GGXRD/Faust/Frame Data 1.0

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< GGXRD‎ | Faust
Revision as of 05:15, 26 November 2014 by Shtkn (talk | contribs) (→‎Overdrives)

System Data

Defense Modifier: x1.00

Guts Rating: ??

Stun Resistance: ??

Jump Startup: 3F

Backdash Time: 13F

Backdash Invincibility: 1-7F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
10 264 7 - 1 Mid - - 6 4 6 +2 -
5K
30 264 7 - 2 Mid - - 7 8 11 -5 -
c.S
30 264 7 - 2 Mid - - 8 6 6 +2 -
f.S
38 264 7 - 2 Mid - - 10 4 18 -8 -
5H
24×3 384 6 - 3 Mid - - 9 2,2,2 17 -2 -
2P
12 144 8 Initial: 70% 0 Low - - 7 2 7 +1 -
2K
12×3 264 7 Initial: 80% 1 Low - - 7 3,3,6 5 +1 -
2S
28 264 7 - 2 Mid - - 9 9 12 -7 -
2H
40 384 6 - 4 Low - - 14 2 25 -8 -
j.P
13 144 8 - 0 High / Air - - 7 6 6 - -
j.K
20 264 7 - 2 High / Air - - 7 5 18 - -
j.S
32 264 7 - 2 High / Air - - 14 3 20 - -
j.H
50 384 6 - 3 High / Air - - 9 8 12 - -
j.D
40 264 7 - 2 High / Air - - 13 11 21 / 4 Landing Recovery - -
6P
32 264 7 - 2 Mid - - 7 3 23 -12 1~6 Above Knees
6H
80 384 6 - 4 High - - 25 9 45 -35 -
j.2K
35 384 6 - 4 All - - 12 Until Landing 4 After Landing / 4 Landing Recovery - -
2D
38 264 7 - 2 Low - - 13 3 23 -12 -
5D
25 264 20 Initial: 80% 2 High - - 26 2 15 -3 1~11 Strike,40~42 Strike
Dead Angle Attack
25 -5000 / 264 7 Initial: 50% 2 All - - 9 4 20 -10 1~16 Full,17~28 Throw

