Difference between revisions of "Fuzzy Jump"

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(What is a Fuzzy Jump?)
(What is a Fuzzy Jump?)
Line 4: Line 4:
 
The command is fairly simple: {{7}}{{1}}, however understanding when it is useful and what it's supposed to accomplish will take a bit of explanation.  
 
The command is fairly simple: {{7}}{{1}}, however understanding when it is useful and what it's supposed to accomplish will take a bit of explanation.  
  
;What happens when you attempt a fuzzy jump?
+
*What happens when you attempt a fuzzy jump?
;If the opponent goes for a throw or an overhead
+
**If the opponent goes for a throw or an overhead
:Then you will jump out since jump startup is throw invincible, and overheads are slow, giving you time to jump out
+
***Then you will jump out since jump startup is throw invincible, and overheads are slow, giving you time to jump out
 
+
**If the opponent attempts a mid or a low
;If the opponent attempts a mid or a low
+
***Then depending on the timing you will either get hit or keep blocking
:Then depending on the timing you will either get hit or keep blocking
+
***If the opponent times their attack to give you just enough time to begin a jump, then you will be hit out of jump startup, however if opening is too big, then you will jump and be able to block the attack.
::If the opponent times their attack to give you just enough time to begin a jump, then you will be hit out of jump startup, however if opening is too big, then you will jump and be able to block the attack.
 
 
::If the opponent did not leave an opening (eg you are in blockstun) then you will block high for as long as you hold {{7}}, then go back to crouch blocking.  
 
::If the opponent did not leave an opening (eg you are in blockstun) then you will block high for as long as you hold {{7}}, then go back to crouch blocking.  
  

Revision as of 02:06, 4 January 2018

A Fuzzy Jump is a defensive option select designed to avoid throws and overheads by taking advantage of the timing difference typically found between them and other faster attacks (typically mids and lows).

What is a Fuzzy Jump?

The command is fairly simple: GG7.pngGG1.png, however understanding when it is useful and what it's supposed to accomplish will take a bit of explanation.

  • What happens when you attempt a fuzzy jump?
    • If the opponent goes for a throw or an overhead
      • Then you will jump out since jump startup is throw invincible, and overheads are slow, giving you time to jump out
    • If the opponent attempts a mid or a low
      • Then depending on the timing you will either get hit or keep blocking
      • If the opponent times their attack to give you just enough time to begin a jump, then you will be hit out of jump startup, however if opening is too big, then you will jump and be able to block the attack.
If the opponent did not leave an opening (eg you are in blockstun) then you will block high for as long as you hold GG7.png, then go back to crouch blocking.

In games that have an enhanced blocking like Guilty Gear and BlazBlue, players usually add a Barrier/Faultless Defense input after going back to GG1.png.


Conceptse

Frame TrapBlockstringOption Select
Using Frame DataHitboxesGame State

Techniques
Basic

Jump-inEmpty JumpTick ThrowCrossupBufferingOkizeme

Intermediate

Hit ConfirmReversalMeatySafe JumpTiger KneeResetGuard SwitchKara Cancel

Advanced

Fuzzy GuardFuzzy OverheadFuzzy JumpProximity Block Option Select

Metagame

NeutralMixupConditioningEvaluating Risk/Reward
Notation and Glossary