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* '''Great Whiff Punishes''': With possibly one of the best backdashes in the game and his great f.H, being able to force whiffs and punish accordingly is very feasible to do. | * '''Great Whiff Punishes''': With possibly one of the best backdashes in the game and his great f.H, being able to force whiffs and punish accordingly is very feasible to do. | ||
| cons = | | cons = | ||
* '''Mediocre Normal Range''': While their frame data is quite good, his normals can be challenged by more specialized characters, requiring him to play somewhat unorthodox in the midrange. | |||
*'''No Low-hitting 2L''': His fastest low normal is 2M at 7f. | |||
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Revision as of 23:54, 19 November 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Please feel free to make edits, but include edit summaries and sources where applicable.
Former primarch of cunning with a manipulative streak lasting millenia. Belial is a DLC character available in Season Pass 2, whose play-style is to trick his opponents with deceptive attacks such as his Unique counter move and command grab, constantly forcing his opponent into a guessing game. Although he has options both at range or up-close, his mid-range game can be underwhelming due to most other characters having tools that out-range his normal attacks. Unpredictability is key to succeeding as Belial.
"Come to papa." | |
Lore: | Belial is a fallen angel—and one of the first primal beasts ever brought into being. He is the manifestation of cunning, earning him the sobriquet "Serpent." He plays dirty and is irreverent, and his mind swims in the gutter. The only man he respects is his own creator, Lucilius, to whom he has given the pet name "Cilius." But recently, the Singularities Gran and Djeeta have managed to catch Belial's eye. Toying with them gives him a visceral thrill. He loves nothing more than to sow chaos with Exia, then watch Gran or Djeeta struggle to restore order. |
Voice: | English: Matthew David Rudd/Japanese: Yoshimasa Hosoya |
Belial Belial is a versatile pressure-based character who tricks the opponent with ambiguous special attacks.
- Ambiguous Pressure: Many special attacks has ambiguous startup animation or delayed active frames, great for messing with opponent's decision-making. Excellent at controlling the pace of the match.
- Great Fireball: Goetia and its follow-ups keep rushing opponents in check.
- Great Whiff Punishes: With possibly one of the best backdashes in the game and his great f.H, being able to force whiffs and punish accordingly is very feasible to do.
- Mediocre Normal Range: While their frame data is quite good, his normals can be challenged by more specialized characters, requiring him to play somewhat unorthodox in the midrange.
- No Low-hitting 2L: His fastest low normal is 2M at 7f.
Normal Moves
c.L
c.M
c.H
Can also function as an anti-air if opponent is above you
Auto Combo
f.L
f.M
- Deals 2 Hits if you're close enough
f.H
|input=
- 2 hit natural combo
- 2nd hit does NOT cancel, only the first hit can
Combos into 236H on first hit counterhit, useful in combos to extend into 214X. Otherwise a pretty decent pressure button due to its range.
2L
2M
2H
2U
|input=
j.L
- active until landing
j.M
- can crossup
j.H
- Despite the animation, this cannot hit crossup
j.U
- NOT an Overhead
- On connect bounces off the opponent. You can direct where he goes by pressing left or right, allowing you to pick up a combo with either jM or jH
Unique Action
Give Daddy Some Sugar
5U
- GBVS Belial GiveDaddySomeSugarFull.png
Chad walk
Belial walks forward with his arms spread wide, and if he is attacked by anything other than a throw he will counterattack. The counterattack will track the opponent. Belial is in counterhit state if he gets hit between frame 1~3 but the recovery he is not in counterhit state. As well this move can be blocked or spot dodged in certain situations after the counter animation has triggered
Universal Mechanics
Ground Throw
Air Throw
Overhead Attack
Special Moves
Goetia
236X
- GBVS Belial Goetia.png
Projectile. L version moves forward, M version goes up. You can activate this before it makes contact by using Everyone's A Little Crooked.
H version moves horizontally and has multiple hits, and can activate Everyone's A Little Crooked after contact.
Everyone's A Little Crooked
During Goetia > 4X
- GBVS Belial You Like It A Little Crooked Right.png
Goetia followup which transforms the projectile into a spinning scythe that hits multiple times. The scythe takes a (very short) moment to spin up after transforming, during which the projectile does not have a hitbox. L followup causes the scythe to move forward, M followup causes the scythe to move backward, and H followup causes the scythe to decelerate and eventually spin in place.
In addition to the universal forward/backwards/stop commands, the L and M followups cause the scythe to move vertically up or down depending on which version of Goetia was initially used. For example, the forward moving L Goetia cancelled into L followup will cause the scythe to move up as well as forwards, while M Goetia into L followup will cause the scythe to move down as well as forwards. The specifics are as follows:
- The L and M followups to L and H Goetia cause the projectile to move forwards & up and backwards & up respectively
- The L and M followups to M Goetia cause the projectile to move forwards & down and backwards & down respectively
- The H followups to all versions of Goetia do not affect the scythe's vertical positioning
The L and H followups push the opponent slightly on hit and block, while the M followup vacuums opponents towards Belial. The L and M followups hit 3 times, while the H followup hits 5 times.
Notoria
623X
- GBVS Belial NotoriaL.png
L/H
- GBVS Belial NotoriaM.png
M
L and H versions are invulnerable. M version has no invuln on the way up, but also attacks on the way down to trick people who are expecting to punish the L version. M version can also be meatied to be a maximum of +7 on block while having 11 frames of recovery
Asmodeus
214X
- GBVS Belial Asmodeus.png
AND THEN COMES A GIANT FIST
- GBVS Belial AsmodeusHit.png
Grip and sip
An advancing strike. If it hits from close range, it will grab the opponent and do more damage.
Vassago
632146X
- GBVS Belial VassagoWhiff.png
whiff
- GBVS Belial VassagoHit.png
hit
A forward walk that ends in a command throw.
L version moves a short distance. M version moves further. EX version will automatically grab the opponent once he's close. It looks a lot like his Unique Ability as well as his normal forward walk, which can also trick people.
Skybound Art
Legemeton
236236H or 236S
- GBVS Belial LegemetonStart.png
They didn't learn from Djeeta
- GBVS Belial LegemetonDash.png
time for another
- GBVS Belial Legemeton.png
5 minute cutscene
An invulnerable move that strikes first, then dashes forward with another strike, so it can be used against distant enemies too.
Super Skybound Art
Anagenesis
236236U or 236S+U
- GBVS Belial AnagenesisStart.png
Oh he HORNY horny
- GBVS Belial AnagenesisKicks.png
- GBVS Belial Anagenesis.png
Pure horny energy
invulnerable. Kicks the enemy into the air, then finishes them off with Anagenesis. Useful for close combos, or to interrupt/punish the enemy.
External References
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •