Difference between revisions of "Zappa Frame Data (GGACR)"

From Dustloop Wiki
Jump to: navigation, search
m (Normal Moves)
m (Unsummoned Specials)
Line 1,135: Line 1,135:
 
  |frameAdv=-12
 
  |frameAdv=-12
 
  |description=
 
  |description=
 +
{{ColumnList |text=
 +
*TRANSLATION NEEDED
 +
*Fully invincible 1~9F
 +
*Knocks down opponent on hit (untechable for 60F)
 +
*+1 Soul on hit
 +
}}
 +
{{ColumnList |col=1 |text=
 +
*After 15 in-game seconds, Zappa can control which ghost he summons based on the last digit on the timer ???:
 +
*1 = Dog, 2 = Triplets, 0 = Sword, any other digit = Random between Dog, Triplets, and Sword
 +
*If Zappa has 8 Souls, Raoh is summoned instead
 +
*???
 +
}}
 
  }}
 
  }}
 
|-
 
|-
 
|}
 
|}
 +
 
===Dog Specials===
 
===Dog Specials===
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"

Revision as of 16:29, 29 December 2012

Normal Moves

Unsummon Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 9 1.44 3 8 1 HLF CJR 5 2 6 +2
  • Initial prorate 90%
5K 22 2.64 6 7 2 HLF CR 9 6 8 -2
  • Feet invincibile 1~4F, 9~14F, 19~22F
  • Lower body invincibile 5~8F, 15~18F
  • Knocks down opponent on ground CH
c.S 26 2.64 10 7 3 HLF CJR 8 6 18 -10
f.S 30 2.64 10 7 3 HLF CR 13 9 10 -5
  • Spit reaches it's maximum horizontal distance in 19F
  • If the 1st hit whiffs, it turns into f.S (on ground)
f.S (on ground) 0 2.64 3 8 2 L -- 34 3 -- --
  • Knocks down opponent on hit
5H 20x3 3.84x3 11x3 6x3 4 HF RF 22 3x6 12 -7
  • Lower body invincibile 22~39F
  • Hitstop 7F
  • Max 3 hits
  • FRC timing 31~33F, 37~39F
6P 24 2.64 8 7 3 LF CJR 11 3 18 -7
  • Above knees invincibile 1~13F
  • Initial prorate 90%
  • Knocks down opponent on ground CH
6H 50 3.84 15 6 5 HF R 21 19 14 -14
  • Zappa is airborne from 19~39F
  • Low profile 44~49F
  • Above feet invincible 50~57F
  • Wall bounces opponent on hit (untechable for 20F)
  • Untechable for 60F on CH
5D 17 3.84 11 20 4 HF CR 26 4 22 -9
  • Throw invincible 10~33F
  • Lower body invincible 18~37F
  • Zappa is in CH state during recovery
DAA 25 2.64 10 7 3 All R 15 4 15 -5
  • Fully invincible 1~20F
  • Throw invincible 21~31F
  • Knocks down opponent on ground hit
  • Initial prorate 50%
2P 12 1.44 3 8 1 HLF CJR 5 3 9 -2
  • Low profile 1F onwards
  • Initial prorate 90%
2K 16 2.64 5 7 2 LF CR 7 6 7 -1
  • Initial prorate 80%
2S 26 2.64 10 7 3 HLF CR 11 9 12 -7
  • Low profile 1~4F, 9~10F, 20~21F, 26~31F
  • Staggers opponent on ground CH (max 49F)
2H 60 3.84 20 6 5 HLF CJR 15 5 14 0
  • Staggers opponent on ground hit (max 35F)
  • Dizzy modifier x2
2D 30 2.64 8 7 3 LF CR 11 6 12 -4
  • Low profile 10~20F
j.P 13 1.44 3 8 1 HA CJR 6 6 9 --
j.K 22 2.64 6 7 2 HA CR 10 11 18 --
j.S 32 2.64 10 6 3 HA JR 9 3 15 --
j.H 28 2.64 10 6 3 HA R 12 2(1)2 12 --
  • Max 1 hit
j.D 44 2.64 10 6 3 HA CR 9 6 18+5 after landing --
  • blows back opponent on normal hit (untechable on ground hit for 28F)
  • Wall bounces opponent on CH (untechable on ground hit for 60F)

