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| <center>{{Character Label|DNFD|Vanguard|32px}}</center> | | <center>{{Character Label|DNFD|Vanguard|size=32px}}</center> |
| {{#lst:{{BASEPAGENAME}}/Data|Links}} | | {{DNFD/CharacterLinks}} |
| <div style="float:left; margin-right:25px;"> | | <div style="float:left; margin-right:25px;"> |
| {{TOC limit|3}} | | {{TOC limit|3}} |
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| | Difficulty = | | | Difficulty = |
| | Anchor = | | | Anchor = |
| | Video = DNFD Vanguard S Chains.webm | | | Video = DNFD Vanguard 5S Core Combo.mp4 |
| | Recipe = | | | Recipe = |
| | content = | | | content = |
| Starting from {{MMC|chara=Vanguard|input=5S|label={{clr|S|5S}}}}, {{MMC|chara=Vanguard|input=2S|label={{clr|S|2S}}}}, {{MMC|chara=Vanguard|input=6S|label={{clr|S|6S}}}}, {{MMC|chara=Vanguard|input=4S|label={{clr|S|4S}}}}, or {{MMC|chara=Vanguard|input=j.S|label={{clr|S|j.S}}}}, Vanguard can cancel into a ''grounded'' {{clr|S|Skill}} he has not yet used in the [https://glossary.infil.net/?t=String string].<br> | | Starting from {{MMC|chara=Vanguard|input=5S|label={{clr|S|5S}}}}, {{MMC|chara=Vanguard|input=2S|label={{clr|S|2S}}}}, {{MMC|chara=Vanguard|input=6S|label={{clr|S|6S}}}}, {{MMC|chara=Vanguard|input=4S|label={{clr|S|4S}}}}, or {{MMC|chara=Vanguard|input=j.S|label={{clr|S|j.S}}}}, Vanguard can cancel into a ''grounded'' {{clr|S|Skill}} he has not yet used in the [https://glossary.infil.net/?t=String string].<br> |
| This allows Vanguard to [https://glossary.infil.net/?t=Conversion convert] very easily from the mid-to-long range, especially when starting from {{MMC|chara=Vanguard|input=4S|label={{clr|S|4S}}}}, which has a unique pulling effect.<br> | | This allows Vanguard to [https://glossary.infil.net/?t=Conversion convert] very easily from the mid-to-long range, especially when starting from {{MMC|chara=Vanguard|input=4S|label={{clr|S|4S}}}}, which has a unique pulling effect.<br> |
| The video example here shows Vanguard using a combination of {{clr|S|Skills}} to pull his opponent in, launch them, and continue the combo.<br> | | The video example here shows Vanguard using a combination of {{clr|S|Skills}} to pull his opponent in, knock them down, re-launch them with an [https://glossary.infil.net/?t=OTG OTG], and continue the combo.<br> |
| <gallery widths="500px" heights="100px" mode="nolines"> | | <gallery widths="500px" heights="100px" mode="nolines"> |
| DNFD Vanguard S String.png|{{clr|S|5S}} {{clr|S|4S}} {{clr|S|6S}} {{clr|S|2S}} — A Common {{clr|S|S}} String | | DNFD Vanguard 5S 1 Hitbox.png|{{clr|S|5S}} — The Most Common {{clr|S|S}} Combo Starter & Safest {{clr|S|S}} Pressure Ender |
| </gallery> | | </gallery> |
| }} | | }} |
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| The only arguable downside is that {{MMC|chara=Vanguard|input=5M|label={{clr|M|5M}}}} ''must'' connect with the opponent before being able to use a follow-up. | | The only arguable downside is that {{MMC|chara=Vanguard|input=5M|label={{clr|M|5M}}}} ''must'' connect with the opponent before being able to use a follow-up. |
| }} | | }} |
| | |
| ==Gameplan== | | ==Gameplan== |
| ===Neutral=== | | ===Neutral=== |
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| *<big>{{MMC|chara=Vanguard|input=5A|label={{clr|A|5A}}}}</big><br> | | *<big>{{MMC|chara=Vanguard|input=5A|label={{clr|A|5A}}}}</big><br> |
| A decently fast poke. Great at checking approach options or for approaching yourself. The only downside is that it [https://glossary.infil.net/?t=Whiff whiffs] VS a lot of characters when neutral-crouched:<br> | | A decently fast poke. Great at checking approach options or for approaching yourself. The only downside is that it [https://glossary.infil.net/?t=Whiff whiffs] VS a lot of characters when neutral-crouched:<br> |
