DBFZ/Yamcha/Frame Data: Difference between revisions

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< DBFZ‎ | Yamcha
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(Added frame data from character page)
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  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=5L
  |version=5L
  |damage= |level= |attribute= |guard=
  |damage=400 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=-3
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 31: Line 31:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=5LL
  |version=5LL
  |damage= |level= |attribute= |guard=
  |damage=700 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 39: Line 39:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=5LLL
  |version=5LLL
  |damage= |level= |attribute= |guard=
  |damage=1196 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
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{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=2L
  |version=2L
  |damage= |level= |attribute= |guard=
  |damage=400 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=6 |active= |recovery= |frameAdv=-3
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 54: Line 54:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=5M
  |version=5M
  |damage= |level= |attribute= |guard=
  |damage=700 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=18 |active= |recovery= |frameAdv=0
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 62: Line 62:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version= 2M
  |version= 2M
  |damage= |level= |attribute= |guard=
  |damage=700 |level= |attribute=Strike |guard=L
  |startup= |active= |recovery= |frameAdv=
  |startup=10 |active= |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 69: Line 69:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=6M
  |version=6M
  |damage= |level= |attribute= |guard=
  |damage=850 |level= |attribute=Strike |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=24 |active= |recovery= |frameAdv=0
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 78: Line 78:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=5H
  |version=5H
  |damage= |level= |attribute= |guard=
  |damage=850 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=31 |active= |recovery= |frameAdv=4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 86: Line 86:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=2H
  |version=2H
  |damage= |level= |attribute= |guard=
  |damage=1330 (2 hits) |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=-13
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
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  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=5S
  |version=5S
  |damage= |level= |attribute= |guard=
  |damage=600 |level= |attribute=Projectile Lvl 1 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active= |recovery= |frameAdv=1
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 102: Line 102:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=j.L
  |version=j.L
  |damage= |level= |attribute= |guard=
  |damage=400 |level= |attribute=Strike |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=6 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 110: Line 110:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=j.M
  |version=j.M
  |damage= |level= |attribute= |guard=
  |damage=700 |level= |attribute=Strike |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 118: Line 118:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=j.H
  |version=j.H
  |damage= |level= |attribute= |guard=
  |damage=850 |level= |attribute=Strike |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=15 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 126: Line 126:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=j.2H
  |version=j.2H
  |damage= |level= |attribute= |guard=
  |damage=850 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=12 |active= |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 134: Line 134:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=j.S
  |version=j.S
  |damage= |level= |attribute= |guard=
  |damage=600 |level= |attribute=Projectile Lvl 1 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 148: Line 148:
|version=yes}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Kamehameha
|-
{{FrameData-DBFZ
|version=236S
|damage= 1098 (5 hits)|level= |attribute= Projectile Lvl 2|guard= All
|startup= 26|active= 25|recovery= 22|frameAdv= -4
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|  Wolf Fang Fist
! colspan=16 style="background: white;"|  Wolf Fang Fist
|-
|-
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236L
  |version=236L
  |damage= |level= |attribute= |guard=
  |damage=880 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=11 |active= |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 160: Line 170:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236M
  |version=236M
  |damage= |level= |attribute= |guard=
  |damage=1010 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=32 |active= |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 170: Line 180:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=Wolf Fang Fist > H
  |version=Wolf Fang Fist > H
  |damage= |level= |attribute= |guard=
  |damage=1200 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=8 |active= |recovery= |frameAdv=-6
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 180: Line 190:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=Wolf Fang Fist > 5L
  |version=Wolf Fang Fist > 5L
  |damage= |level= |attribute= |guard=
  |damage=110x7 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=4 |active= |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 188: Line 198:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=Wolf Fang Fist > 5M
  |version=Wolf Fang Fist > 5M
  |damage= |level= |attribute= |guard=
  |damage=110x8 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=15 |active= |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 198: Line 208:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=Wolf Fang Fist > 6L
  |version=Wolf Fang Fist > 6L
  |damage= |level= |attribute= |guard=
  |damage=1200 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=12 |active= |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 206: Line 216:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=Wolf Fang Fist > 6M
  |version=Wolf Fang Fist > 6M
  |damage= |level= |attribute= |guard=
  |damage=1500 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=15 |active= |recovery= |frameAdv=-12
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 236: Line 246:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236H
  |version=236H
  |damage= |level= |attribute= |guard=
  |damage=1412 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
Line 246: Line 256:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=214L
  |version=214L
  |damage= |level= |attribute= |guard=
  |damage=950 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=9 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 254: Line 264:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=214M
  |version=214M
  |damage= |level= |attribute= |guard=
  |damage=1040 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=13 |active= |recovery= |frameAdv=-7
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 262: Line 272:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=214H
  |version=214H
  |damage= |level= |attribute= |guard=
  |damage=1130 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=9 |active= |recovery= |frameAdv=-22
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 288: Line 298:
  |damage= |level= |attribute= |guard=
  |damage= |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Kamehameha
|-
{{FrameData-DBFZ
|version=236S
|damage= 1098 (5 hits)|level= |attribute= Projectile Lvl 2|guard= All
|startup= 26|active= 25|recovery= 22|frameAdv= -4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 314: Line 314:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=A1/A2
  |version=A1/A2
  |damage= |level= |attribute= |guard=
  |damage=830 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
Line 332: Line 332:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236L+M |subtitle=or 236H+S
  |version=236L+M |subtitle=or 236H+S
  |damage= |level= |attribute= |guard=
  |damage=2000 (6 hits) |level= |attribute=Projectile Lvl 3 |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
Line 342: Line 342:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=214L+M |subtitle=or 214H+S
  |version=214L+M |subtitle=or 214H+S
  |damage= |level= |attribute= |guard=
  |damage=4015 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=

Revision as of 20:29, 2 April 2018

System Data

Health: 10,000

Prejump:

Assist Cooldown:


Normal Attacks

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
400 All - 7 - - -3 - 700 All - - - - -4 - 1196 All - - - - -5 - 400 All - 6 - - -3 - 700 All - 18 - - 0 - 700 L - 10 - - -5 - 850 H - 24 - - 0 - 850 All - 31 - - 4 - 1330 (2 hits) All - 13 - - -13 - 600 All - 14 - - 1 - 400 H - 6 - - - - 700 H - 9 - - - - 850 H - 15 - - - - 850 All - 12 - - -5 - 600 All - 13 - - - -

Special Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Kamehameha
1098 (5 hits) All - 26 25 22 -4 - Wolf Fang Fist
880 All - 11 - - -5 - 1010 All - 32 - - -5 - Flash
1200 All - 8 - - -6 - Pack Attack
110x7 All - 4 - - -5 - 110x8 All - 15 - - -5 - Finisher
1200 All - 12 - - -5 - 1500 All - 15 - - -12 - Whiskers
- - - - - - - - Tail
- - - - - - - - Neo Wolf Fang Fist
1412 All - - - - - - Wolf Fang Fist: Gale Claws
950 All - 9 - - -4 - 1040 All - 13 - - -7 - 1130 All - 9 - - -22 - - - - - - - - - - - - - - - - - - - - - - - - -

Assist

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Wolf Fang Fist
830 All - - - - - -

Super Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Spirit ball
2000 (6 hits) All - - - - - - Ultimate Wolf Fang Fist
4015 All - - - - - -

Sources


Template:Navbar-DBFZ