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,60 0 6,0 Forced: 65% 0,4 Ground Throw: 78750 - - 1 - - +51 -
Air Throw
0,55 480 6,0 Forced: 65% 0 Air Throw: 192500 - - 1 - - - -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Special Movement
1 or 3
- - - - - - - - - - - - 1~ Above Knees
Taunt (Face FLASH!)
Taunt
0 144 8 - 0 Mid - - 55 92 56 - -
Re-re-re Thrust
41236K
20 150 / 240 15 - 4 Mid - - 21 12 18 -11 -
Pull Back
Re-re-re Thrust > 4
- - - - - - - - - - - +7 -
  • Frame Advantage is on hit
Hello!
Pull Back > 236P
40 150 / 720 6 - 4 Mid - - 7 12 12 - -
Can't Hear You!
Holler! > 236P
- - - - - - - - - - Total 32 - 1~32 Strike
Hello Again!
Can't Hear You! > 236P
80 500 / 2400 6 - 4 Mid - - 43 8 18 - 1~40 Strike
Hack n' Slash
214H
16×8 100 / 60 7 - 2 Unblockabe: 175000 - - 5 48 12 - -
  • Whiff Total 34F
Going My Way
j.236H
18×4 150 / 240 8 - 4 All - - 11 28 8 After Landing - -
What Could This Be?
236P
- 150 / - - - - - - - - Total 23 - -
  • Item startup at 13F / Charged version startup 25F,Total 35F
From The Front
214P
44 50 / 360 7 Initial: 80% 2 All - - 63 2 25 -13 21~42 Strike,43~52 Full,53~57 Low(Full excluding head),53~89 Throw
From Behind
214K
44 50 / 360 7 - 2 All - - 63 2 25 -13 21~42 Strike,43~52 Full,53~57 Low(Full excluding head),53~89 Throw
From Above
214S
38 50 / 360 7 - 2 High - - 52 Until Landing 32 -31 21~42 Strike,43~47 Full,
  • Startup is on grounded opponent,Hits grounded Sol on 65F /Switches to recovery on hit or block,Recovery:6 After Landing / Frame advantage is against Sol
Spear Point Centripetal Dance
236S
44 250 / 600 10 - 2 Mid - - 17 4 7 +3 -
Just A Taste!
on Pogo > P
32 100 / 240 7 - 2 High - - 10 3 8 +3 -
→Growing Flower
on Pogo > K
36 500 / 480 7 - 2 Mid - - 7 6 23 - 1~6 Strike
Growing Flower (Charged)
on Pogo > [K]
52 750 / 720 6 - 4 Mid - - 24 10 23 - -
See? I'm A Flower!
on Pogo > S
36 100 / 480 7 - 2 Low - - 16 2 7 +5 -
See? I'm A Flower! (Charged)
on Pogo > [S]
48 150 / 720 6 - 4 Low - - 32 10 7 +2 -
→Going My Way (Pogo)
on Pogo > H
16×4 200 / 360 6 - 4 All - - 13 28 23+3 After Landing -23 -
→What Could This Be? (Pogo)
on Pogo > D
- 150 / - - - - - - 9 - Total 17 - -
→Forward
on Pogo > 66
40 100 / 360 7 - 2 Mid - - 4 3 16 -5 -
→Backward
on Pogo > 44
40 50 / 360 7 - 2 Mid - - 4 3 16 -5 -
→Small Jump
on Pogo > 9
- 25 / - - - - - - - - Total 18 - -
Doctor-Copter
on Pogo > 8
13×n 150 / 360 7 - 2 All - - 21 68 25 - -
  • Up input active frames: 84F
Cancel
on Pogo > 2
- - - - - - - - - - Total 24 -21 -
  • Frame Advantage is Souten Enshin Ranbu on fastest Release
Love
j.236P
1,40 200 / 120 7 - 1,2 All - - 21 Until Landing (15)3 Total 39 - -
  • Explodes on self also(Self-blow up damage 30)

Items

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Donut
16 Heal - - - - - - - 50 194 - - -
Chocolate
16 Heal - - - - - - - 50 194 - - -
Hammer
44 120 6 - 4 All - - 13 41 - - -
Chibi Faust
25 120 7 - 2 All - - 45 - - - -
Bomb
80 120 6 - 4 All - - 131 12 - - -
Meteors
36×6 120 10 - 4 All - - 196~ 0 - - -
Poison
10 120 7 - 1 All - - 85 50 - - -
100 Ton Weight
44,0 120 6 - 4 All,Unblockable - - 13 43,1 - - -
Drum Can
- - - - - - - - - - - - -
  • Oil startup 124F,Stays for 420F
Oil Combustion
80 120 6 - 4 All - - 11 20 - - -
Jump Pad
0 120 8 Initial: 70% 0 Unblockable - - 87 196 - - -
Black Hole
- - - - - - - - - - - - -
  • 68~Pulls characters close by,Active 180F
Helium Gas
- - - - - - - - - - - - -
  • Placed on ground 112F,Active 425F

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Stimulating Fists of Annihilation
236236S
30,0,Refer to notes -5000 6 - 4 Low - - 11+1 80 66 -46 1~15 Full,16~17 Strike
  • Damage changes based on any of the 3 Reapers and the Angel / Damage Reaper(Black):100,Reaper(Green):140,Reaper(Purple):180,Angel:Upon Self 10(R.I.S.C Level 6)
W-W-What Could This Be?
236236P
- -5000 - - - - - - - - Total 46(Super Freeze 1) - 1~6 Strike
  • Item startup at 7,17,27,42
W-W-What Could This Be? (100% Ver.)
236236236P
- -10000 - - - - - - - - Total 51(Super Freeze 1) - 1~6 Strike
  • Item startup at 4,8,12,16,20,24,28,32,36,40

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
This is...,Me?
DESTROY - 6 - 3 All - - 9+8[5+5] 6 31 -20 9~22 Full[5~15 Full]
  • [ ] Indicates during Hell Fire

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - - - - -


Air Gatlings
P K S H D Cancel
j.P - - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc