DBFZ/Yamcha/Combos: Difference between revisions

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==Video Examples==
==Video Examples==
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Revision as of 00:50, 24 February 2018

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6S becomes 236S
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
(CSpec) = Contains a part that only works on some characters.
SD = Super Dash
[ ] = Hold input.
A1 = Assist 1
A2 = Assist 2
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

No meter combos

Midscreen

  • 5LL > 2M > 5M > 2H > SD > j.L > j.M > jc > j.L > j.M > 214M

Damage: 3199

BnB, builds 1 meter, can end with lvl 1 or 3 Super.

Corner

Meter combos

Midscreen

Corner

Assist Specific

Midscreen

Corner

Beam Assist (Goku SSJ, Goku Black etc.)

  • 2M > 5M > 236L(H) > backdash > 5LLL (whiff first hit) > Assist > 5LLL > SD > j.L > j.M > jc > j.L > j.M > j.H > 214M

Damage: 5100+ (damage varies a little based on assist)

Requires 1 Meter. Immediately cancel Wolf Fang Fist into heavy version, otherwise you will lose 600ish damage

Combo Theory

Video Examples

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