Difference between revisions of "Fuzzy Jump"

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A [[Fuzzy Jump]] is a defensive [[Option Select|option select]] designed to avoid both lows and overheads by taking advantage of the timing difference typically found between the two types of attacks.
 
A [[Fuzzy Jump]] is a defensive [[Option Select|option select]] designed to avoid both lows and overheads by taking advantage of the timing difference typically found between the two types of attacks.
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==What is a Fuzzy Jump?==
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The command is fairly simple: {{1}}{{3}}{{1}}, however understanding when it is useful and what it's supposed to accomplish will take a bit of explanation.
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{{Navbar-GeneralStrategy}}
 
{{Navbar-GeneralStrategy}}

Revision as of 22:06, 31 December 2017

A Fuzzy Jump is a defensive option select designed to avoid both lows and overheads by taking advantage of the timing difference typically found between the two types of attacks.

What is a Fuzzy Jump?

The command is fairly simple: GG1.pngGG3.pngGG1.png, however understanding when it is useful and what it's supposed to accomplish will take a bit of explanation.



Conceptse

Frame TrapBlockstringOption Select
Using Frame DataHitboxesGame State

Techniques
Basic

Jump-inEmpty JumpTick ThrowCrossupBufferingOkizeme

Intermediate

Hit ConfirmReversalMeatySafe JumpTiger KneeResetGuard SwitchKara Cancel

Advanced

Fuzzy GuardFuzzy OverheadFuzzy JumpProximity Block Option Select

Metagame

NeutralMixupConditioningEvaluating Risk/Reward
Notation and Glossary