Triplet Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
c.S 20 2.64 10 7 3 HLF CJR 6 2 12 0
  • see notes *1 and *2
f.S (1) 20 2.64 10 7 3 HLF CJR 9 7 7 0
  • Initial prorate 90%
  • Staggers opponent on ground hit (max 39F)
  • see notes *1 and *2
f.S (2,3) 20 1.44 3 8 3 HLF CJR 10 7 9,11 -2
  • TRANSLATION NEEDED
  • Initial prorate 90%
  • Staggers opponent on ground hit (max 35F)
  • Listed Frame Adv is off 3 hits ???
  • see notes *1 and *2
6S 28  ??  ??  ?? 4 HLF CJR 14 6 20 -9
  • TRANSLATION NEEDED
  • Press 6S again to perform a followup attack ???
  • see notes *1, *2 and *4
5H (1) 25 2.64 10 7 3 HLF CJR 14 5 13 -4
  • see notes *1 and *2
5H (2,3) 25 2.64 3 7 3 HLF CJR 15 5 15,17 -6
  • TRANSLATION NEEDED
  • Listed Frame Adv is off 3 hits ???
  • see notes *1 and *2
6H 30x3 3.84x3 11x3 6x3 4 HF R 16 5(3)5(10)5 8 +4
  • TRANSLATION NEEDED
  • After Zappa turns his back, all of the currently present triplets attack. Zappa's body has the same recovery, regardless of # of triplets.
  • see notes *1
2S (1) 18 2.64 5 7 2 LF CR 5 6 6 0
  • see notes *1 and *2
2S (2,3) 18 1.44 3 8 2 LF CR 6 6 8,10 -2
  • see notes *1 and *2
2H (1) 25 1.20 6 7 3 All -- 14 9 14 +2
  • Floats opponent on hit (untechable for 22F)
  • Level 2 Attack on block
  • see notes *1, *2, and *3
2H (2,3) 25 1.20 6 7 3 All -- 14 9 16 0
  • TRANSLATION NEEDED
  • Floats opponent on hit (untechable for 22F)
  • Level 2 Attack on block
  • Listed Frame Adv is off 3 hits ???
  • see notes *1, *2, and *3
j.S (1) 25 2.64 10 7 3 All CR 10 5 21 --
  • TRANSLATION NEEDED
  • see notes *1, and *2
j.S (2,3) 25 2.64 3 7 3 All CR 11 5 21 --
  • TRANSLATION NEEDED
  • see notes *1, and *2
j.H (1) 25 1.20 6 7 3 All -- 19 9 17 --
  • Floats opponent on hit (untechable for 22F)
  • Level 2 Attack on block
  • see notes *1, *2, and *3
j.H (2,3) 25 1.20 6 7 3 All -- 15 9 17 --
  • Floats opponent on hit (untechable for 22F)
  • Level 2 Attack on block
  • see notes *1, *2, and *3
j.2S 18  ??  ??  ?? 2 All CR 7 6 8 --
  • Level 1 Attack on block
TRANSLATION NEEDED
*1: If Zappa doesn't have any Triplets with him when you input the move, all the frames that would normally result in a ghost attack turn into recovery. (No attack).
*2: Input for 2nd attack allowed anytime after the 2nd frame of startup of the 1st hit. Input for 3rd attack allowed anytime after the 2nd frame of startup of the 2nd hit.
*3: Knocks down opponent on ground hit. Triplet disappears after attack. Triplet disappears for 104F, after which they stay in place for 122F before returning. Collect the triplet by touching them.

Sword Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
c.S 36 2.64 10 7 3 All CJR 5 4 14 -4
  • Forces opponent into stand state on hit
f.S 30 3.84 14 6 4 All CJR 8 2 19 -4
5H 35x2 3.84x2 20x2 6x2 5 All CR 9 2(10)3 16 0
6H 29,15 3.84x2 14,5 6,7 4,2 see note CR 13 24,6 2 +4
  • Startup to hit crouching opponent is 22F (tested on Sol)
  • Opponent must guard HF from 13~28F, All from 29~36F, and LF from 37F onwards
  • Max 2 hits
  • Untechable for 18F
2S 22 2.64 8 7 3 LF CR 9 3 15 -4
  • TRANSLATION NEEDED
  • ???
2H 30x2 3.84x2 20x2 6x2 5 All CJR 7 14,8 9 +2
  • Zappa is in CH state during recovery
  • Frame Adv is -12 if 2nd hit misses opponent
j.S 26 2.64 10 7 3 HA CJR 7 3 18 --
  • Initial prorate 85%
j.H 32 2.64 10 7 3 HA CRF 9 9 15 --
  • Initial prorate 90%
  • FRC timing 9~11F

Raoh Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
c.S 40 3.84 14 6 4 HLF CR 10 11 0 +6
f.S 36 3.84 14 6 4 HLF CJR 9 6 16 -5
5H 48 3.84 15 6 5 LF CR 13 9 13 -3
  • Knocks down opponent on ground hit
6H 76 3.84 20 6 5 HLF CR 17 6 24 -11
  • Slides opponent on hit (untechable for 65F, slides for 50F)
  • Attack is fully extended on 20F
5D 30 3.84 11 6 4 HF CR 24 5 8 +4
2S 36 2.64 8 7 3 LF CR 7 3 11 0
2H 68 3.84 15 6 5 LF CR 19 8 12 -1
  • Floats opponent on hit (untechable for 28F)
j.S 35 2.64 10 7 3 HA JR 7 3 15 --
  • Untechable for 16F
j.H 45 3.84 14 6 4 HA R 16 6 13 --
  • Ground bounces opponent on hit (untechable for 36F)

