EXVSMB/Full Armor Unicorn Gundam: Difference between revisions

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== EX Burst and Overdrive ==
== EX Burst and Overdrive ==
''yareruna! Unicorn!!''
''hito no mirai wa, hito ga tsukuru mono darou!!''
Burst Modifiers: +?% damage +?% defense
Reload Times: ??


=== EX Attack ===
=== EX Attack ===

Revision as of 09:37, 22 October 2014

FA-0 Full Armor Unicorn Gundam

Pilot: Banagher Links

Cost: 3000

Durability: 800

Red Lock Range:

MA Mode: No

Equip Change: Yes FAUC→HWSUC

Dustloop Thread:

JP Wiki: FAUC (Overview & Tactics) FAUC FAUC HWS FAUC UC

Common Nicknames: FAUC

Introduction

Movesets

Full Armor Unicorn (FAUC) Moveset

Unicorn Heavy Weapons System (HWS) Moveset

Perfect Unicorn Gundam (UC) Moveset

Cancel Routes

FAUC Cancel Routes

[CSb] → BM (freefall)

HWS Cancel Routes

UC Cancel Routes

Ranged Moveset Details

FAUC Ranged Details

[A] Main - Beam Magnum

[B] Secondary - Anti-Ship Missiles

[CSb] - Anti-Ship Missiles

[AB] Subweapon - Beam Gatling

[AC] Special Ranged - Salvo

nogasu wakeniwa ikanai!

[BC] Special Melee - Equipment Purge

HWS Ranged Details

[A] Main - Beam Gatling

[AB] Subweapon - Hyper Bazookas

[AC] Special Ranged - Mega Beam Launcher

[BC] Special Melee - Equipment Purge

ore no koe ni kotaero! Unicoooooorn!!

FAUC's final equipment purge releases a Pressure-style Psycoframe explosion, stunning the enemy (basically the same as Quanta's Quantum Burst equipment purge).

In addition to the Pressure stun, it also inherits Unicorn's Psycommu Jack effect that disables all ranged Newtype weapons it comes into contact with:

Psycommu Jack Details

Will stop:

  • Funnels (hi-Nu, Nu, Sazabi, Quebely, etc)
  • Dragoons (Strike Freedom, Providence)
  • GN Bits (Cherudim, Quan[T])
  • Fangs (Arche, Throne Drei?)
  • Xi's funnel missiles
  • INCOMs (Rozen Zulu, Ex-S)


Will not stop:

  • DX's G-bits (assists)
  • Turn-X separation parts
  • Zeong's wired hands


It can stop:

  • Nu's Fin Funnel barrier and Cherudim's shild bits, but only if you hit them right before they assemble. It won't deactivate these shields once they are in use.

After the aura expands the shield funnels automatically attack your target, doing a BG rapid-fire→rush attack. This attack can in turn be followed up by a melee combo if so desired. Be aware though that you cannot use target swap during this combo followup time? Alternatively, if you press [BC] you will do the barrel roll that is normally performed when used while the shield funnels are deployed.

Among other Pressure attacks this has extremely high performance with its fast startup, Psycommu Jack, and shield funnels attack. An excellent tool for neutralizing OD+EX.


One caution you must take though is it does not have Super Armor or any other kind of guaranteed startup, so it is possible to be interrupted and stopped while using it.

UC Ranged Details

[A] Main - Head Vulcans

[AB] Subweapon - Beam Magnum

[AC] Special Ranged - Banshee Norn Assist

[BC] Special Melee - Shield Funnels

Melee Moveset Details

FAUC Melee Details

2B - Tackle

...

2B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1 Tackle 80 ??% ?? Down?

HWS Melee Details

5BBB - Beam Saber

...

5B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1
2 2
3 3

8BB~ - Front Combo

...

8B Attack Properties

[Table]

4/6BBB - Side Combo

...

4/6B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1
2 2
3 3

2B~ - Uppercut

Standard uppercut with shooting followup:

2B Attack Properties

[Table]

BD Melee - Rush Combo

...

BD8B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1
2 2
3 3

UC Melee Details

5BBBBB - Beam Tonfas

...

5B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1
2 2
3 3
4 4
5 5

8BBB - Serial Stabs

...

5B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1
2 2
3 3

4/6BB - Side Combo

...

5B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1
2 2

2BBBB -

...

5B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1
2 2
3 3
4 4

BD Melee - Leaping Slash

...

5B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1 Leaping Slash ??? ??% 1.2 (0.4x3) 3hit grind. Kneeling stagger.
2 2 Issen ??? ??% 1.7 (0.1x5) 5hit grind. Special Down.

EX Burst and Overdrive

yareruna! Unicorn!!

hito no mirai wa, hito ga tsukuru mono darou!!


Burst Modifiers: +?% damage +?% defense

Reload Times: ??

EX Attack

kotaero! Unicooooorn!!

ore wa mou mayowanai! mayoi wa shinai!!

Over the Rainbow

329 Damage


Melee-range attack

Overdrive Selection

Info and Tactics

Purge Theory

Tactics

Partner Considerations

3000 Cost

2500 Cost

2000 Cost

1500 Cost

Combos

FAUC Combos

HWS Combos

UC Combos

Unique Character Dialogue

External Links

Gundam Wiki Page