFZ/Videl/Data|236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|236H Full}}
|-
|-
{{AttackVersion|name=j.236L}}
{{AttackVersion|name=j.236L}}
{{#lst:DBFZ/Videl/Data|j.236L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236L Full}}
|-
|-
{{AttackVersion|name=j.236M}}
{{AttackVersion|name=j.236M}}
{{#lst:DBFZ/Videl/Data|j.236M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236M Full}}
|-
|-
{{AttackVersion|name=j.236H}}
{{AttackVersion|name=j.236H}}
{{#lst:DBFZ/Videl/Data|j.236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236H Full}}
|-
|-
! colspan=16 style="background: white;"| Videl Rush Follow-ups
! colspan=16 style="background: white;"| Videl Rush Follow-ups
|-
|-
{{AttackVersion|name=236X > L}}
{{AttackVersion|name=236X > L}}
{{#lst:DBFZ/Videl/Data|236x L Full}}
{{#lst:{{BASEPAGENAME}}/Data|236x L Full}}
|-
|-
{{AttackVersion|name=236X > L > L}}
{{AttackVersion|name=236X > L > L}}
{{#lst:DBFZ/Videl/Data|236X LL Full}}
{{#lst:{{BASEPAGENAME}}/Data|236X LL Full}}
|-
|-
{{AttackVersion|name=236X > L > L > L}}
{{AttackVersion|name=236X > L > L > L}}
{{#lst:DBFZ/Videl/Data|236X LLL Full}}
{{#lst:{{BASEPAGENAME}}/Data|236X LLL Full}}
|-
|-
{{AttackVersion|name=236X > M}}
{{AttackVersion|name=236X > M}}
{{#lst:DBFZ/Videl/Data|236X M Full}}
{{#lst:{{BASEPAGENAME}}/Data|236X M Full}}
|-
|-
{{AttackVersion|name=236X > H}}
{{AttackVersion|name=236X > H}}
{{#lst:DBFZ/Videl/Data|236X H Full}}
{{#lst:{{BASEPAGENAME}}/Data|236X H Full}}
|-
|-
! colspan=16 style="background: white;"|Frankensteiner
! colspan=16 style="background: white;"|Frankensteiner
|-
|-
{{AttackVersion|name=214L}}
{{AttackVersion|name=214L}}
{{#lst:DBFZ/Videl/Data|214L Full}}
{{#lst:{{BASEPAGENAME}}/Data|214L Full}}
|-
|-
{{AttackVersion|name=214M}}
{{AttackVersion|name=214M}}
{{#lst:DBFZ/Videl/Data|214M Full}}
{{#lst:{{BASEPAGENAME}}/Data|214M Full}}
|-
|-
{{AttackVersion|name=214H}}
{{AttackVersion|name=214H}}
{{#lst:DBFZ/Videl/Data|214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|214H Full}}
|-
|-
{{AttackVersion|name=j.214L}}
{{AttackVersion|name=j.214L}}
{{#lst:DBFZ/Videl/Data|j.214L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214L Full}}
|-
|-
{{AttackVersion|name=j.214M}}
{{AttackVersion|name=j.214M}}
{{#lst:DBFZ/Videl/Data|j.214M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214M Full}}
|-
|-
{{AttackVersion|name=j.214H}}
{{AttackVersion|name=j.214H}}
{{#lst:DBFZ/Videl/Data|j.214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H Full}}
|-
|-
! colspan=16 style="background: white;"|Moonsault Kick
! colspan=16 style="background: white;"|Moonsault Kick
|-
|-
{{AttackVersion|name=22L}}
{{AttackVersion|name=22L}}
{{#lst:DBFZ/Videl/Data|22L Full}}
{{#lst:{{BASEPAGENAME}}/Data|22L Full}}
|-
|-
{{AttackVersion|name=22M}}
{{AttackVersion|name=22M}}
{{#lst:DBFZ/Videl/Data|22M Full}}
{{#lst:{{BASEPAGENAME}}/Data|22M Full}}
|-
|-
{{AttackVersion|name=22H}}
{{AttackVersion|name=22H}}
{{#lst:DBFZ/Videl/Data|22H Full}}
{{#lst:{{BASEPAGENAME}}/Data|22H Full}}
|-
|-
{{AttackVersion|name=j.22L}}
{{AttackVersion|name=j.22L}}
{{#lst:DBFZ/Videl/Data|j.22L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.22L Full}}
|-
|-
{{AttackVersion|name=j.22M}}
{{AttackVersion|name=j.22M}}
{{#lst:DBFZ/Videl/Data|j.22M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.22M Full}}
|-
|-
{{AttackVersion|name=j.22H}}
