P4AU/Elizabeth: Difference between revisions

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'''Health: 8000'''<br/>
'''Health: 8000'''<br/>
'''Persona Cards: 6'''<br/>
'''Persona Cards: 6'''<br/>
'''Play-style: Zoner/Boss Character'''<br/>
'''Play-style: Zoning/Punish Character'''<br/>
'''Air Movement Options: 1 Double Jump/Air Dash'''<br/>
'''Air Movement Options: 1 Double Jump/Air Dash, 1 Run-Type: Dash''' <br/>
'''Run-Type: Dash''' <br/>
<br/>
 
'''<big>Pros/Strengths:</big>'''
'''<big>Pros/Strengths:</big>'''
*Invigorate gives constant access to meter<br/>
*Invigorate gives constant access to meter.<br/>
*Can inflict and stack multiple status ailments (especially Fear)<br/>
*Can inflict and stack multiple status ailments, with multiple ways to inflict Fear.<br/>
*Only character who can inflict Negative Penalty (Through Debilitate)<br/>
*Only character who can inflict Negative Penalty.<br/>
*Can force Awakening and recover health to maintain Awakening benefits<br/>
*Can force Awakening and recover health to maintain Awakening benefits.<br/>
*Six Persona Cards<br/>
*Skill Attacks become significantly powered-up in Awakening.<br/>
*Skill Attacks become significantly powered-up in Awakening<br/>
*Many combos and set-ups are difficult to Burst.<br/>
*Excels at punishing an opponent for their mistakes.<br/>
<br/>
<br/>
'''<big>Cons/Weaknesses:</big>'''
'''<big>Cons/Weaknesses:</big>'''
*Low Health<br/>
*Lowest health in the game, along with Shadow Labrys.<br/>
*Bad Mobility<br/>
*Poor mobility -- dash speed is noticeably slower than average.<br/>
*SP/Meter Reliant<br/>
*SP/Meter reliant but system mechanics force her into constant meter cooldown.<br/>
*Very Persona Reliant<br/>
*Has very few options in Persona-break.<br/>
*Both her Furious Action and Guard Cancel Assault are weak reversal options.<br/>
<br/>
<br/>
'''<big>Status Ailments:</big>''' Elizabeth has a multitude of ways to inflict and stack various status ailments including:
'''<big>Status Ailments:</big>''' Elizabeth has a multitude of ways to inflict and stack various status ailments, which is the:
*Charm (Shuffle Time)<br/>
*Charm (Shuffle Time).<br/>
*Poison (Shuffle Time, 2D)<br/>
*Poison (Shuffle Time, 2D).<br/>
*Fear (Shuffle Time, Ground Throw, Air Throw, 2C, 5D, j.5D, Ghastly Wail)<br/>
*Fear (Shuffle Time, Ground Throw, Air Throw, 2C, 5D, j.D, Ghastly Wail).<br/>
*Confusion (Shuffle Time)<br/>
*Confusion (Shuffle Time).<br/>
*Freeze (Mabufudyne)<br/>
*Freeze (Mabufudyne).<br/>
*Shock (Maziodyne SB Version)<br/>
*Shock (Maziodyne SB).<br/>
*Negative Penalty (Debilitate)<br/>
*Negative Penalty (Debilitate).<br/>
<br/>
<br/>



Revision as of 00:35, 27 November 2014

Elizabeth

Introduction

P-1 Climax Nickname: "The Lethal Elevator Attendant!"
Persona: Thanatos
Arcana: Death/The Fool
Backstory:

  • Placeholder

Overview

Health: 8000
Persona Cards: 6
Play-style: Zoning/Punish Character
Air Movement Options: 1 Double Jump/Air Dash, 1 Run-Type: Dash

Pros/Strengths:

  • Invigorate gives constant access to meter.
  • Can inflict and stack multiple status ailments, with multiple ways to inflict Fear.
  • Only character who can inflict Negative Penalty.
  • Can force Awakening and recover health to maintain Awakening benefits.
  • Skill Attacks become significantly powered-up in Awakening.
  • Many combos and set-ups are difficult to Burst.
  • Excels at punishing an opponent for their mistakes.


Cons/Weaknesses:

  • Lowest health in the game, along with Shadow Labrys.
  • Poor mobility -- dash speed is noticeably slower than average.
  • SP/Meter reliant but system mechanics force her into constant meter cooldown.
  • Has very few options in Persona-break.
  • Both her Furious Action and Guard Cancel Assault are weak reversal options.


