GBVS/Defense: Difference between revisions

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{{notice|This page is a work in progress}}
{{notice|This page is a work in progress. Details are subject to change with official release/patch notes.}}


==Defense==
==Defense==
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If you block incorrectly, you will see an indicator that shows you that the attack was not blocked accordingly. It is always important to note
If you block incorrectly, you will see an indicator that shows you that the attack was not blocked accordingly. It is always important to note
that some forms of offense can't be blocked, such as throws or unblockable attacks.
that some forms of offense can't be blocked, such as throws or unblockable attacks.
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=== Crouch Blocking ===
=== Crouch Blocking ===
: When crouching, holding down and back at the same time (1 for P1's side or 3 for P2's side for numpad notation) or inputting down + Block, will result in a crouch block, allowing you to block low attacks as well as mid-hitting attacks. It is important to keep in mind that crouch blocking leaves you open to high attacks, so pay attention to the moves your opponent uses and mix up your blocks to solidify your defense!
: When crouching, holding down and back at the same time (1 for P1's side or 3 for P2's side for numpad notation) or inputting down + Block, will result in a crouch block, allowing you to block low attacks as well as mid-hitting attacks. It is important to keep in mind that crouch blocking leaves you open to high attacks, so pay attention to the moves your opponent uses and mix up your blocks to solidify your defense!
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: Instant Blocking is a more powerful, yet advanced form of blocking, that comes with its own specific merits aside from simply holding back.
: Instant Blocking is a more powerful, yet advanced form of blocking, that comes with its own specific merits aside from simply holding back.
By holding/pressing back just before the attack lands on you, you will perform an instant block (or IB for short). The indicator for this will be the character flashing white, and the indicator that pops up on the respective blocking player's side of the screen. While blocking, by tapping block or tapping back while blocking before the next attack will allow you to instant block during certain animations, allowing you to act out of blockstun faster. Instant Blocking:
By holding/pressing back just before the attack lands on you, you will perform an instant block (or IB for short). The indicator for this will be the character flashing white, and the indicator that pops up on the respective blocking player's side of the screen. While blocking, by tapping block or tapping back while blocking before the next attack will allow you to instant block during certain animations, allowing you to act out of blockstun faster. Instant Blocking:
* Reduces pushback, leaving you closer to the opponent.
:* Reduces pushback, leaving you closer to the opponent.
* Reduces hitstun, allowing you to attack faster.
:* Reduces hitstun, allowing you to attack faster.
* Builds the Skybound (SB) Gauge.
:* Builds the Skybound (SB) Gauge.
 
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Depending on the character you use, you may have to learn whether you want to use IB or regular blocking in order to safely space yourself and react faster.  
Depending on the character you use, you may have to learn whether you want to use IB or regular blocking in order to safely space yourself and react faster.  
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[[File:GBVS-ThrowTech.png|thumb|200px|'' '''Image #1:''' Ferry attempts to throw Charlotta and misses. Charlotta grabs back in response, resulting in a throw punish.<br>'''Image #2:''' Charlotta attempts to throw Ferry again, and Ferry inputs throw, resulting in a successful throw tech.'']]
[[File:GBVS-ThrowTech.png|thumb|200px|'' '''Image #1:''' Ferry attempts to throw Charlotta and misses. Charlotta grabs back in response, resulting in a throw punish.<br>'''Image #2:''' Charlotta attempts to throw Ferry again, and Ferry inputs throw, resulting in a successful throw tech.'']]
: When you input the throw command the same time window you are getting thrown, you can tech the incoming throw to avoid damage. Important details for breaking throws:
: When you input the throw command the same time window you are getting thrown, you can tech the incoming throw to avoid damage. Important details for breaking throws:
*Throws can be broken a bit later; however you will receive a bit of damage for breaking the throw late.  
::*Throws can be broken a bit later; however you will receive a bit of damage for breaking the throw late.  
*If you are too late into teching a throw, you cannot break the throw.
::*If you are too late into teching a throw, you cannot break the throw.
*Command throws cannot be teched.
::*Command throws cannot be teched.
:It is always important to keep in mind that the timing is always important and depending on what you're attempting to do, throw breaks are necessary!
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== Evasion/Avoiding Damage ==
[[File:GBVS-Evasion.png|thumb|200px| '' '''Image #1:''' Gran using the Evade system mechanic. <br> '''Image #2:''' Gran using the Cross Over system mechanic.'']]
: Alongside any form of blocking, GBVS allows you to avoid incoming damage with the '''Evade''' and '''Cross-Over''' mechanics.  


