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*Fear (Shuffle Time, Ground Throw, Air Throw, 2C, 5D, j.5D, Ghastly Wail)<br/> | *Fear (Shuffle Time, Ground Throw, Air Throw, 2C, 5D, j.5D, Ghastly Wail)<br/> | ||
*Confusion (Shuffle Time)<br/> | *Confusion (Shuffle Time)<br/> | ||
*Freeze (Mabufudyne)<br/> | |||
*Shock (Maziodyne SB Version)<br/> | |||
*Negative Penalty (Debilitate)<br/> | *Negative Penalty (Debilitate)<br/> | ||
<br/> | <br/> |
Revision as of 14:34, 26 July 2014
Overview
Placeholder
Health: 8000
Play-style: Placeholder
Movement Options: Double Jump or Air Dash, Run-type Dash
Persona: Thanatos
Placeholder
Pros/Strengths:
- Invigorate gives constant access to meter
- Can inflict and stack multiple status ailments (especially Fear)
- Only character who can inflict Negative Penalty (Through Debilitate)
- Can force Awakening and recover health to maintain Awakening benefits
- Six Persona Cards
- Skill Attacks become significantly powered-up in Awakening
Cons/Weaknesses:
- Low Health
- Bad Mobility
- SP/Meter Reliant
- Very Persona Reliant
Status Ailments: Elizabeth has a multitude of ways to inflict and stack various status ailments including:
- Charm (Shuffle Time)
- Poison (Shuffle Time, 2D)
- Fear (Shuffle Time, Ground Throw, Air Throw, 2C, 5D, j.5D, Ghastly Wail)
- Confusion (Shuffle Time)
- Freeze (Mabufudyne)
- Shock (Maziodyne SB Version)
- Negative Penalty (Debilitate)
External References:
- Japanese Name: Placeholder
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
- See also: Elizabeth Full Frame Data
Normal Moves
5P |
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Throws
5P |
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Furious Action
5P |
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Skill Attacks
5P |
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SP Skill Attacks
5P |
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Awakened Skill Attacks
5P |
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Instant Kill
5P |
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Strategy
Offense
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.
Defense
Neutral
Combos
Combo Notation Guide: |
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Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner
Corner Only
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data