DBFZ/Yamcha/Frame Data: Difference between revisions

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{{CharNav-DBFZ|Yamcha}}
{{NavTabs|game=DBFZ|chara=Yamcha|discord=https://discord.gg/KwWr7XU|active=frame_data}}
 
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[DBFZ/System Data|System Data]]==
==[[DBFZ/Frame Data|System Data]]==
{{CharData-DBFZ|Yamcha}}
{{#lst:{{BASEPAGENAME}}/Data|System Data}}
<br clear=all/>
<br style="clear:both;"/>


==Normal Attacks==
==Normal Attacks==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
{{AttackVersion|name=5L}}
{{#lst:{{BASEPAGENAME}}/Data|5L Full}}
|-
{{AttackVersion|name=5LL}}
{{#lst:{{BASEPAGENAME}}/Data|5LL Full}}
|-
{{AttackVersion|name=5LLL}}
{{#lst:{{BASEPAGENAME}}/Data|5LLL Full}}
|-
{{AttackVersion|name=2L}}
{{#lst:{{BASEPAGENAME}}/Data|2L Full}}
|-
{{AttackVersion|name=5M}}
{{#lst:{{BASEPAGENAME}}/Data|5M Full}}
|-
{{AttackVersion|name= 2M}}
{{#lst:{{BASEPAGENAME}}/Data| 2M Full}}
|-
{{AttackVersion|name=6M}}
{{#lst:{{BASEPAGENAME}}/Data|6M Full}}
|-
{{AttackVersion|name=5H}}
{{#lst:{{BASEPAGENAME}}/Data|5H Full}}
|-
{{AttackVersion|name=2H}}
{{#lst:{{BASEPAGENAME}}/Data|2H Full}}
|-
{{AttackVersion|name=5S}}
{{#lst:{{BASEPAGENAME}}/Data|5S Full}}
|-
{{AttackVersion|name=j.L}}
{{#lst:{{BASEPAGENAME}}/Data|j.L Full}}
|-
{{AttackVersion|name=j.M}}
{{#lst:{{BASEPAGENAME}}/Data|j.M Full}}
|-
{{AttackVersion|name=j.H}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Full}}
|-
{{AttackVersion|name=j.2H}}
{{#lst:{{BASEPAGENAME}}/Data|j.2H Full}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=j.S}}
|version=5L
{{#lst:{{BASEPAGENAME}}/Data|j.S Full}}
|damage=400 |level= |attribute=Strike |guard=All
|startup=7 |active= |recovery= |frameAdv=-3
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
 
{{FrameData-DBFZ
|version=5LL
|damage=700 |level= |attribute=Strike |guard=All
|startup= |active= |recovery= |frameAdv=-4
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
 