Status Ailments: Elizabeth has a multitude of ways to inflict and stack various status ailments, which is the:

  • Charm (Shuffle Time).
  • Poison (Shuffle Time, 2D).
  • Fear (Shuffle Time, Ground Throw, Air Throw, 2C, 5D, j.D, Ghastly Wail).
  • Confusion (Shuffle Time).
  • Freeze (Mabufudyne).
  • Shock (Maziodyne SB).
  • Negative Penalty (Debilitate).


External References:


Move List

See also: Elizabeth Full Frame Data

Normal Attacks

5A
5A
P4Arena Elizabeth 5A.png
P4Arena Elizabeth 5AA.png
P4Arena Elizabeth 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 200 All 8 2 12 -1 Body
5AA 120, 60 x 5 All 12 2x6 23 -9 Body
5AAA 100, 200 x 8 All 10 10 43(Total) -17 Chest
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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5B
5B
P4Arena Elizabeth 5B.png
P4AU Elizabeth 5BB.png
P4AU Elizabeth 5BBB.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5B 150, 75 x n All 11 21 53(Total) -5 Chest, Projectile
5BB 100, 50 x 8 All 11 9 17 -3 Body
5BBB 120, 60 x 11 All 12 13 23 -10 Body
2A
2A
P4Arena Elizabeth 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
160 L 7 2 12 -3 Foot
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2B
2B
P4Arena Elizabeth 2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
450 HLA 9 18 13(10) -26 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.A
j.A
P4Arena Elizabeth jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
200 H 7 3 11 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.B
j.B
P4Arena Elizabeth jB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
180, 90 x n All 10 18 15 -20 Head, Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.2B
j.2B
P4Arena Elizabeth 2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
450 All 9 18 20 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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All Out Attack
All Out Attack
A+B
P4Arena Elizabeth AOA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 H 35 1 38 -20 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Sweep
Sweep
2A+B
P4Arena Elizabeth Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700 L 11 11 11 -7 Foot
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Persona Attacks

5C Persona Required
5C Persona Required
P4Arena Elizabeth 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
800, 400 (1200, 600 after 2C) All 15 1(17)1 23 -5 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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5D Persona Required
5D Persona Required
P4Arena Elizabeth 5D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0 (900, 450) - 30 6 13 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2C Persona Required
2C Persona Required
P4Arena Elizabeth 2C.png
hold button to charge
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Uncharged 400 All 31 15 11 -7 Body
Charged 400 All 68 15 56(Total) +32 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2D Persona Required
2D Persona Required
P4Arena Elizabeth 2D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - 45 - 36(Total) - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.C Persona Required
j.C Persona Required
P4Arena Elizabeth jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
850 All 13 3 28 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.D Persona Required
j.D Persona Required
P4Arena Elizabeth jD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 900, 450 Throw 18 4 20 - Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Universal Mechanics

Ground Throw
Ground Throw
C+D
P4Arena Elizabeth GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 1400 Throw 5 3 25 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Air Throw
Air Throw
j.C+D
P4Arena Elizabeth AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 1600 Throw 4 3 19 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Shuffle Time
Shuffle Time
B+D
P4Arena Elizabeth BD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0 Throw 29 3 24 - Throw
SP 0-49 50-99 100-149 150
Ailment Charm Poison Fear Confuse
Guard Cancel Attack
Guard Cancel Attack
P4Arena Elizabeth BD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Skill Attacks