Throws

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Throw 60 4.00 -- 6 -- 36 pixels -- -- -- -- --
  • Wall bounces opponent on hit (untechable for 60F)
  • Forced prorate 50%
Air Throw 60 4.00 -- 6 -- 88 pixels -- -- -- -- --
  • Knocks down opponent on hit
  • Forced prorate 50%

Special Moves

Unsummoned Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Konnichiwa Sanbiki no Mukade
236P w/ no summon
20 5.00/12.00 6 7 2 HLF R 10 4 20 -12
  • TRANSLATION NEEDED
  • Fully invincible 1~9F
  • Knocks down opponent on hit (untechable for 60F)
  • +1 Soul on hit
  • After 15 in-game seconds, Zappa can control which ghost he summons based on the last digit on the timer ???:
  • 1 = Dog, 2 = Triplets, 0 = Sword, any other digit = Random between Dog, Triplets, and Sword
  • If Zappa has 8 Souls, Raoh is summoned instead
  • ???

Dog Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Dog Attack (Neutral)
5D w/ Dog
20 -/1.20 0 7 2 HLF[All] -- 16[16] 8 36[60] --
Dog Attack (Forward)
6D w/ Dog
20 -/1.20 0 7 2 HLF[All] -- 17[10] 12 17[after landing 24] --
Dog Attack (Somersault)
8D w/ Dog
20 -/1.20 0 7 3 All[All] -- 10[see note] 12 31[after landing 24] --
Dog Attack (Bite)
2D w/ Dog
45 -/1.20 [20] 6 5 Unblockable [All] -- 36[36] 4 22[46] --
Dog Attack (Jump)
4D w/ Dog
-- -- -- -- -- -- -- -- -- total: 59[after landing 24] --
Follow-up Attack
4D > D w/ Dog
20 -/1.20 0 7 2 HA[All] -- 13[13] till landing 40[after landing 24] --

Triplet Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Sono Mama Kaette Konaide Kudasai
236P/K/S/H w/ Triplets
16 2.00/1.20 0 7 3 All F 9 see note total: 39 -6
Sono Mama Kaette Konaide Kudasai
236D w/ Triplets
16x3 2.00/1.20x3 0 7x3 x All F 11 see note total: 47 see note
Bananna 0 -/2.64 0 7 2 LF -- -- 79 -- --
Golf Ball 40 -/3.84 0 6 4 All -- 38 -- -- --
Hachiue 25 -/2.64 0 7 2 All -- 1 43 -- --
Recall Ghosts -- -- -- -- -- -- -- -- -- 28 total --

Sword Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Itasou, the iuka Itai
236S w/ Sword
20 2.50/6.00 14 6 4 HLF RF 12 16 13 -12
Followup
236S->H w/ Sword
45 3.00/7.20 10 7 3 HLF R 9 12 26 -24
Ochitoite Kudasai
623H w/ Sword
40 2.50/6.00 14 6 4 HLF RF 10 9 29 -21
Chikazuku to Yukimasu
63214H w/ Sword
30 1.50/3.60 20 6 5 HLF RF 17 4 16 -1
Hai, Kaerimasu
j.236H w/ Sword
24xn 2.50/3.00xn 6xn 4xn 3 All R 12 till landing 23 after landing --

Raoh Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Darkness Anthem
236S w/ Raoh
35x2 2.00/3.60x2 14x2 6x2 4 HLF -- 25 18 8 +7
Air Darkness Anthem
j.236S w/ Raoh
35x2 2.00/3.60x2 14x2 6x2 4 HLF -- 25 18 8 +7
Followup Attack
Darkness Anthem -> P/K/S
50 -/3.60 14 6 4 HLF -- 15 34(2)20 total 38 +0
Last Edogai
214S w/ Raoh
100 3.00/7.20 20 6 5 HLF R 4 12 37 -30
Air Last Edogai
j.214S w/ Raoh
100 3.00/7.20 20 6 5 HLF R 4 12 37 -30

Force Breaks

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Regiashou wa Koko Kara
214D
30 -- 15 6 5 HF R 16 5 13 +1

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Umareru!!
632146H
40x4 -50% 14x4 6x4 4 HLF R 1+11 8 30 -15
Bellows Malice
632146S w/ Raoh
40x10 -50% 20x10 6x10 5 HLF -- 5+10 27 total: 37 +13

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Kowai yo~
in IK Mode 236236H
Fatal -- -- -- -- 30 pixels -- 4+1 35 10 --

Guilty Gear: Accent Core + R

HUDControlsFrame DataSystem Data


A.B.A[*]Anji Mito[*]Axl Low[*]Baiken[*]Bridget[*]Chipp Zanuff[*]Dizzy[*]Eddie[*]Faust[*]I-No[*]Jam Kuradoberi[*]Johnny[*]Justice[*]Kliff Undersn[*]Ky Kiske[*]May[*]Millia Rage[*]Order-Sol[*]Potemkin[*]Robo-Ky[*]Slayer[*]Sol Badguy[*]Testament[*]Venom[*]Zappa[*]

Click [*] for character's frame data
System Explanations

Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc