GBVS/Anre/Frame Data

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Revision as of 08:59, 13 January 2023 by Shtkn (talk | contribs)
 Anre

Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary  
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


Attack Level Values
Attack Level Table
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4
Hitstun (Ground Hit) 14 16 18 20 22
Untechable (Air Hit) 14 16 18 20 22
Untechable (Air Counter Hit) 28 32 36 40 44
Blockstun (Ground) 10 12 14 16 18
Blockstun (Air) 19 21 23 25 27
Hitstop 10 10 12 14 16
Counter Hit Hitstop +2 +2 +4 +8 +12
  • Crouching hit adds 1F additional hitstun
  • Air attacks from levels 0-2 inflict 14F of hitstun, levels 3 and 4 inflict 18.
  • Air counter hit doubles the amount of untechable time
  • Additional hitstop on counter hit only applies to opponent.
For more values, see GBVS/Frame Data


System Data

name health prejump backdash Unique Movement Options
Anre 10,000 4F

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 Mid 6 3 6 +2 +6 0
c.M 700 Mid 7 3 15 -3 +1 2
c.H 1200 Mid 11 6 15 -2 +2 4
c.XX 350 Mid 9 3 15 -3 +1 2
c.XXX 280 Mid 12 3 18 -4 0 3
f.L 400 Mid 6 3 15 -5 -1 1
f.M 700 Mid 10 5 16 -6 -2 2
f.H 500+500 Mid 21 3, 3 17 -3 +1 3
2L 400 Low 6 3 6 +2 +6 0
2M 700 Mid 11 3 15 -3 +1 2
2H 1000 Mid 11 6 23 -12 -8 3
2U 700 Low 10 14 15 -14 HKD
j.L 400 High/Air 5 Until L 0 1
j.M 550 High/Air 6 6 Until L 1
j.H 700 High/Air 9 6 Until L 2

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Arm the Bastion 5 15 21
j.U Arm the Bastion 3 18 Until L+16
j.6U One Rift Spear 700 All 24 8 Until L+7 KD
j.2U One Rift Spear 700 All 24 Until L+1 Until L+16 KD

Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L L Rakshasa 800 All 22 4 22 -5 -1
236M M Rakshasa 1000 All 40 4 13 +8 +12
236H H Rakshasa 800 All 20 4 17 +4 +8
236X-X Rakshasa Followup 500[400] N/A N/A KD
623L L Spiral Spear 100×4 All 11 3,3,3,3 15 -3 +1
623M M Spiral Spear 100×5 All 11 3,3,3,3,3 15 -3 +1
623H H Spiral Spear 75×8 All 11 3,3,3,3,3,3,3,3 12 0 +4
623X-6L Radiance Ruination 700 All 14 Total 40 -5 -1
623X-6M Astral Piercer 800 All 13 3 20 -6 KD
623X-6H Peerless Thrust 1100 Low 17 12 17 -12 KD
623X-6U Grand Haste N/A Total 26 -12 -8
214L L Mantra Wheel 200×4 All 14 3,3,3,3 16 -4 0
214M M Mantra Wheel 120×10 All 20 3,3,3,3,3,3,3,3,3,4 16 -3 KD
214H H Mantra Wheel 100x10 All 16 3,3,3,3,3,3,3,3,3,4 15 -2 HKD
j.214L Air L Mantra Wheel 200×N All 14 3×N 14
j.214M Air M Mantra Wheel 200×N All 28 3×N 13
j.214H Air H Mantra Wheel 200×N All 14 3×N 12
[2]8L L Fleeting Spark 700 All 3[29] -6 -2, +2 on CH 3~14 Catch
[2]8M M Fleeting Spark 1200 All 3[37] -10 KD 3~14 Catch
[2]8H H Fleeting Spark 600, 800 All 1[30] -10 HKD 1~21 Catch

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Astralance: Everto 3500 Mid 13 52 -22 HKD 1~15 All
214214H Seven Spears of Lightning 400 Mid Total 19
236236U Thousand Spear Void 4500 All 15 Total 76 -26 HKD

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 3 31
Air Throw 1500 Airthrow 5 5 Until L+6
Overhead Attack 1000 High 26 6 17 -4 +1

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To edit frame data, edit values in GBVS/Anre/Data.
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