Maziodyne Persona Required
236A/B (air OK)
P4Arena Elizabeth Maziodyne.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A ground 700 All 24 8 64(Total) -14 Projectile
A ground awakening 700 All 14 2 64(Total) -31 Projectile
A air 700 All 23 7 62(Total) + 5(Landing) - Projectile
A air awakening 700 All 13 2 80(Total) + 5(Landing) - Projectile
B ground 180, 90x9 All 46 19 60(Total) +19 Projectile
B ground awakening 180, 90x9 All 102 20 49(Total) - Projectile
B air 180, 90x9 All 46 19 78(Total) + 5(Landing) - Projectile
B air awakening 180, 90x9 All 101 20 55(Total) + 5(Landing) - Projectile
SB ground 134, 67x18 All 32 38 95(Total) -11 Projectile
SB ground awakening 112, 56x23 All 31 28(36)26 84(Total) -13 Projectile
SB air 134, 67x18 All 32 38 84(Total) + 5(Landing) - Projectile
SB air awakening 112, 56x23 All 30 28(36)26 76(Total) + 5(Landing) - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Mabufudyne Persona Required
Mabufudyne Persona Required
214A/B
P4Arena Elizabeth Mabufudyne.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 500[750] HL 25 1 71(Total) -18 Body
A awakening 300, 500[450, 500] HL 24 3 71(Total) -15 Body
B 500[750], (500) HL 38 1 95(Total) -26 Body, Projectile
B awakening 300, 500[300, 750], (500) HL 37 2, 1 95(Total) -23 Body, Projectile
SB 500[750], (500) HL 28 2 107(Total) -51 Body, (Projectile)
SB awakening 300, 500[300, 750], (500) HL 30 2x2 107(Total) -48 Body, (Projectile)
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Magarudyne Persona Required
Magarudyne Persona Required
236C/D (air OK)
P4Arena Elizabeth Magarudyne.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C ground 200, 100x9 All 11 48 to landing +9 -16 Projectile
C ground awakening 180, 90x14 All 11 48 to landing +9 -16 Projectile
C air 200,100x9 All 14 48 to landing +9 - Projectile
C air awakening 180, 90x14 All 12 48 to landing +9 - Projectile
D ground 250, 125x9 All 20 46 to landing +11 -21 Projectile
D ground awakening 200, 100x14 All 20 46 to landing +14 -19 Projectile
D air 250, 125x9 All 25 46 to landing +11 - Projectile
D air awakneing 200, 100x14 All 25 46 to landing +14 - Projectile
SB ground 200, 100x9 All 15 50 4+2(Landing) +8 Projectile
SB ground awakening 120, 60x19 All 11 50 4+2(Landing) -20 Projectile
SB air 200, 100x9 All 14 50 4+2(Landing) - Projectile
SB air awakening 120, 60x19 All 12 50 4+2(Landing) - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Maragidyne Persona Required
Maragidyne Persona Required
214C/D
P4Arena Elizabeth Maragidyne.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 300x5 All 48
88(Total) +18 Projectile
C awakening 300x8 All 48
88(Total) -11~+6 Projectile
D 300x6 All 57
88(Total) +37 Projectile
D awakening 300x8 All 57
88(Total) +6 Projectile
SB 180x6, 150x6 All 41
92(Total) +58 Projectile
  • Summons 12 fire pillars
SB awakening 180x8, 150x8 All 41
92(Total) +28 Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Debilitate
Debilitate
[6]4A/B
P4AU Elizabeth Debilitate.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - All - - 65(Total) - -
B - All - - 113(Total) - -
SB - All - - 76(Total) - -
Attack 0, 1000 All 1 1 35+15(Landing) - Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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SP Skill Attacks

Mind Charge
Mind Charge
236236A/B
P4Arena Elizabeth MindCharge.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - 4 - 6(Total) - -
B - - 10 - 28(Total) - -
SB - - 10 - 28(Total) - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Mahamaon Persona Required
Mahamaon Persona Required
236236C
P4Arena Elizabeth Mahamaon.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
70x16, 20000 All 4+682 90(17) 71(Total) - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Mamudoon Persona Required
Mamudoon Persona Required
236236D
P4Arena Elizabeth Mamudoon.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
D 100, 20000 All 4+599 120 127 - Projectile
SB Death All 4+599 133 127 - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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}}

Awakened SP Skill Attacks

Diarahan Persona Required
214214A/B
P4Arena Elizabeth Diarahan.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - 13 - 115(Total) - -
B - - 10 - 28(Total) - -
SB - - 10 - 28 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Ghastly Wail Persona Required
Ghastly Wail Persona Required
214214C/D
P4Arena Elizabeth GhastlyWail.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 0, 0, 2500[3750/3000/4800] - 4+4 2 43 - Throw
D 0, 0, 2500[3750/3000/4800] - 12+4 2 43 - Throw
SB 0, 0, 2700[4050/3600/6000] - 4+12 2 35 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Instant Kill

Megidolaon Persona Required
222C+D
P4Arena Elizabeth Megidolaon.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Activation Death All 1 1 102(Total) - Body
  • Has Fatal Recovery now.
Attack Death All 0+10 1 60 - Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only