GBVS/Belial: Difference between revisions

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(→‎Overview: Undid the deletion of one of Belial's cons and polished it up.)
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* '''Great Whiff Punishes''': With possibly one of the best backdashes in the game and his great f.H, being able to force whiffs and punish accordingly is very feasible to do.
* '''Great Whiff Punishes''': With possibly one of the best backdashes in the game and his great f.H, being able to force whiffs and punish accordingly is very feasible to do.
| cons =
| cons =
* '''Mediocre Normal Range''': While their frame data is quite good, his normals can be challenged by more specialized characters, requiring him to play somewhat unorthodox in the midrange.
*'''No Low-hitting 2L''': His fastest low normal is 2M at 7f.
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Revision as of 23:54, 19 November 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Overview
Overview

Former primarch of cunning with a manipulative streak lasting millenia. Belial is a DLC character available in Season Pass 2, whose play-style is to trick his opponents with deceptive attacks such as his Unique counter move and command grab, constantly forcing his opponent into a guessing game. Although he has options both at range or up-close, his mid-range game can be underwhelming due to most other characters having tools that out-range his normal attacks. Unpredictability is key to succeeding as Belial.

"Come to papa."
Lore:Belial is a fallen angel—and one of the first primal beasts ever brought into being. He is the manifestation of cunning, earning him the sobriquet "Serpent." He plays dirty and is irreverent, and his mind swims in the gutter. The only man he respects is his own creator, Lucilius, to whom he has given the pet name "Cilius." But recently, the Singularities Gran and Djeeta have managed to catch Belial's eye. Toying with them gives him a visceral thrill. He loves nothing more than to sow chaos with Exia, then watch Gran or Djeeta struggle to restore order.
Voice:English: Matthew David Rudd/Japanese: Yoshimasa Hosoya

 Belial  Belial is a versatile pressure-based character who tricks the opponent with ambiguous special attacks.

Pros
Cons
  • Ambiguous Pressure: Many special attacks has ambiguous startup animation or delayed active frames, great for messing with opponent's decision-making. Excellent at controlling the pace of the match.
  • Great Fireball: Goetia and its follow-ups keep rushing opponents in check.
  • Great Whiff Punishes: With possibly one of the best backdashes in the game and his great f.H, being able to force whiffs and punish accordingly is very feasible to do.
  • Mediocre Normal Range: While their frame data is quite good, his normals can be challenged by more specialized characters, requiring him to play somewhat unorthodox in the midrange.
  • No Low-hitting 2L: His fastest low normal is 2M at 7f.


GBVS Belial Nameplate.png
GBVS Belial Portrait.png

Normal Moves

c.L

c.M

c.H

Auto Combo

f.L

f.M

f.H

2L

2M

2H

2U

j.L

j.M

j.H

j.U

Unique Action

Give Daddy Some Sugar

5U

Universal Mechanics

Ground Throw

Air Throw

Overhead Attack

Special Moves

Goetia GBVS Fireball.png

236X

Everyone's A Little Crooked

During Goetia > 4X

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
L
M
H

Goetia followup which transforms the projectile into a spinning scythe that hits multiple times. The scythe takes a (very short) moment to spin up after transforming, during which the projectile does not have a hitbox. L followup causes the scythe to move forward, M followup causes the scythe to move backward, and H followup causes the scythe to decelerate and eventually spin in place.

In addition to the universal forward/backwards/stop commands, the L and M followups cause the scythe to move vertically up or down depending on which version of Goetia was initially used. For example, the forward moving L Goetia cancelled into L followup will cause the scythe to move up as well as forwards, while M Goetia into L followup will cause the scythe to move down as well as forwards. The specifics are as follows:

  • The L and M followups to L and H Goetia cause the projectile to move forwards & up and backwards & up respectively
  • The L and M followups to M Goetia cause the projectile to move forwards & down and backwards & down respectively
  • The H followups to all versions of Goetia do not affect the scythe's vertical positioning

The L and H followups push the opponent slightly on hit and block, while the M followup vacuums opponents towards Belial. The L and M followups hit 3 times, while the H followup hits 5 times.

Notoria GBVS Parry.png

623X

Asmodeus GBVS Strike.png

214X

Vassago GBVS Throw.png

632146X

Skybound Art

Legemeton

236236H or 236S

Super Skybound Art

Anagenesis

236236U or 236S+U

External References

Navigation

To edit frame data, edit values in GBVS/Belial/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.