Difference between revisions of "Fuzzy Jump"

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(What is a Fuzzy Jump?)
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A [[Fuzzy Jump]] is a defensive [[Option Select|option select]] designed to avoid both lows and overheads by taking advantage of the timing difference typically found between the two types of attacks.
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A [[Fuzzy Jump]] is a defensive [[Option Select|option select]] designed to avoid throws and overheads by taking advantage of the timing difference typically found between them and other faster attacks (typically mids and lows).
  
 
==What is a Fuzzy Jump?==
 
==What is a Fuzzy Jump?==
The command is fairly simple: {{1}}{{7}}{{1}}, however understanding when it is useful and what it's supposed to accomplish will take a bit of explanation.
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The command is fairly simple: {{1}}{{7}}{{1}}, however understanding when it is useful and what it's supposed to accomplish will take a bit of explanation.  
  
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When you attempt a fuzzy jump
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;If the opponent goes for a throw or an overhead
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:Then you will jump out since jump startup is throw invincible, and overheads are slow, giving you time to jump out
  
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;If the opponent attempts a mid or a low
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:Then you will get hit since
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:Then
  
  
 
{{Navbar-GeneralStrategy}}
 
{{Navbar-GeneralStrategy}}

Revision as of 08:59, 3 January 2018

A Fuzzy Jump is a defensive option select designed to avoid throws and overheads by taking advantage of the timing difference typically found between them and other faster attacks (typically mids and lows).

What is a Fuzzy Jump?

The command is fairly simple: GG1.pngGG7.pngGG1.png, however understanding when it is useful and what it's supposed to accomplish will take a bit of explanation.

When you attempt a fuzzy jump

If the opponent goes for a throw or an overhead
Then you will jump out since jump startup is throw invincible, and overheads are slow, giving you time to jump out
If the opponent attempts a mid or a low
Then you will get hit since
Then


Conceptse

Frame TrapBlockstringOption Select
Using Frame DataHitboxesGame State

Techniques
Basic

Jump-inEmpty JumpTick ThrowCrossupBufferingOkizeme

Intermediate

Hit ConfirmReversalMeatySafe JumpTiger KneeResetGuard SwitchKara Cancel

Advanced

Fuzzy GuardFuzzy OverheadFuzzy JumpProximity Block Option Select

Metagame

NeutralMixupConditioningEvaluating Risk/Reward
Notation and Glossary