DBFZ/Yamcha/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Attacks[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L
400 Strike All 7 - - -3 - - - - - -
5LL
700 Strike All - - - -4 - - - - - -
5LLL
1196 Strike All - - - -5 - - - - - -
2L
400 Strike All 6 - - -3 - - - - - -
5M
700 Strike All 18 - - 0 - - - - - -
2M
700 Strike L 10 - - -5 - - - - - -
6M
850 Strike H 24 - - 0 - - - - - -
5H
850 Strike All 31 - - 4 - - - - - -
2H
1330 (2 hits) Strike All 13 - - -13 - - - - - -
5S
600 Projectile Lvl 1 All 14 - - 1 - - - - - -
j.L
400 Strike H 6 - - - - - - - - -
j.M
700 Strike H 9 - - - - - - - - -
j.H
850 Strike H 15 - - - - - - - - -
j.2H
850 Strike All 12 - - -5 - - - - - -
j.S
600 Projectile Lvl 1 All 13 - - - - - - - - -

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Kamehameha
236S
1098 (5 hits) Projectile Lvl 2 All 26 25 22 -4 - - - - - -
Wolf Fang Fist
236L
880 Strike All 11 - - -5 - - - - - -
236M
1010 Strike All 32 - - -5 - - - - - -
Flash
Wolf Fang Fist > H
1200 Strike All 8 - - -6 - - - - - -
Pack Attack
Wolf Fang Fist > 5L
110x7 Strike All 4 - - -5 - - - - - -
Wolf Fang Fist > 5M
110x8 Strike All 15 - - -5 - - - - - -
Finisher
Wolf Fang Fist > 6L
1200 Strike All 12 - - -5 - - - - - -
Wolf Fang Fist > 6M
1500 Strike All 15 - - -12 - - - - - -
Whiskers
Wolf Fang Fist > S
- - - - - - - - - - - - -
Tail
Wolf Fang Fist > 4S
- - - - - - - - - - - - -
Neo Wolf Fang Fist
236H
1412 Strike All - - - - - - - - - -
Wolf Fang Fist: Gale Claws
214L
950 Strike All 9 - - -4 - - - - - -
214M
1040 Strike All 13 - - -7 - - - - - -
214H
1130 Strike All 9 - - -22 - - - - - -
j.214L
- - - - - - - - - - - - -
j.214M
- - - - - - - - - - - - -
j.214H
- - - - - - - - - - - - -

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Wolf Fang Fist
A1/A2
830 Strike All 25 - - - - - - - - -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Spirit ball
236L+M
or 236H+S
2000 (6 hits) Projectile Lvl 3 All - - - - - - - - - -
Ultimate Wolf Fang Fist
214L+M
or 214H+S
4015 Strike All - - - - - - - - - -

Z Combo Table[edit]

Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - j.2H - Sp
5S - - 5H, 2H - Sp
2S - - - - -
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - - Sp
j.S - - - - Sp
  • 2H is Sp cancellable on each hit.
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources[edit]

Placeholder


Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc