Fuzzy Jump

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Revision as of 01:39, 4 January 2018 by Shtkn (talk | contribs) (What is a Fuzzy Jump?)
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A Fuzzy Jump is a defensive option select designed to avoid throws and overheads by taking advantage of the timing difference typically found between them and other faster attacks (typically mids and lows).

What is a Fuzzy Jump?

The command is fairly simple: GG7.pngGG1.png, however understanding when it is useful and what it's supposed to accomplish will take a bit of explanation.

When you attempt a fuzzy jump

If the opponent goes for a throw or an overhead
Then you will jump out since jump startup is throw invincible, and overheads are slow, giving you time to jump out
If the opponent attempts a mid or a low
Then depending on the timing you will either get hit or keep blocking
If the opponent times their attack to give you just enough time to begin a jump, then you will be hit out of jump startup, however if opening is too big, then you will jump and be able to block the attack.
If the opponent did not leave an opening (eg you are in blockstun) then you will block high for as long as you hold GG7.png, then go back to crouch blocking.

In games that have an enhanced blocking like Guilty Gear and BlazBlue, players usually add a Barrier/Faultless Defense input after going back to GG1.png.


Frame TrapBlockstringOption Select
Using Frame DataHitboxesGame State


Jump-inEmpty JumpTick ThrowCrossupBufferingOkizeme


Hit ConfirmReversalMeatySafe JumpTiger KneeResetGuard SwitchKara Cancel


Fuzzy GuardFuzzy Overhead (F-Shiki)Fuzzy JumpProximity Block Option Select


NeutralMixupConditioningEvaluating Risk/Reward
Notation and Glossary