{{FrameData-DBFZ
|version=5LLL
|damage=1196 |level= |attribute=Strike |guard=All
|startup= |active= |recovery= |frameAdv=-5
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
{{FrameData-DBFZ
|version=2L
|damage=400 |level= |attribute=Strike |guard=All
|startup=6 |active= |recovery= |frameAdv=-3
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=5M
|damage=700 |level= |attribute=Strike |guard=All
|startup=18 |active= |recovery= |frameAdv=0
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version= 2M
|damage=700 |level= |attribute=Strike |guard=L
|startup=10 |active= |recovery= |frameAdv=-5
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
{{FrameData-DBFZ
|version=6M
|damage=850 |level= |attribute=Strike |guard=H
|startup=24 |active= |recovery= |frameAdv=0
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-DBFZ
|version=5H
|damage=850 |level= |attribute=Strike |guard=All
|startup=31 |active= |recovery= |frameAdv=4
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=2H
|damage=1330 (2 hits) |level= |attribute=Strike |guard=All
|startup=13 |active= |recovery= |frameAdv=-13
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=5S
|damage=600 |level= |attribute=Projectile Lvl 1 |guard=All
|startup=14 |active= |recovery= |frameAdv=1
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.L
|damage=400 |level= |attribute=Strike |guard=H
|startup=6 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.M
|damage=700 |level= |attribute=Strike |guard=H
|startup=9 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.H
|damage=850 |level= |attribute=Strike |guard=H
|startup=15 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.2H
|damage=850 |level= |attribute=Strike |guard=All
|startup=12 |active= |recovery= |frameAdv=-5
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.S
|damage=600 |level= |attribute=Projectile Lvl 1 |guard=All
|startup=13 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Kamehameha
! colspan=16 style="background: white;"| Wolf Fang Fist
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236L}}
|version=236S
{{#lst:{{BASEPAGENAME}}/Data|236L Full}}
|damage= 1098 (5 hits)|level= |attribute= Projectile Lvl 2|guard= All
|startup= 26|active= 25|recovery= 22|frameAdv= -4
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"| Wolf Fang Fist
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236M}}
|version=236L
{{#lst:{{BASEPAGENAME}}/Data|236M Full}}
|damage=880 |level= |attribute=Strike |guard=All
|startup=11 |active= |recovery= |frameAdv=-5
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=236M
|damage=1010 |level= |attribute=Strike |guard=All
|startup=32 |active= |recovery= |frameAdv=-5
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"| Flash
|-
|-
{{FrameData-DBFZ
|version=Wolf Fang Fist > H
|damage=1200 |level= |attribute=Strike |guard=All
|startup=8 |active= |recovery= |frameAdv=-6
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"| Pack Attack
! colspan=16 style="background: white;"| Pack Attack
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=Wolf Fang Fist > 5L}}
|version=Wolf Fang Fist > 5L
{{#lst:{{BASEPAGENAME}}/Data|236X 5L Full}}
|damage=110x7 |level= |attribute=Strike |guard=All
|-
|startup=4 |active= |recovery= |frameAdv=-5
{{AttackVersion|name=Wolf Fang Fist > 5M}}
|blockstun= |groundHit= |aiHit=
{{#lst:{{BASEPAGENAME}}/Data|236X 5M Full}}
|invul= |hitbox=
|-
|description=
}}
{{FrameData-DBFZ
|version=Wolf Fang Fist > 5M
|damage=110x8 |level= |attribute=Strike |guard=All
|startup=15 |active= |recovery= |frameAdv=-5
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"| Finisher
! colspan=16 style="background: white;"| Finisher
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=Wolf Fang Fist > 6L}}
|version=Wolf Fang Fist > 6L
{{#lst:{{BASEPAGENAME}}/Data|236X 6L Full}}
|damage=1200 |level= |attribute=Strike |guard=All
|-
|startup=12 |active= |recovery= |frameAdv=-5
{{AttackVersion|name=Wolf Fang Fist > 6M}}
|blockstun= |groundHit= |aiHit=
{{#lst:{{BASEPAGENAME}}/Data|236X 6M Full}}
|invul= |hitbox=
|-
|description=
! colspan=16 style="background: white;"| Flash
}}
|-
{{FrameData-DBFZ
{{AttackVersion|name=Wolf Fang Fist > H}}
|version=Wolf Fang Fist > 6M
{{#lst:{{BASEPAGENAME}}/Data|236X H Full}}
|damage=1500 |level= |attribute=Strike |guard=All
|-
|startup=15 |active= |recovery= |frameAdv=-12
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"| Whiskers
! colspan=16 style="background: white;"| Whiskers
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=Wolf Fang Fist > S}}
|version=Wolf Fang Fist > S
{{#lst:{{BASEPAGENAME}}/Data|236X S Full}}
|damage= |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"| Tail
! colspan=16 style="background: white;"| Tail
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=Wolf Fang Fist > 4S}}
|version=Wolf Fang Fist > 4S
{{#lst:{{BASEPAGENAME}}/Data|236X 4S Full}}
|damage= |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"| Neo Wolf Fang Fist
! colspan=16 style="background: white;"| Neo Wolf Fang Fist
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236H}}
|version=236H
{{#lst:{{BASEPAGENAME}}/Data|236H Full}}
|damage=1412 |level= |attribute=Strike |guard=All
|-
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"| Wolf Fang Fist: Gale Claws
! colspan=16 style="background: white;"| Wolf Fang Fist: Gale Claws
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=214L}}
|version=214L
{{#lst:{{BASEPAGENAME}}/Data|214L Full}}
|damage=950 |level= |attribute=Strike |guard=All
|-
|startup=9 |active= |recovery= |frameAdv=-4
{{AttackVersion|name=214M}}
|blockstun= |groundHit= |aiHit=
{{#lst:{{BASEPAGENAME}}/Data|214M Full}}
|invul= |hitbox=
|-
|description=
{{AttackVersion|name=214H}}
}}
{{#lst:{{BASEPAGENAME}}/Data|214H Full}}
{{FrameData-DBFZ
|-
|version=214M
{{AttackVersion|name=j.214L}}
|damage=1040 |level= |attribute=Strike |guard=All
{{#lst:{{BASEPAGENAME}}/Data|j.214L Full}}
|startup=13 |active= |recovery= |frameAdv=-7
|-
|blockstun= |groundHit= |aiHit=
{{AttackVersion|name=j.214M}}
|invul= |hitbox=
{{#lst:{{BASEPAGENAME}}/Data|j.214M Full}}
|description=
|-
}}
{{AttackVersion|name=j.214H}}
{{FrameData-DBFZ
{{#lst:{{BASEPAGENAME}}/Data|j.214H Full}}
|version=214H
|-
|damage=1130 |level= |attribute=Strike |guard=All
! colspan=16 style="background: white;"|Kamehameha
|startup=9 |active= |recovery= |frameAdv=-22
|-
|blockstun= |groundHit= |aiHit=
{{AttackVersion|name=236S}}
|invul= |hitbox=
{{#lst:{{BASEPAGENAME}}/Data|236S Full}}
|description=
|-
}}
{{FrameData-DBFZ
|version=j.214L
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.214M
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.214H
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


