EXVSMBON/System Changes from Gundam Versus
Teammate's armor is display on the HUD above the player's. A teammate cam appears for a short time whenever your mobile suit is destroyed.
Unlike Gundam Versus, Maxi Boost ON does not have a universal striker system. Instead mobile suits have assists integrated into their movesets. For example, Wing Gundam Zero (EW)'s Sub Shot (+) calls in Tallgeese III and Unicorn Gundam's Special Shot (+) calls in two Jegan D Types.
Not all suits have assists nor can any be changed.
Boost Dive is not present in Maxi Boost ON. Instead mobile suits have certain cancel routes that allow them to begin instantly falling. For example, the recovery of Turn X's back turned Shoot () stalls in the air, but if canceled into Sub Shot (+) Turn X will begin falling instantly.
Not all mobile suits have these types of instant fall cancels.
There are 3 burst types in Maxi Boost ON:
- Fighting Burst (F Burst)
- Shooting Burst (S Burst)
- Extend Burst (E Burst)
You do not gain burst meter when killed during EX Burst. Bursts do not give any buffs to your teammate.
Overall team cost is 6000, instead of 1000.
Stage sizes in Maxi Boost ON are relatively smaller than those in Gundam Versus.
Landing recovery in Maxi Boost ON is a lot shorter overall compared to Gundam Versus.
Overheating is a lot more lenient in Maxi Boost ON. It takes 25 seconds for the penalty to occur compared to the 2 seconds allowed in Gundam Versus.
Pilots cannot be swapped. There are a handful of mobile suits that have different pilots, but they are considered separate distinct units. For example, there are two Zeta Gundam variants: a 2500 cost Zeta Gundam piloted by Kamille and a 2000 cost Zeta Gundam piloted by Roux.