Most attacks in the game deal standardized amounts of hitstun, blockstun, etc. depending on their Attack Level. Note that some moves override these default values, which will be noted in the frame data. In addition to these exceptions, some attacks knock the enemy into the air, wallbounce, crumple, etc. As a general rule attacks with the same Attack Level share the same sound effects and graphical effects.
|Lvl 1||Lvl 2||Lvl 3||Lvl 4||Lvl 5|
|Hitstun (Ground Hit)||14||16||18||20||22|
|Untechable (Air Hit)||14||16||18||20||22|
|Untechable (Air Counter Hit)||28||32||36||40||44|
|Counter Hit Hitstop||+0||+2||+4||+8||+12|
- Crouching hit adds 1F additional hitstun
- All air normals attacks inflict 14F ground hitstun
- Additional hitstop on counter hit only applies to opponent.