| {{Character Label|DNFD|Berserker}}, {{Character Label|DNFD|Striker}}, {{Character Label|DNFD|Grappler}} (max range), {{Character Label|DNFD|Inquisitor}} (far range), {{Character Label|DNFD|Swift Master}}, {{Character Label|DNFD|Enchantress}}, {{Character Label|DNFD|Kunoichi}}, {{Character Label|DNFD|Dragon Knight}} | | {{(!}} class="wikitable" |
| | | {{!}} Whiffs VS {{!}}{{!}} {{Character Label|DNFD|Berserker|label=BRZ}}, {{Character Label|DNFD|Striker|label=STR}}, {{Character Label|DNFD|Grappler|label=GRP}} (max), {{Character Label|DNFD|Inquisitor|label=INQ}} (far), {{Character Label|DNFD|Swift Master|label=SWI}}, {{Character Label|DNFD|Enchantress|label=ENC}}, {{Character Label|DNFD|Kunoichi|label=KNO}}, {{Character Label|DNFD|Dragon Knight|label=DRK}} |
| | {{!)}} |
| *<big>{{MMC|chara=Vanguard|input=5B|label={{clr|B|5B}}}}</big><br> | | *<big>{{MMC|chara=Vanguard|input=5B|label={{clr|B|5B}}}}</big><br> |
| Extremely fast for what it is. {{clr|B|5B}} covers a massive amount of space and works as a great [https://glossary.infil.net/?t=Anti-Air anti-air] as well. Just don't whiff, as it has lot of recovery! | | Extremely fast for what it is. {{clr|B|5B}} covers a massive amount of space and works as a great [https://glossary.infil.net/?t=Anti-Air anti-air] as well. Just don't whiff, as it has lot of recovery! |
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| *<big>{{MMC|chara=Vanguard|input=5S|label={{clr|S|5S}}}}</big><br> | | *<big>{{MMC|chara=Vanguard|input=5S|label={{clr|S|5S}}}}</big><br> |
| While {{MMC|chara=Vanguard|input=6S|label={{clr|S|6S}}}} and {{MMC|chara=Vanguard|input=4S|label={{clr|S|4S}}}} are also decent pokes, {{clr|S|5S}} carries a lot less commitment due to it's low recovery time, while still benefiting from a [https://glossary.infil.net/?t=Disjointed%20Hitbox disjointed hitbox]. | | While {{MMC|chara=Vanguard|input=6S|label={{clr|S|6S}}}} and {{MMC|chara=Vanguard|input=4S|label={{clr|S|4S}}}} are also decent pokes, {{clr|S|5S}} carries a lot less commitment due to its low recovery time, while still benefiting from a [https://glossary.infil.net/?t=Disjointed%20Hitbox disjointed hitbox]. |
| }} | | }} |
| | |
| ===Okizeme=== | | ===Okizeme=== |
| {{TheoryBox | | {{TheoryBox |
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| | Recipe = | | | Recipe = |
| | content = | | | content = |
| *<big>{{MMC|chara=Vanguard|input=2B|label={{clr|B|2B}}}}</big><sup>Counterhit</sup><br> | | *<big>{{MMC|chara=Vanguard|input=2B|label={{clr|B|2B}}}}</big><sub> Counterhit</sub><br> |
| [https://glossary.infil.net/?t=Counter%20Hit CH] {{clr|B|2B}} grants a HKD, giving Vanguard enough time to position himself for almost any pressure-starter, including {{MMC|chara=Vanguard|input=4S|label={{clr|S|4S}}}} or {{MMC|chara=Vanguard|input=6S|label={{clr|S|6S}}}}. | | [https://glossary.infil.net/?t=Counter%20Hit CH] {{clr|B|2B}} grants a HKD, giving Vanguard enough time to position himself for almost any pressure-starter, including {{MMC|chara=Vanguard|input=4S|label={{clr|S|4S}}}} or {{MMC|chara=Vanguard|input=6S|label={{clr|S|6S}}}}. |
| | | *<big>{{MMC|chara=Vanguard|input=6M|type=Brandish|label={{clr|M|5M~6M}}}}</big><sub> Midscreen</sub><br> |
| *<big>{{MMC|chara=Vanguard|input=6M|type=Brandish|label={{clr|M|5M~6M}}}}</big><sup>Midscreen</sup><br> | |
| Your main combo ender for those long-range pickups. It grants a HKD, offers a lot of [https://glossary.infil.net/?t=Corner%20Carry corner carry], and allows you to meaty with {{MMC|chara=Vanguard|input=4S|label={{clr|S|4S}}}} or {{MMC|chara=Vanguard|input=6S|label={{clr|S|6S}}}}. | | Your main combo ender for those long-range pickups. It grants a HKD, offers a lot of [https://glossary.infil.net/?t=Corner%20Carry corner carry], and allows you to meaty with {{MMC|chara=Vanguard|input=4S|label={{clr|S|4S}}}} or {{MMC|chara=Vanguard|input=6S|label={{clr|S|6S}}}}. |
