DBFZ/Yamcha/Combos: Difference between revisions

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==Video Examples==
==Video Examples==
Yamcha BnB combos:
{{#ev:youtube|9bFTWmbKgeM}}


==Navigation==
==Navigation==

Revision as of 17:32, 25 July 2019

Template:Notation-DBFZ

Combo List

No meter combos

Midscreen

  • 5LL > 2M > 5M > 2H(2) > SD > j.MLL > jc > j.MLL > j.214M

BnB, builds 1 meter, can end with Lvl 1 or 3 Super.

  • j.2H > 236L~M~M

j.2H confirm.

Corner

  • 5LL > 2M > 5M > 2H(2) > SD > j.MLL > jc > j.LLL > j.214M

The same as midscreen BnB but ending with j.LLL instead of j.MLL.

  • 5LLL > micro dash > 2M > 5M > 2H(2) > SD > j.MLL > jc > j.LLL > j.214M

Corner link. Harder but does more damage, stays closer to the ground.

  • 5H > micro dash > 2M > 5M > 2H(2) > SD > j.MLL > jc > j.LLL > j.214M

5H confirm. Same idea as the 5LLL link.

  • 5H > 236S > 2L > 5L > 2H(2) > SD > j.MLL > jc > j.LLL > j.214M

Beam link. Only works at the very edge of the screen.

Meter combos

Midscreen

  • j.2H > 236H > dash > 2M > 5M > jc > j.MLL > jc > j.MLL > j.214M

j.2H confirm.

  • 236L/M ~ H > dash > 2M > 5M > jc > j.MLL > jc > j.MLL > j.214M

Follow-up to Wolf Fang Fist Flash. Dash timing depends on spacing.

  • 2M > 5M > 2H(2) > SD > j.M > jc > j.LL > j.2H > delayed j.214L > vanish > 236L ~ M > 214M
  • 2M > 5M > 2H(2) > SD > j.M > jc > j.LL > j.2H > delayed j.214L > vanish > dash > 2M > 5M > jc > j.ML > jc > j.LL > j.214M

Significantly extends the typical BnB by the use of vanish. In some situations (depending on wall proximity) it's possible to just walk instead of dashing forward after the vanish.

Optimized with hitstun decay in mind (starting with IAD j.M > 5LL).

Corner

  • 236L/M ~ H > dash > 2M > 5M > 2H(2) > SD > j.MLL > jc > j.LLL > j.214M

Same idea as 5LLL, 5H links.

Assist Specific

Midscreen

Corner

Diagonal Assists (Vegeta, Cell, etc.)

  • 2M > 5M > jc > j.LM > jc > j.LMH > j.214L > Assist > 2H(2) > SD > j.LML > jc > j.LM > j.214M

Damage: 4800+ (damage varies based on assist)

After 214M can be extended into Spirit Ball or UWFF, just like BnB. Can get 7000+ damage from 4 meter.

Combo Theory

  • Lvl 1 > Lvl 3 link

You can control the last 5 hits of Spirit Ball using any button. Every downward direction will cause sliding knockdown, but Template:1 and Template:3 are better for comboing into Ultimate Wolf Fang Fist than Template:2.

In general, you wanna throw the opponent high enough off the ground before ending with a downward ball as the last hit, but not too high that the opponent techs out before they touch the ground.

Something like 8L > 4L > 8L > 4L > 1L will work. There's no weird timing, just press the buttons at a constant rate. This sequence can also be used to bring the opponent closer to you after a midscreen BnB.

However, 84841 will cause a sideswitch at close range. So doing it in the corner into Lvl 3 isn't recommended as that will ruin the oki. You can use 84863 for this instead, but it has slightly different timings for the last 2 hits.

You should also figure out your own sequence for your team. Since DHC often puts the opponent at different positions.

Video Examples

Yamcha BnB combos:

Navigation

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