{{AttackVersion|name=j.22H}}
{{#lst:DBFZ/Videl/Data|j.22H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.22H Full}}
|-
|-
! colspan=16 style="background: white;"|Rising Eagle
! colspan=16 style="background: white;"|Rising Eagle
|-
|-
{{AttackVersion|name=214S}}
{{AttackVersion|name=214S}}
{{#lst:DBFZ/Videl/Data|214S Full}}
{{#lst:{{BASEPAGENAME}}/Data|214S Full}}
|-
|-
|}
|}
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|-
|-
{{AttackVersion|name=Assist A|subtitle=Videl Rush}}
{{AttackVersion|name=Assist A|subtitle=Videl Rush}}
{{#lst:DBFZ/Videl/Data|Assist A Full}}
{{#lst:{{BASEPAGENAME}}/Data|Assist A Full}}
|-
|-
{{AttackVersion|name=Assist B}}
{{AttackVersion|name=Assist B}}
{{#lst:DBFZ/Videl/Data|Assist B Full}}
{{#lst:{{BASEPAGENAME}}/Data|Assist B Full}}
|-
|-
{{AttackVersion|name=Assist C}}
{{AttackVersion|name=Assist C}}
{{#lst:DBFZ/Videl/Data|Assist C Full}}
{{#lst:{{BASEPAGENAME}}/Data|Assist C Full}}
|-
|-
|}
|}
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|-
|-
{{AttackVersion|name=236LM}}
{{AttackVersion|name=236LM}}
{{#lst:DBFZ/Videl/Data|236LM Full}}
{{#lst:{{BASEPAGENAME}}/Data|236LM Full}}
|-
|-
! colspan=16 style="background: white;"|Defender of Love & Justice, Great Saiyaman!
! colspan=16 style="background: white;"|Defender of Love & Justice, Great Saiyaman!
|-
|-
{{AttackVersion|name=236HS|subtitle=Counter}}
{{AttackVersion|name=236HS|subtitle=Counter}}
{{#lst:DBFZ/Videl/Data|236HS Counter Full}}
{{#lst:{{BASEPAGENAME}}/Data|236HS Counter Full}}
|-
|-
{{AttackVersion|name=Attack}}
{{AttackVersion|name=Attack}}
{{#lst:DBFZ/Videl/Data|236HS Attack Full}}
{{#lst:{{BASEPAGENAME}}/Data|236HS Attack Full}}
|-
|-
! colspan=16 style="background: white;"|Justice Rush
! colspan=16 style="background: white;"|Justice Rush
|-
|-
{{AttackVersion|name=214LM|subtitle=or 214HS}}
{{AttackVersion|name=214LM|subtitle=or 214HS}}
{{#lst:DBFZ/Videl/Data|214HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|214HS Full}}
|-
|-
! colspan=16 style="background: white;"|Justice Revenge
! colspan=16 style="background: white;"|Justice Revenge
|-
|-
{{AttackVersion|name=Knocked down > [HS]}}
{{AttackVersion|name=Knocked down > [HS]}}
{{#lst:DBFZ/Videl/Data|Knocked Down [HS] Full}}
{{#lst:{{BASEPAGENAME}}/Data|Knocked Down [HS] Full}}
|-
|-
|}
|}
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==Navigation==
==Navigation==
{{#lst:DBFZ/Videl/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}

Revision as of 08:15, 7 September 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
2L
5M
4MM
2M
6M
5H
2H
6H
5S
2S
j.L
j.M
j.H
j.2H
j.S
j.2S

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Videl Rush
236L
236M
236H
j.236L
j.236M
j.236H
Videl Rush Follow-ups
236X > L
236X > L > L
236X > L > L > L
236X > M
236X > H
Frankensteiner
214L
214M
214H
j.214L
j.214M
j.214H
Moonsault Kick
22L
22M
22H
j.22L
j.22M
j.22H
Rising Eagle
214S

Z Assists

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Assist A
Videl Rush
Assist B
Assist C

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Rainbow Storm
236LM
Defender of Love & Justice, Great Saiyaman!
236HS
Counter
Attack
Justice Rush
214LM
or 214HS
Justice Revenge
Knocked down > [HS]

Sources

Navigation

To edit frame data, edit values in DBFZ/Videl/Frame Data/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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