Difference between revisions of "Fuzzy Jump"

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(What is a Fuzzy Jump?)
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;If the opponent attempts a mid or a low
 
;If the opponent attempts a mid or a low
:Then you will get hit since
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:Then depending on the timing you will either get hit or keep blocking
:Then
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::If the opponent times their attack to give you just enough time to begin a jump, then you will be hit out of jump startup, however if opening is too big, then you will jump and be able to block the attack.
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::If the opponent did not
  
  
 
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Revision as of 23:31, 3 January 2018

A Fuzzy Jump is a defensive option select designed to avoid throws and overheads by taking advantage of the timing difference typically found between them and other faster attacks (typically mids and lows).

What is a Fuzzy Jump?

The command is fairly simple: GG1.pngGG7.pngGG1.png, however understanding when it is useful and what it's supposed to accomplish will take a bit of explanation.

When you attempt a fuzzy jump

If the opponent goes for a throw or an overhead
Then you will jump out since jump startup is throw invincible, and overheads are slow, giving you time to jump out
If the opponent attempts a mid or a low
Then depending on the timing you will either get hit or keep blocking
If the opponent times their attack to give you just enough time to begin a jump, then you will be hit out of jump startup, however if opening is too big, then you will jump and be able to block the attack.
If the opponent did not


Conceptse

Frame TrapBlockstringOption Select
Using Frame DataHitboxesGame State

Techniques
Basic

Jump-inEmpty JumpTick ThrowCrossupBufferingOkizeme

Intermediate

Hit ConfirmReversalMeatySafe JumpTiger KneeResetGuard SwitchKara Cancel

Advanced

Fuzzy GuardFuzzy OverheadFuzzy JumpProximity Block Option Select

Metagame

NeutralMixupConditioningEvaluating Risk/Reward
Notation and Glossary