Overview
Placeholder
Health: 8000
Play-style: Placeholder
Movement Options: Double Jump or Air Dash, Run-type Dash
Persona: Thanatos
Placeholder
Pros/Strengths:
- Invigorate gives constant access to meter
- Can inflict and stack multiple status ailments (especially Fear)
- Only character who can inflict Negative Penalty (Through Debilitate)
- Can force Awakening and recover health to maintain Awakening benefits
- Six Persona Cards
- Skill Attacks become significantly powered-up in Awakening
Cons/Weaknesses:
- Low Health
- Bad Mobility
- SP/Meter Reliant
- Very Persona Reliant
Status Ailments: Elizabeth has a multitude of ways to inflict and stack various status ailments including:
- Charm (Shuffle Time)
- Poison (Shuffle Time, 2D)
- Fear (Shuffle Time, Ground Throw, Air Throw, 2C, 5D, j.5D, Ghastly Wail)
- Confusion (Shuffle Time)
- Freeze (Mabufudyne)
- Shock (Maziodyne SB Version)
- Negative Penalty (Debilitate)
External References:
- Japanese Name: Placeholder
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
- See also: Elizabeth Full Frame Data
Normal Attacks
5A |
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5B |
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2A |
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2B |
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j.A |
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j.B |
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{{{name}}} |
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Guard Cancel Attack |
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All Out Attack A+B |
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Sweep 2A+B |
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Persona Attacks
5C |
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5D |
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2C |
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2D |
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j.C |
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j.D |
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Throws
Ground Throw C+D |
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Air Throw j.C+D |
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Furious Action
Shuffle Time B+D |
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Skill Attacks
Maziodyne 236A/B (air OK) |
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Mabufudyne 214A/B |
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Magarudyne 236C/D (air OK) |
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Maragidyne 214C/D |
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Debilitate [6]4A/B |
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SP Skill Attacks
Mind Charge 236236A/B |
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Mahamaon 236236C |
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Mamudoon 236236D |
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}}
Awakened SP Skill Attacks
Diarahan 214214A/B |
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Ghastly Wail 214214C/D |
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Instant Kill
Megidolaon 222C+D |
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Strategy
General Tactics
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
Tips and Tricks
Combos
Combo Notation Guide: |
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Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner
Corner Only
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data