Editing Fuzzy Jump

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To better illustrate the purpose of fuzzy jump, go into Training Mode and setup some dummy recordings.
 
To better illustrate the purpose of fuzzy jump, go into Training Mode and setup some dummy recordings.
  
βˆ’
'''In Guilty Gear''', set up Sol as your training dummy with the following recordings:
+
'''In Guilty Gear, set up Sol''' as your training dummy with the following recordings:
 
# 2D (knock down opponent), dash 2P > 2K
 
# 2D (knock down opponent), dash 2P > 2K
 
# 2D (knock down opponent), dash 2P, dash throw
 
# 2D (knock down opponent), dash 2P, dash throw
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'''In BlazBlue''' set up Ragna as your training with the following recordings:
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'''In BlazBlue set up Ragna''' as your training with the following recordings:
 
# 3C (knock down opponent), dash 2A, dash throw
 
# 3C (knock down opponent), dash 2A, dash throw
 
# 3C (knock down opponent), dash 2A, dash 2B
 
# 3C (knock down opponent), dash 2A, dash 2B

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