=== Evade ===
:By pressing '''← + Block''', you trigger an ''Evade''. By using Evade, you are able to avoid damage from all incoming attacks for its duration. It is important to note that evading:
::* still leaves you open to throws.
::* has a period of time in which the player who used it is prone to being attacked.
=== Cross-Over ===
: Akin to Evade, pressing '''→ + Block''' will trigger a ''Cross-Over''.
Cross-Overs will dodge incoming attacks while moving the character forward; however, it is different from Evade due to the fact that:
::* The player becomes vulnerable to low-attacks in addition to throws while performing this method of defense.
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:Both methods of this defense can be also done by holding down the Block button, and inputting either direction.
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{{Navbar-GBVS}}
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[[Category:Granblue Fantasy Versus]]
[[Category:Granblue Fantasy Versus]]

Revision as of 08:27, 28 May 2019

This page is a work in progress. Details are subject to change with official release/patch notes.

Defense

In Granblue Fantasy Versus, the best offense is an excellent defense.

Learning to block is a key factor to helping you win your battles and in this game, there are two featured input styles to block. Knowing how to block moves that the opposing character will throw out and react accordingly will help you immensely in taking games. Some moves will have you blocking longer before others, while others will leave you in a position to begin your assault.

Grounded Blocking

Lancelot stand blocking Katalina's mid attack on the ground.
Lancelot incorrectly blocks low, resulting in being hit by Katalina's overhead attack.
While standing, you can either hold back to block, or hold the Block button to guard against attacks deemed high or mid.

If you block incorrectly, you will see an indicator that shows you that the attack was not blocked accordingly. It is always important to note that some forms of offense can't be blocked, such as throws or unblockable attacks.


Crouch Blocking

When crouching, holding down and back at the same time (1 for P1's side or 3 for P2's side for numpad notation) or inputting down + Block, will result in a crouch block, allowing you to block low attacks as well as mid-hitting attacks. It is important to keep in mind that crouch blocking leaves you open to high attacks, so pay attention to the moves your opponent uses and mix up your blocks to solidify your defense!


Air Blocking

Katalina is blocking in mid-air to successfully guard against Lancelot's incoming attacks.
When in the air, holding backwards depending on the side you're facing or the Block button will allow you defend in mid-air.

Keep in mind that there may be some grounded attacks in which you cannot defend against and that air blocking does not have high/low blocking.

Instant Blocking

Charlotta's blocking animation flashes white briefly while performing an instant block against an incoming special attack from Ferry.
Instant Blocking is a more powerful, yet advanced form of blocking, that comes with its own specific merits aside from simply holding back.

By holding/pressing back just before the attack lands on you, you will perform an instant block (or IB for short). The indicator for this will be the character flashing white, and the indicator that pops up on the respective blocking player's side of the screen. While blocking, by tapping block or tapping back while blocking before the next attack will allow you to instant block during certain animations, allowing you to act out of blockstun faster. Instant Blocking:

  • Reduces pushback, leaving you closer to the opponent.
  • Reduces hitstun, allowing you to attack faster.
  • Builds the Skybound (SB) Gauge.


Depending on the character you use, you may have to learn whether you want to use IB or regular blocking in order to safely space yourself and react faster.

Throw Breaks

Image #1: Ferry attempts to throw Charlotta and misses. Charlotta grabs back in response, resulting in a throw punish.
Image #2: Charlotta attempts to throw Ferry again, and Ferry inputs throw, resulting in a successful throw tech.
When you input the throw command the same time window you are getting thrown, you can tech the incoming throw to avoid damage. Important details for breaking throws:
  • Throws can be broken a bit later; however you will receive a bit of damage for breaking the throw late.
  • If you are too late into teching a throw, you cannot break the throw.
  • Command throws cannot be teched.
It is always important to keep in mind that the timing is always important and depending on what you're attempting to do, throw breaks are necessary!


Evasion/Avoiding Damage

Image #1: Gran using the Evade system mechanic.
Image #2: Gran using the Cross Over system mechanic.
Alongside any form of blocking, GBVS allows you to avoid incoming damage with the Evade and Cross-Over mechanics.

Evade

By pressing ← + Block, you trigger an Evade. By using Evade, you are able to avoid damage from all incoming attacks for its duration. It is important to note that evading:
  • still leaves you open to throws.
  • has a period of time in which the player who used it is prone to being attacked.

Cross-Over

Akin to Evade, pressing → + Block will trigger a Cross-Over.

Cross-Overs will dodge incoming attacks while moving the character forward; however, it is different from Evade due to the fact that:

  • The player becomes vulnerable to low-attacks in addition to throws while performing this method of defense.


Both methods of this defense can be also done by holding down the Block button, and inputting either direction.