| | | *<big>{{MMC|chara=Vanguard|input=2M|type=Brandish|label={{clr|M|5M~2M}}}}</big><sub> Midscreen</sub><br> |
| *<big>{{MMC|chara=Vanguard|input=2M|type=Brandish|label={{clr|M|5M~2M}}}}</big><sup>Midscreen</sup><br> | |
| Though you can almost always continue a combo after {{clr|M|5M~2M}}, sometimes it's best to stop early, before granting your opponent their Awakening Passive.<br> | | Though you can almost always continue a combo after {{clr|M|5M~2M}}, sometimes it's best to stop early, before granting your opponent their Awakening Passive.<br> |
| This HKD gives you enough time to safe jump by forward-jumping twice and using {{MMC|chara=Vanguard|input=j.B|label={{clr|B|j.B}}}}. | | This HKD gives you enough time to safe jump by forward-jumping twice and using {{MMC|chara=Vanguard|input=j.B|label={{clr|B|j.B}}}}. |
| | | *<big>{{MMC|chara=Vanguard|input=214M|label={{clr|M|214M / 4M}}}}</big><sub> Corner</sub><br> |
| *<big>{{MMC|chara=Vanguard|input=214M|label={{clr|M|214M / 4M}}}}</big><sup>Corner</sup><br> | | After {{clr|M|214M / 4M}} in the corner, Vanguard can immediately safe jump by timing a forward-jump and using {{MMC|chara=Vanguard|input=j.B|label={{clr|B|j.B}}}}. If the opponent is too high up, this requires some manual timing.<br> |
| After {{clr|M|214M / 4M}} in the corner, Vanguard can immediately safe jump by timing a forward-jump and using {{MMC|chara=Vanguard|input=j.B|label={{clr|B|j.B}}}}.<br> | |
| If {{MMC|chara=Vanguard|input=j.B|label={{clr|B|j.B}}}} connects low enough, it can even [https://glossary.infil.net/?t=Jail jail] into {{MMC|chara=Vanguard|input=2S|label={{clr|S|2S}}}} at closer ranges, setting up his strong {{clr|S|S}} pressure. | | If {{MMC|chara=Vanguard|input=j.B|label={{clr|B|j.B}}}} connects low enough, it can even [https://glossary.infil.net/?t=Jail jail] into {{MMC|chara=Vanguard|input=2S|label={{clr|S|2S}}}} at closer ranges, setting up his strong {{clr|S|S}} pressure. |
| }} | | }} |
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| | Recipe = | | | Recipe = |
| | content = | | | content = |
| The backbone to all of Vanguard's pressure. {{clr|S|Skills}} are '''massive''' and allow a lot of flexibility as to how he wants to engage.<br> | | The backbone to all of Vanguard's pressure. {{clr|S|Skills}} are '''massive''' and allow a lot of flexibility as to how he wants to engage. Normally, chaining these {{clr|S|Skills}} together forms completely [https://glossary.infil.net/?t=Block%20String gapless] pressure. By slightly delay-canceling these strings, you are able to create [https://glossary.infil.net/?t=Frame%20Trap frame traps], which is huge part of Vanguard's [https://glossary.infil.net/?t=Mixup "mix"].<br> |
| Generally, you'll want to start your pressure with either {{MMC|chara=Vanguard|input=6S|label={{clr|S|6S}}}} or {{MMC|chara=Vanguard|input=4S|label={{clr|S|4S}}}}, saving {{MMC|chara=Vanguard|input=5S|label={{clr|S|5S}}}} to end the string safely.<br> | | Generally, you'll want to start your pressure with either {{MMC|chara=Vanguard|input=6S|label={{clr|S|6S}}}} or {{MMC|chara=Vanguard|input=4S|label={{clr|S|4S}}}}, saving {{MMC|chara=Vanguard|input=5S|label={{clr|S|5S}}}} to end the string safely.<br> |
| These moves all have some ridiculously disjointed hitboxes, making some of Vanguard's block strings safe to reversals. | | These moves all have some ridiculously disjointed hitboxes, making some of Vanguard's block strings safe to reversals. |
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| | Recipe = | | | Recipe = |