==Assist==
==Z Assists==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Wolf Fang Fist
{{AttackVersion|name=Assist A|subtitle=Wolf Fang Fist}}
{{#lst:{{BASEPAGENAME}}/Data|Assist A Full}}
|-
{{AttackVersion|name=Assist B}}
{{#lst:{{BASEPAGENAME}}/Data|Assist B Full}}
|-
{{AttackVersion|name=Assist C}}
{{#lst:{{BASEPAGENAME}}/Data|Assist C Full}}
|-
|-
{{FrameData-DBFZ
|version=A1/A2
|damage=830 |level= |attribute=Strike |guard=All
|startup=25 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Spirit ball
! colspan=16 style="background: white;"|Spirit ball
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236L+M|subtitle=or 236HS}}
|version=236L+M |subtitle=or 236H+S
{{#lst:{{BASEPAGENAME}}/Data|236HS Full}}
|damage=2000 (6 hits) |level= |attribute=Projectile Lvl 3 |guard=All
|-
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Ultimate Wolf Fang Fist
! colspan=16 style="background: white;"|Ultimate Wolf Fang Fist
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=214L+M|subtitle=or 214HS}}
|version=214L+M |subtitle=or 214H+S
{{#lst:{{BASEPAGENAME}}/Data|214HS Full}}
|damage=4015 |level= |attribute=Strike |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


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|}
|}


*Only the second hit of 2H can cancel into j.2H.
*2H is Sp cancellable on '''each''' hit.
*j.LL is a special tracking j.M that's only available on '''air-to-air''' hit.
*j.LL is a special tracking j.M that's only available on '''air-to-air''' hit.
:'''X''' = X is available on hit or block.
:'''X''' = X is available on hit or block.
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Placeholder
Placeholder


----
==Navigation==
{{CharLinks-DBFZ|Yamcha}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Yamcha]]

Revision as of 14:57, 7 September 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    

System Data


Normal Attacks

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
2L
5M
2M
6M
5H
2H
5S
j.L
j.M
j.H
j.2H
j.S

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Wolf Fang Fist
236L
236M
Pack Attack
Wolf Fang Fist > 5L
Wolf Fang Fist > 5M
Finisher
Wolf Fang Fist > 6L
Wolf Fang Fist > 6M
Flash
Wolf Fang Fist > H
Whiskers
Wolf Fang Fist > S
Tail
Wolf Fang Fist > 4S
Neo Wolf Fang Fist
236H
Wolf Fang Fist: Gale Claws
214L
214M
214H
j.214L
j.214M
j.214H
Kamehameha
236S

Z Assists

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Assist A
Wolf Fang Fist
Assist B
Assist C

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Spirit ball
236L+M
or 236HS
Ultimate Wolf Fang Fist
214L+M
or 214HS

Z Combo Table

Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - j.2H - Sp
5S - - 5H, 2H - Sp
2S - - - - -
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - - Sp
j.S - - - - Sp
  • 2H is Sp cancellable on each hit.
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources

Placeholder

Navigation

To edit frame data, edit values in DBFZ/Yamcha/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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