| | content = | | | content = |
| {{clr|M|5M~5M}} is projectile-invincible; However, it's anyone's guess as to why, as it's a [https://glossary.infil.net/?t=Gap gapless] follow-up and {{clr|M|5M}} is not whiff-cancelable to begin with. | | {{clr|M|5M~5M}} is projectile-invincible; However, it's anyone's guess as to why, as it's a gapless follow-up and {{clr|M|5M}} is not whiff-cancelable to begin with. |
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| Perhaps the most notable aspect of {{clr|M|5M~5M}}, is that it is only '''-2''' on Block.<br> | | Perhaps the most notable aspect of {{clr|M|5M~5M}}, is that it is only '''-2''' on Block.<br> |
| This technically gives Vanguard [https://glossary.infil.net/?t=Advantage advantage] against characters who don't have an available [https://glossary.infil.net/?t=Abare abare] option faster than '''10f:'''<br> | | This technically gives Vanguard [https://glossary.infil.net/?t=Advantage advantage] against characters who don't have an available [https://glossary.infil.net/?t=Abare abare] option faster than '''10f:'''<br> |
| *{{Character Label|DNFD|Crusader}}, {{Character Label|DNFD|Launcher}}, {{Character Label|DNFD|Lost Warrior}}, {{Character Label|DNFD|Ranger}}<br>
| | {{(!}} class="wikitable" |
| | {{!}} Works VS {{!}}{{!}} {{Character Label|DNFD|Launcher|label=LAU}}, {{Character Label|DNFD|Lost Warrior|label=LOS}}, {{Character Label|DNFD|Ranger|label=RNG}} |
| | {{!)}} |
| In those matchups, {{clr|M|5M~5M}} becomes an extremely valuable gap-closer, allowing Vanguard to continue pressure with {{clr|A|2A}}, as shown in the video example. | | In those matchups, {{clr|M|5M~5M}} becomes an extremely valuable gap-closer, allowing Vanguard to continue pressure with {{clr|A|2A}}, as shown in the video example. |
| }} | | }} |
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| | Recipe = | | | Recipe = |
| | content = | | | content = |
| {{clr|M|5M~2M}} is mostly for combo extension, but it is also a tight [https://glossary.infil.net/?t=Frame%20Trap frame trap], being able to catch even the early frames of a Dodge.<br> | | {{clr|M|5M~2M}} is mostly for combo extension, but it is also a tight frame trap, being able to catch even the early frames of a Dodge.<br> |
| Other than this, its use in pressure is somewhat limited. | | Other than this, its use in pressure is somewhat limited, especially considering slightly delay-canceling {{clr|M|5M~5M}} or {{clr|M|5M~6M}} serves the same purpose while also being safer. |
| }} | | }} |
| |-| | | |-| |
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| *<big>{{MMC|chara=Vanguard|input=A+B|label=Throw}}</big><br> | | *<big>{{MMC|chara=Vanguard|input=A+B|label=Throw}}</big><br> |
| At '''5f''' startup, Throw is technically your fastest available option, though it carries a lot of risk due to its short range and long counter-hittable recovery. | | At '''5f''' startup, Throw is technically your fastest available option, though it carries a lot of risk due to its short range and long counter-hittable recovery. |
| | *<big>{{MMC|chara=Vanguard|input=623M|label={{clr|M|623M / 2M}}}}</big><sub> ...is not an option!</sub><br> |
| | Don't do it. Just don't. Pretend it's a really, really good anti-air. You have been warned. |
| }} | | }} |
| ===Anti-Airing=== | | ===Anti-Airing=== |
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| ==Counter-Strategy== | | ==Counter-Strategy== |
| ==Navigation== | | ==Navigation== |
| <center>{{Character Label|DNFD|Vanguard|32px}}</center> | | <center>{{Character Label|DNFD|Vanguard|size=32px}}</center> |
| {{#lst:{{BASEPAGENAME}}/Data|Links}} | | {{DNFD/CharacterLinks}} |
| {{#lst:DNFD/Navigation}} | | {{DNFD/Navigation}} |